1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 |
3 |
4 |
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5 0.9.12 -> 0.9.13: |
4 0.9.12 -> 0.9.13: |
6 + speed optimisations |
5 + Speed optimizations |
7 + many new hats, hats visible while using rope and blowtorch |
6 + New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) |
8 + Exploding barrels |
7 + Hats are visible while using rope and blowtorch |
9 + AI uses new weapons, aware of fire, can fight in artillery mode |
8 + Explosive barrels |
10 + New options in ammo editing - crate probability, turns to use |
9 + AI is able to handle artillery mode as well as new weapons |
11 + option of semi-opaque hog name tags to avoid fail when land is hidden by name |
10 + Weapon schemes now include crate probability as well as delays |
12 + new British voicepack |
11 + Optional semi transparent labels for hogs to avoid hidden gaps |
13 + notification sound when people join your room |
12 + New voicepack: British |
14 + contextual help when using weapons menu |
13 + New frontend sounds |
15 + 3d effect for waves |
14 + Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) |
16 + fade effect when starting/stopping game |
15 + Optional tooltips explaining weapons in weapons menu |
17 + new game modes - place hedgehog, king mode, randomise starts, allies share ammo, disable girders |
16 + 3D effect for waves |
18 + shift + direction to turn without moving |
17 + Game now fades in/out at the start and end of a round |
19 + view ammo menu when not your turn |
18 + Flashlight effect when taking screenshots |
20 + new font for CJK text and better CJK detection |
19 + Holding 'precise' key now allows hogs to change direction without moving |
21 + dud mines |
20 + New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders |
22 + team flags |
21 + Improved CJK text handling and detection |
23 + visual effects: dust on fall impact, smoke, shotgun shells, blink team name on start of turn, hogs pulling weapons out, falling flakes kicked by explosion and more |
22 + Dud mines |
24 + hogs react to throwing grenades / dynamite and when near them |
23 + Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) |
25 + graphic of crate contents when picking up weapon/utility |
24 + Added team flags (pick your country or your favorite 'fun' flag) |
26 + walk sound for hedgehogs |
25 + Active team's name blinking on round start |
27 + UFO changed to homing bee |
26 + Hogs might react to thrown grenades or explosives and panic |
28 + splashes/droplets when things fall in the water |
27 + Popup effects visualizing collected weapons |
29 + 45 degree bounce when throwing grenades |
28 + New visual effects (dust, smoke, gun shells) |
30 + new bounce sounds |
29 + Replaced the UFO with the Homing Bee |
31 + information on game rules when starting game |
30 + View ammo menu even while other player's turn |
32 + knockball map (scripted map) |
31 + Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) |
33 + lua scripting |
32 + Splashes and droplets once objects fall into water |
34 + Birdy weapon and poisoning effect |
33 + 45 degree bounce for grenades |
35 + maze generator for new random maps |
34 + New bounce sounds for most objects |
36 + new crazy map template |
35 + Several new sounds for hedgehogs including walking animation and some emotes |
37 + new Olympics, Desert themes, visual updates to many other themes |
36 + Show special game rules at round's start |
38 + Background texture for land for a 3d effect on explosions |
37 + Support for Lua scripts (used for tutorials as well as 'mission' maps) |
39 + frontend able to delete teams |
38 + Changed Basketball map to be a mission including scoreboards |
40 + ignore/friends lists in frontend |
39 + Added Knockball mission |
41 + possibility to 'follow' other players into their room |
40 + New crazy map template |
42 + alt weapon preview on rope, parachute |
41 + New random map generator supporting maze type maps |
43 + updated options in frontend: independent toggles for frontend/game sound/music, select locale |
42 + New game schemes: Barrel Mayhem, Tunnel Hogs |
44 * many bug fixes |
43 + New weapon scheme: Tunnel Hogs |
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44 + New themes: Olympics, Desert |
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45 + Lots of other updates to other themes |
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46 + Background textures for destroyed land simulating depth (on random maps only) |
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47 + Many new hats |
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48 + Additional effects |
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49 + Icon for hwengine under windows |
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50 + Delete old teams using the frontend |
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51 + Support for long localized strings (longer than 255 bytes) |
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52 * Fixed showing two cursors in some situations |
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53 * Drill gun's sound will now stop even after drilling right into water |
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54 * Properly unload SDL_mixer's support libraries on engine shutdown |
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55 * Fixed several memory leaks |
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56 + Lots of other bug fixes and additions we already forgot during this huge release |
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57 + Updated translation |
45 |
58 |
46 0.9.11 -> 0.9.12: |
59 0.9.11 -> 0.9.12: |
47 + Zoom |
60 + Zoom |
48 + New weapons: flying saucer, molotov cocktail |
61 + New weapons: flying saucer, molotov cocktail |
49 + More sounds |
62 + More sounds |