hedgewars/HHHandlers.inc
changeset 3717 d88719b0f0dc
parent 3710 411f5c2b5292
child 3768 39947624dabb
equal deleted inserted replaced
3716:3a2ee9533e3e 3717:d88719b0f0dc
   195                      amDynamite: AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
   195                      amDynamite: AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
   196                     amFirePunch: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
   196                     amFirePunch: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
   197                          amWhip: begin
   197                          amWhip: begin
   198                                  CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
   198                                  CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
   199                                  PlaySound(sndWhipCrack)
   199                                  PlaySound(sndWhipCrack)
       
   200                                  end;
       
   201                        amHammer: begin
       
   202                                  CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
       
   203                                  PlaySound(sndWhack)
   200                                  end;
   204                                  end;
   201                   amBaseballBat: begin
   205                   amBaseballBat: begin
   202                                  CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
   206                                  CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
   203                                  PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
   207                                  PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
   204                                  end;
   208                                  end;