------------------------------------------
-- TECH RACER v0.8
-----------------------------------------
-- DEVELOPER WARNING - FOR OFFICIAL DEVELOPMENT --
-- Be careful when editig this script, do not introduce changes lightly!
-- This script is used for time records on the official Hedgewars server.
-- Introducing breaking changes means we have to invalidate past time records!
--------------
-- TO DO
--------------
-- allow scrolling of maps (was going to add this in the engine itself, but it can be done now by refreshing preview)
--------------
--0.2
--------------
-- should work better "out the box"
-- changed map generation
-- put a hog limiter in place
-- removed parsecommand
-- fix one of the test maps
-- hopefully added some support for future official challenges etc
-- changed theme
-- minor cleanups?
--------------
--0.3
--------------
-- ehh, scrap everything? those old maps probably still desync so they can die for now
-- hopefully fix map 3
-- add two new crappy map to test an idea.
--------------
--0.4
--------------
-- updated version text (lol)
-- some preliminary support for hand-drawn map loading
-- some support for being really lazy
-- an extra map or two
-- param for infinite UFO fuel
-- param for number of rounds
--------------
--0.5
--------------
-- migrated maps to an external script
--------------
--0.6
--------------
-- move 1 line of code :D (allows loading of HWMAP points to actually work)
--------------
--0.7
--------------
-- allow waypoints to be loaded automatically via TechMaps or HWMAP
-- (temporarily?) remove ability to place waypoints manually
-- break stuff?
--------------
--0.8
--------------
-- should (more or less) work "out of the box" now
-- generate map previews for level
-- randomly assign a map in the case of no map param
-- no longer allow custom ammosets (ammo should be specified by map so that records can be valid, though we probably still need to completely limit gameflags)
--------------
--0.9
--------------
-- added variable portal limiter (and effects) from Escape script
-- allow variable ufoFuel (nil is default, 2000 is infinite)
-- disallow specifying fuel in params (do this in TechMaps or HedgeEditor please)
-----------------------------
-- SCRIPT BEGINS
-----------------------------
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/OfficialChallenges.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")
HedgewarsScriptLoad("/Scripts/TechMaps.lua")
------------------
-- Got Variables?
------------------
local atkArray =
{
{amBazooka, "amBazooka", 0},
{amBee, "amBee", 0},
{amMortar, "amMortar", 0},
{amDrill, "amDrill", 0},
{amSnowball, "amSnowball", 0},
{amGrenade, "amGrenade", 0},
{amClusterBomb, "amClusterBomb", 0},
{amMolotov, "amMolotov", 0},
{amWatermelon, "amWatermelon", 0},
{amHellishBomb, "amHellishBomb", 0},
{amGasBomb, "amGasBomb", 0},
{amShotgun, "amShotgun", 0},
{amDEagle, "amDEagle", 0},
{amFlamethrower,"amFlamethrower", 0},
{amSniperRifle, "amSniperRifle", 0},
{amSineGun, "amSineGun", 0},
{amIceGun, "amIceGun", 0},
{amLandGun, "amLandGun", 0},
{amFirePunch, "amFirePunch", 0},
{amWhip, "amWhip", 0},
{amBaseballBat, "amBaseballBat", 0},
{amKamikaze, "amKamikaze", 0},
{amSeduction, "amSeduction", 0},
{amHammer, "amHammer", 0},
{amMine, "amMine", 0},
{amDynamite, "amDynamite", 0},
{amCake, "amCake", 0},
{amBallgun, "amBallgun", 0},
{amRCPlane, "amRCPlane", 0},
{amSMine, "amSMine", 0},
{amAirMine, "amAirMine", 0},
{amAirAttack, "amAirAttack", 0},
{amMineStrike, "amMineStrike", 0},
{amDrillStrike, "amDrillStrike", 0},
{amAirMine, "amAirMine", 0},
{amNapalm, "amNapalm", 0},
{amPiano, "amPiano", 0},
{amKnife, "amKnife", 0},
{amBirdy, "amBirdy", 0}
}
local utilArray =
{
{amBlowTorch, "amBlowTorch", 0},
{amPickHammer, "amPickHammer", 0},
{amGirder, "amGirder", 0},
{amRubber, "amRubber", 0},
{amPortalGun, "amPortalGun", 0},
{amRope, "amRope", 0},
{amParachute, "amParachute", 0},
{amTeleport, "amTeleport", 0},
{amJetpack, "amJetpack", 0},
{amInvulnerable, "amInvulnerable", 0},
{amLaserSight, "amLaserSight", 0},
{amVampiric, "amVampiric", 0},
{amLowGravity, "amLowGravity", 0},
{amExtraDamage, "amExtraDamage", 0},
{amExtraTime, "amExtraTime", 0},
{amResurrector, "amResurrector", 0},
{amTardis, "amTardis", 0},
{amSwitch, "amSwitch", 0}
}
local activationStage = 0
local jet = nil
portalDistance = 5000 -- 15
ufoFuel = 0
local fMod = 1000000 -- 1
local roundLimit = 3
local roundNumber = 0
local firstClan = 10
local fastX = {}
local fastY = {}
local fastCount = 0
local fastIndex = 0
local fastColour = 0xffffffff
local currX = {}
local currY = {}
local currCount = 0
local specialPointsX = {}
local specialPointsY = {}
local specialPointsFlag = {}
local specialPointsCount = 0
