cocoaTouch/GravesViewController.m
changeset 3374 0d522416d97f
parent 3373 c1ff724a5c34
child 3490 016b3172b645
equal deleted inserted replaced
3373:c1ff724a5c34 3374:0d522416d97f
     9 #import "GravesViewController.h"
     9 #import "GravesViewController.h"
    10 #import "CommodityFunctions.h"
    10 #import "CommodityFunctions.h"
    11 #import "UIImageExtra.h"
    11 #import "UIImageExtra.h"
    12 
    12 
    13 @implementation GravesViewController
    13 @implementation GravesViewController
    14 @synthesize teamDictionary, graveArray, graveSprites, lastIndexPath;
    14 @synthesize teamDictionary, graveArray, lastIndexPath;
    15 
    15 
    16 
    16 
    17 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    17 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    18 	return rotationManager(interfaceOrientation);
    18 	return rotationManager(interfaceOrientation);
    19 }
    19 }
    20 
    20 
    21 
    21 
    22 #pragma mark -
    22 #pragma mark -
    23 #pragma mark View lifecycle
    23 #pragma mark View lifecycle
    24 - (void)viewDidLoad {
    24 -(void) viewDidLoad {
    25     [super viewDidLoad];
    25     [super viewDidLoad];
    26 
    26 
    27     // load all the voices names and store them into voiceArray
    27     // load all the grave names and store them into graveArray
    28     NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];
    28     self.graveArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];
    29     self.graveArray = array;
       
    30     
       
    31     NSMutableArray *sprites = [[NSMutableArray alloc] initWithCapacity:[graveArray count]];
       
    32     for (NSString *graveName in graveArray) {
       
    33         NSString *gravePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),graveName];
       
    34         // because we also have multi frame graves, let's take the first one only
       
    35         UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:gravePath andCutAt:CGRectMake(0, 0, 32, 32)];
       
    36         [gravePath release];        
       
    37 
       
    38         [sprites addObject:graveSprite];
       
    39         [graveSprite release];
       
    40     }
       
    41     self.graveSprites = sprites;
       
    42     [sprites release];
       
    43 }
    29 }
    44 
    30 
    45 - (void)viewWillAppear:(BOOL)animated {
    31 -(void) viewWillAppear:(BOOL)animated {
    46     [super viewWillAppear:animated];
    32     [super viewWillAppear:animated];
    47     
    33     [self.tableView reloadData];
    48     // this moves the tableview to the top
    34     // this moves the tableview to the top
    49     [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
    35     [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
    50 }
    36 }
    51 
       
    52 /*
       
    53 - (void)viewDidAppear:(BOOL)animated {
       
    54     [super viewDidAppear:animated];
       
    55 }
       
    56 */
       
    57 /*
       
    58 - (void)viewWillDisappear:(BOOL)animated {
       
    59     [super viewWillDisappear:animated];
       
    60 }
       
    61 */
       
    62 /*
       
    63 - (void)viewDidDisappear:(BOOL)animated {
       
    64     [super viewDidDisappear:animated];
       
    65 }
       
    66 */
       
    67 
    37 
    68 
    38 
    69 #pragma mark -
    39 #pragma mark -
    70 #pragma mark Table view data source
    40 #pragma mark Table view data source
    71 -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    41 -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    75 -(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    45 -(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    76     return [self.graveArray count];
    46     return [self.graveArray count];
    77 }
    47 }
    78 
    48 
    79 // Customize the appearance of table view cells.
    49 // Customize the appearance of table view cells.
    80 - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    50 -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    81     
    51     
    82     static NSString *CellIdentifier = @"Cell";
    52     static NSString *CellIdentifier = @"Cell";
    83     
    53     
    84     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    54     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    85     if (cell == nil)
    55     if (cell == nil)
    86         cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
    56         cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
    87     
    57     
    88     NSString *grave = [[graveArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
    58     NSString *grave = [graveArray objectAtIndex:[indexPath row]];
    89     cell.textLabel.text = grave;
    59     cell.textLabel.text = [grave stringByDeletingPathExtension];
    90     
    60     
    91     if ([grave isEqualToString:[teamDictionary objectForKey:@"grave"]]) {
    61     if ([grave isEqualToString:[teamDictionary objectForKey:@"grave"]]) {
    92         cell.accessoryType = UITableViewCellAccessoryCheckmark;
    62         cell.accessoryType = UITableViewCellAccessoryCheckmark;
    93         self.lastIndexPath = indexPath;
    63         self.lastIndexPath = indexPath;
    94     } else {
    64     } else {
    95         cell.accessoryType = UITableViewCellAccessoryNone;
    65         cell.accessoryType = UITableViewCellAccessoryNone;
    96     }
    66     }
       
