gameServer2/src/server/client.rs
author alfadur
Thu, 08 Mar 2018 15:01:18 -0500
changeset 13119 1e39b8749072
parent 12853 a9d105dc5c95
child 13419 81e0ed105f5d
permissions -rw-r--r--
separated the server logic from all the async io mess.

pub type ClientId = usize;

pub struct HWClient {
    pub id: ClientId,
    pub room_id: Option<usize>,
    pub nick: String,
    pub protocol_number: u32,
    pub is_master: bool,
    pub is_ready: bool,
    pub is_joined_mid_game: bool,
}

impl HWClient {
    pub fn new(id: ClientId) -> HWClient {
        HWClient {
            id,
            room_id: None,
            nick: String::new(),
            protocol_number: 0,
            is_master: false,
            is_ready: false,
            is_joined_mid_game: false,
        }
    }
}