equal
deleted
inserted
replaced
35 |
35 |
36 #define CURRENT_AMMOSIZE 48 // also add a line in SingleWeaponViewController array |
36 #define CURRENT_AMMOSIZE 48 // also add a line in SingleWeaponViewController array |
37 |
37 |
38 #define UICOLOR_HW_YELLOW_BODER [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1] |
38 #define UICOLOR_HW_YELLOW_BODER [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1] |
39 #define UICOLOR_HW_YELLOW_TEXT [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1] |
39 #define UICOLOR_HW_YELLOW_TEXT [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1] |
|
40 #define UICOLOR_HW_DARKBLUE [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1] |
40 |
41 |
41 void createTeamNamed (NSString *nameWithoutExt); |
42 void createTeamNamed (NSString *nameWithoutExt); |
42 void createWeaponNamed (NSString *nameWithoutExt, int type); |
43 void createWeaponNamed (NSString *nameWithoutExt, int type); |
43 void createSchemeNamed (NSString *nameWithoutExt); |
44 void createSchemeNamed (NSString *nameWithoutExt); |
44 BOOL rotationManager (UIInterfaceOrientation interfaceOrientation); |
45 BOOL rotationManager (UIInterfaceOrientation interfaceOrientation); |