equal
deleted
inserted
replaced
159 cLeftScreenBorder : LongInt; |
159 cLeftScreenBorder : LongInt; |
160 cRightScreenBorder : LongInt; |
160 cRightScreenBorder : LongInt; |
161 cScreenSpace : Longword; |
161 cScreenSpace : Longword; |
162 |
162 |
163 cCaseFactor : Longword; |
163 cCaseFactor : Longword; |
|
164 cMaxCaseDrops : Longword; // Max. number of crates which can be in the game when dropping |
164 cLandMines : Longword; |
165 cLandMines : Longword; |
165 cAirMines : Longword; |
166 cAirMines : Longword; |
166 cExplosives : Longword; |
167 cExplosives : Longword; |
167 |
168 |
168 cScriptName : shortstring; |
169 cScriptName : shortstring; |
2837 |
2838 |
2838 InitStepsFlags := 0; |
2839 InitStepsFlags := 0; |
2839 RealTicks := 0; |
2840 RealTicks := 0; |
2840 AttackBar := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon |
2841 AttackBar := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon |
2841 cCaseFactor := 5; {0..9} |
2842 cCaseFactor := 5; {0..9} |
|
2843 cMaxCaseDrops := 5; |
2842 cLandMines := 4; |
2844 cLandMines := 4; |
2843 cAirMines := 0; |
2845 cAirMines := 0; |
2844 cExplosives := 2; |
2846 cExplosives := 2; |
2845 |
2847 |
2846 GameState := Low(TGameState); |
2848 GameState := Low(TGameState); |