39 |
39 |
40 #define NETGAME_DEFAULT_PORT 46631 |
40 #define NETGAME_DEFAULT_PORT 46631 |
41 #define PROTOCOL_VERSION 42 |
41 #define PROTOCOL_VERSION 42 |
42 #define MIN_SERVER_VERSION 1 |
42 #define MIN_SERVER_VERSION 1 |
43 |
43 |
44 // Used for sending scripts to the engine |
44 //! Used for sending scripts to the engine |
45 #define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/" |
45 #define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/" |
46 |
46 |
47 #define WEAPONS_COUNT 56 |
47 #define WEAPONS_COUNT 56 |
|
48 // TODO allow frontend to override these? |
|
49 /*! A merge of mikade/bugq colours w/ a bit of channel feedback */ |
|
50 #define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /*! red */ \ |
|
51 UINT32_C(0xff4980c1), /*! blue */ \ |
|
52 UINT32_C(0xff1de6ba), /*! teal */ \ |
|
53 UINT32_C(0xffb541ef), /*! purple */ \ |
|
54 UINT32_C(0xffe55bb0), /*! pink */ \ |
|
55 UINT32_C(0xff20bf00), /*! green */ \ |
|
56 UINT32_C(0xfffe8b0e), /*! orange */ \ |
|
57 UINT32_C(0xff5f3605), /*! brown */ \ |
|
58 UINT32_C(0xffffff01), /*! yellow */ \ |
|
59 /*! add new colors here */ \ |
|
60 0 } /*! Keep this 0 at the end */ |
|
61 |
48 #define AMMOLINE_DEFAULT_QT "93919294221991210322351110012010000002111101010111110101" |
62 #define AMMOLINE_DEFAULT_QT "93919294221991210322351110012010000002111101010111110101" |
49 #define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154110101" |
63 #define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154110101" |
50 #define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000000" |
64 #define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000000" |
51 #define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111011111110101" |
65 #define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111011111110101" |
52 |
|
53 // TODO allow frontend to override these? |
|
54 /* A merge of mikade/bugq colours w/ a bit of channel feedback */ |
|
55 #define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /* red */ \ |
|
56 UINT32_C(0xff4980c1), /* blue */ \ |
|
57 UINT32_C(0xff1de6ba), /* teal */ \ |
|
58 UINT32_C(0xffb541ef), /* purple */ \ |
|
59 UINT32_C(0xffe55bb0), /* pink */ \ |
|
60 UINT32_C(0xff20bf00), /* green */ \ |
|
61 UINT32_C(0xfffe8b0e), /* orange */ \ |
|
62 UINT32_C(0xff5f3605), /* brown */ \ |
|
63 UINT32_C(0xffffff01), /* yellow */ \ |
|
64 /* add new colors here */ \ |
|
65 0 } /* Keep this 0 at the end */ |
|
66 |
66 |
67 extern const size_t flib_teamcolor_count; |
67 extern const size_t flib_teamcolor_count; |
68 extern const uint32_t flib_teamcolors[]; |
68 extern const uint32_t flib_teamcolors[]; |
69 |
69 |
70 /** |
70 /** |
85 /** |
85 /** |
86 * Returns the WEAPONS_COUNT constant |
86 * Returns the WEAPONS_COUNT constant |
87 */ |
87 */ |
88 int flib_get_weapons_count(); |
88 int flib_get_weapons_count(); |
89 |
89 |
90 /* |
90 /*! |
91 * These structs define the meaning of values in the flib_scheme struct, i.e. their correspondence to |
91 * These structs define the meaning of values in the flib_scheme struct, i.e. their correspondence to |
92 * ini settings, engine commands and positions in the network protocol (the last is encoded in the |
92 * ini settings, engine commands and positions in the network protocol (the last is encoded in the |
93 * order of settings/mods). |
93 * order of settings/mods). |
94 */ |
94 */ |
95 typedef struct { |
95 typedef struct { |
96 const char *name; // A name identifying this setting (used as key in the schemes file) |
96 const char *name; //! A name identifying this setting (used as key in the schemes file) |
97 const char *engineCommand; // The command needed to send the setting to the engine. May be null if the setting is not sent to the engine (for the "health" setting) |
97 const char *engineCommand; //! The command needed to send the setting to the engine. May be null if the setting is not sent to the engine (for the "health" setting) |
98 const bool maxMeansInfinity; // If true, send a very high number to the engine if the setting is equal to its maximum |
98 const bool maxMeansInfinity; //! If true, send a very high number to the engine if the setting is equal to its maximum |
99 const bool times1000; // If true (for time-based settings), multiply the setting by 1000 before sending it to the engine. |
99 const bool times1000; //! If true (for time-based settings), multiply the setting by 1000 before sending it to the engine. |
100 const int min; // The smallest allowed value |
100 const int min; //! The smallest allowed value |
101 const int max; // The highest allowed value |
101 const int max; //! The highest allowed value |
102 const int def; // The default value |
102 const int def; //! The default value |
103 } flib_metascheme_setting; |
103 } flib_metascheme_setting; |
104 |
104 |
105 typedef struct { |
105 typedef struct { |
106 const char *name; // A name identifying this mod (used as key in the schemes file) |
106 const char *name; //! A name identifying this mod (used as key in the schemes file) |
107 const int bitmaskIndex; // Mods are sent to the engine in a single integer, this field describes which bit of that integer is used |
107 const int bitmaskIndex; //! Mods are sent to the engine in a single integer, this field describes which bit of that integer is used |
108 // for this particular mod. |
108 //! for this particular mod. |
109 } flib_metascheme_mod; |
109 } flib_metascheme_mod; |
110 |
110 |
111 typedef struct { |
111 typedef struct { |
112 const int settingCount; |
112 const int settingCount; |
113 const int modCount; |
113 const int modCount; |