315 cratesNum = cratesNum + 1 |
315 cratesNum = cratesNum + 1 |
316 end |
316 end |
317 FollowGear(native) |
317 FollowGear(native) |
318 AddNewEvent(CheckGearsDead, {{crates[1], crates[2]}}, PutCrates, {2}, 0) |
318 AddNewEvent(CheckGearsDead, {{crates[1], crates[2]}}, PutCrates, {2}, 0) |
319 TurnTimeLeft = TurnTime |
319 TurnTimeLeft = TurnTime |
320 ShowMission(loc("Dragon's Lair"), loc("Obstacle course"), loc("In order to get to the other side, you need to collect the crates first.|") .. |
320 ShowMission(loc("Dragon's Lair"), loc("Obstacle course"), loc("In order to get to the other side, you need to get rid of the crates first.") .. "|" .. |
321 loc("As the ammo is sparse, you might want to reuse ropes while mid-air.|") .. |
321 loc("As the ammo is sparse, you might want to reuse ropes while mid-air.") .. "|" .. |
322 loc("The enemy can't move but it might be a good idea to stay out of sight!|") .. |
322 loc("The enemy can't move but it might be a good idea to stay out of sight!") .. "|" .. |
323 loc("Mines time: 5 seconds"), 1, 0) |
323 loc("Mines time: 5 seconds"), 1, 0) |
324 end |
324 end |
325 |
325 |
326 function SkipKillAnim() |
326 function SkipKillAnim() |
327 AnimSwitchHog(native) |
327 AnimSwitchHog(native) |
458 |
458 |
459 function CyborgDeadReact() |
459 function CyborgDeadReact() |
460 freshDead = nil |
460 freshDead = nil |
461 if cyborgsLeft == 0 then |
461 if cyborgsLeft == 0 then |
462 if not cratesTaken then |
462 if not cratesTaken then |
463 AnimSay(native, loc("I still have to collect the crates."), SAY_THINK, 8000) |
463 AnimSay(native, loc("I still have to get rid of the crates."), SAY_THINK, 8000) |
464 end |
464 end |
465 return |
465 return |
466 end |
466 end |
467 AnimSay(native, reactions[cyborgsLeft]) |
467 AnimSay(native, reactions[cyborgsLeft]) |
468 end |
468 end |