ChangeLog.txt
changeset 10554 48e9b1099ff4
parent 10528 17eb01474f42
child 10613 f2597a21f562
equal deleted inserted replaced
10553:67c6de2a0213 10554:48e9b1099ff4
     4 0.9.20 -> 0.9.21:
     4 0.9.20 -> 0.9.21:
     5  + New type of randomly generated maps: Perlin Maps.
     5  + New type of randomly generated maps: Perlin Maps.
     6  + Old Random generated maps are more diverse now.
     6  + Old Random generated maps are more diverse now.
     7  + Slider for adjusting land generation detail.
     7  + Slider for adjusting land generation detail.
     8  + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it)
     8  + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it)
       
     9  + New gameplay mode "Construction Mode"
       
    10  + New gameplay mode "TechRacer"
     9  + New training/multiplayer mission: "Climb Home"
    11  + New training/multiplayer mission: "Climb Home"
    10  + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes.
    12  + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes.
    11  + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
    13  + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
    12  + Visual and gameplay changes to "sea" - world edges.
    14  + Visual and gameplay changes to "sea" - world edges.
    13  + New engine command: /togglechat will disable/enable chat display (does not affect chat history display)
    15  + New engine command: /togglechat will disable/enable chat display (does not affect chat history display)
    14  + Change to Racer: first weapon/utility available will be automatically selected on start
    16  + Change to Racer: first weapon/utility available will be automatically selected on start
    15  + Added some visual feedback to failed girder placement.
    17  + Added some visual feedback to failed girder placement.
    16  + Various performance tweaks, especially for very large maps.
    18  + Various performance tweaks, especially for very large maps.
    17  + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default)
    19  + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default)
    18  + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ).
    20  + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ).
    19  + New Hats: policegirl, fr_tomato
    21  + New Hats: policegirl, fr_tomato, cratehider
    20  * Fixed drill rockets sometimes exploding on impact.
    22  * Fixed drill rockets sometimes exploding on impact.
    21  * Fixed trainings broken due to indestructable targets/crates.
    23  * Fixed trainings broken due to indestructable targets/crates.
    22  * Fixes and tweaks for low qualily rendering.
    24  * Fixes and tweaks for low qualily rendering.
    23  * Sinegun won't shoot through -solid- land anymore
    25  * Sinegun won't shoot through -solid- land anymore
    24  * Many bug fixes and tweaks.
    26  * Many bug fixes and tweaks.