    67 
       
    68     NSString *graveFilePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),grave];
       
    69     // because we also have multi frame graves, let's take the first one only
       
    70     UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:graveFilePath andCutAt:CGRectMake(0, 0, 32, 32)];
       
    71     [graveFilePath release];        
       
    72     cell.imageView.image = graveSprite;
       
    73     [graveSprite release];
    97     
    74     
    98     cell.imageView.image = [graveSprites objectAtIndex:[indexPath row]];
       
    99     return cell;
    75     return cell;
   100 }
    76 }
   101 
       
   102 
       
   103 /*
       
   104 // Override to support conditional editing of the table view.
       
   105 - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
       
   106     // Return NO if you do not want the specified item to be editable.
       
   107     return YES;
       
   108 }
       
   109 */
       
   110 
       
   111 
       
   112 /*
       
   113 // Override to support editing the table view.
       
   114 - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
       
   115     
       
   116     if (editingStyle == UITableViewCellEditingStyleDelete) {
       
   117         // Delete the row from the data source
       
   118         [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
       
   119     }   
       
   120     else if (editingStyle == UITableViewCellEditingStyleInsert) {
       
   121         // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
       
   122     }   
       
   123 }
       
   124 */
       
   125 
       
   126 
       
   127 /*
       
   128 // Override to support rearranging the table view.
       
   129 - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
       
   130 }
       
   131 */
       
   132 
       
   133 
       
   134 /*
       
   135 // Override to support conditional rearranging of the table view.
       
   136 - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
       
   137     // Return NO if you do not want the item to be re-orderable.
       
   138     return YES;
       
   139 }
       
   140 */
       
   141 
    77 
   142 
    78 
   143 #pragma mark -
    79 #pragma mark -
   144 #pragma mark Table view delegate
    80 #pragma mark Table view delegate
   145 -(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    81 -(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
   149     if (newRow != oldRow) {
    85     if (newRow != oldRow) {
   150         [teamDictionary setObject:[[graveArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"grave"];
    86         [teamDictionary setObject:[[graveArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"grave"];
   151         
    87         
   152         // tell our boss to write this new stuff on disk
    88         // tell our boss to write this new stuff on disk
   153         [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
    89         [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
   154         [self.tableView reloadData];
       
   155         
    90         
       
    91         UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
       
    92         newCell.accessoryType = UITableViewCellAccessoryCheckmark;
       
    93         UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
       
    94         oldCell.accessoryType = UITableViewCellAccessoryNone;
   156         self.lastIndexPath = indexPath;
    95         self.lastIndexPath = indexPath;
   157         [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
    96         [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
   158     }
    97     }
   159     [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
    98     [aTableView deselectRowAtIndexPath:indexPath animated:YES];
   160     [self.navigationController popViewControllerAnimated:YES];
    99     [self.navigationController popViewControllerAnimated:YES];
   161 }
   100 }
   162 
   101 
   163 
   102 
   164 #pragma mark -
   103 #pragma mark -
   172 - (void)viewDidUnload {
   111 - (void)viewDidUnload {
   173     [super viewDidUnload];
   112     [super viewDidUnload];
   174     self.lastIndexPath = nil;
   113     self.lastIndexPath = nil;
   175     self.teamDictionary = nil;
   114     self.teamDictionary = nil;
   176     self.graveArray = nil;
   115     self.graveArray = nil;
   177     self.graveSprites = nil;
       
   178 }
   116 }
   179 
   117 
   180 - (void)dealloc {
   118 - (void)dealloc {
   181     [graveSprites release];
       
   182     [graveArray release];
   119     [graveArray release];
   183     [teamDictionary release];
   120     [teamDictionary release];
   184     [lastIndexPath release];
   121     [lastIndexPath release];
   185     [super dealloc];
   122     [super dealloc];
   186 }
   123 }