share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua
changeset 13512 36f3f77e9b1b
parent 13379 4dd503978c0a
child 13643 690cc84e9fd6
--- a/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua	Wed Jul 18 00:27:23 2018 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua	Wed Jul 18 01:35:59 2018 +0200
@@ -1017,7 +1017,7 @@
 --cont=no		remove the pre-defined continents
 
 --for custom made continent, follows the same standards as the globalism one. You can make your continent with <Name>~<Information>~<Weapons>. Take the weapons generated from globalism, if you want a GUI :P
---weapons=<ammo><types>, ammo = ascii[116(1 ammo) to 125(inf ammo)] types = ascii[36(Grenade), 37(Clusterbomb) to 90(knife)] see http://hedgewars.org/kb/AmmoTypes
+--weapons=<ammo><types>, ammo = ascii[116(1 ammo) to 125(inf ammo)] types = ascii[36(Grenade), 37(Clusterbomb) to 90(knife)] see https://hedgewars.org/kb/AmmoTypes
 --ex "Own continent~this continent rocks!~tZ}$" will get 1 knife and inf grenades
 function onParameters()