ACF6: Change mines, remove mines placed at unfair positions
MinesNum was set to a non-zero value. Some mines ended up in weird positions
like directly under a crate.
Now all mines and barrels are placed manually.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
Item {
property alias textField1: textField1
property alias button1: button1
RowLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: 20
anchors.top: parent.top
TextField {
id: textField1
placeholderText: qsTr("Text Field")
}
Button {
id: button1
text: qsTr("Press Me")
}
}
}