mapID = nil
--------------------------
-- hog and team tracking variales
--------------------------
local numhhs = 0 -- store number of hedgehogs
local hhs = {} -- store hedgehog gears
local numTeams -- store the number of teams in the game
local teamNameArr = {} -- store the list of teams
local teamClan = {}
local teamSize = {} -- store how many hogs per team
local teamIndex = {} -- at what point in the hhs{} does each team begin
local teamComment = {}
local teamScore = {}
-------
-- racer vars
--------
local cGear = nil
local cameraGear = nil
local bestClan = 10
local bestTime = 1000000
local gameBegun = false
local gameOver = false
local racerActive = false
local trackTime = 0
local wpCirc = {}
local wpX = {}
local wpY = {}
local wpCol = {}
local wpActive = {}
local wpRad = 450 --75
local wpCount = 0
local wpLimit = 20
local usedWeapons = {}
local roundN
local lastRound
local RoundHasChanged
-------------------
-- general methods
-------------------
--function onPrecise()
--end
function RebuildTeamInfo()
-- make a list of individual team names
for i = 0, (TeamsCount-1) do
teamNameArr[i] = " " -- = i
teamSize[i] = 0
teamIndex[i] = 0
teamScore[i] = 1000000
end
numTeams = 0
for i = 0, (numhhs-1) do
z = 0
unfinished = true
while(unfinished == true) do
newTeam = true
tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
if tempHogTeamName == teamNameArr[z] then
newTeam = false
unfinished = false
end
z = z + 1
if z == TeamsCount then
unfinished = false
if newTeam == true then
teamNameArr[numTeams] = tempHogTeamName
numTeams = numTeams + 1
end
end
end
end
-- find out how many hogs per team, and the index of the first hog in hhs
for i = 0, (numTeams-1) do
for z = 0, (numhhs-1) do
if GetHogTeamName(hhs[z]) == teamNameArr[i] then
teamClan[i] = GetHogClan(hhs[z])
if teamSize[i] == 0 then
teamIndex[i] = z -- should give starting index
end
teamSize[i] = teamSize[i] + 1
--add a pointer so this hog appears at i in hhs
end
end
end
end
-----------------
-- RACER METHODS
-----------------
-- Returns min opacity, max opacity and flashing speed (`FrameTicks`)
-- for the waypoint visual gears
function FlashingHelper(wpIndex)
local minO, maxO, flashing
if wpIndex == 0 then
-- Notable flashing of first waypoint
minO, maxO = 92, 255
flashing = 2
else
-- Slow pulsation
minO, maxO = 164, 224
flashing = 10
end
return minO, maxO, flashing
end
function CheckWaypoints()
trackFinished = true
for i = 0, (wpCount-1) do
g1X, g1Y = GetGearPosition(CurrentHedgehog)
g2X, g2Y = wpX[i], wpY[i]
g1X = g1X - g2X
g1Y = g1Y - g2Y
dist = (g1X*g1X) + (g1Y*g1Y)
--if i == 0 then
-- AddCaption(dist .. "/" .. (wpRad*wpRad) )
--end
NR = (48/100*wpRad)/2
if dist < (NR*NR) and not gameOver then
--if dist < (wpRad*wpRad) then
--AddCaption("howdy")
wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1)
SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 64, 64, 1, 10, 0, wpRad, 5, wpCol[i])
wpRem = 0
for k = 0, (wpCount-1) do
if wpActive[k] == false then
wpRem = wpRem + 1
end
end
if not wpActive[i] then
local wpMessage = ""
if wpRem-1 == 0 then
wpMessage = loc("Track completed!")
else
wpMessage = string.format(loc("Waypoints remaining: %d"), wpRem-1)
end
AddCaption(wpMessage, 0xffba00ff, capgrpGameState)
end
wpActive[i] = true
end
if wpActive[i] == false then
trackFinished = false
end
end
return(trackFinished)
end
function AdjustScores()
local bestTimeComment = loc("Did not finish")
newScore = false
-- update this clan's time if the new track is better
for i = 0, (numTeams-1) do
if teamClan[i] == GetHogClan(CurrentHedgehog) then
if trackTime < teamScore[i] then
teamScore[i] = trackTime
newScore = true
else
newScore = false
end
end
end
-- find the best time out of those so far
for i = 0, (numTeams-1) do
if teamScore[i] < bestTime then
bestTime = teamScore[i]
bestClan = teamClan[i]
end
end
if bestTime ~= 1000000 then
bestTimeComment = string.format(loc("%.1fs"), (bestTime/1000))
end
if newScore == true then
if trackTime == bestTime then -- best time of the race
ShowMission(loc("TechRacer"),
loc("Track completed!"),
string.format(loc("New race record: %.1fs"), (trackTime/1000)) .. "|" ..
string.format(loc("Winning time: %s"), bestTimeComment), 0, 4000)
PlaySound(sndHomerun)
else -- best time for the clan
ShowMission(loc("TechRacer"),
loc("Track completed!"),
string.format(loc("New clan record: %.1fs"), (trackTime/1000)) .. "|" ..
string.format(loc("Winning time: %s"), bestTimeComment), 4, 4000)
end
else -- not any kind of new score
ShowMission(loc("TechRacer"),
loc("Track completed!"),
string.format(loc("Time: %.1fs"), (trackTime/1000)) .. "|" ..
string.format(loc("Winning time: %s"), bestTimeComment), -amSkip, 4000)
PlaySound(sndHellish)
end
--------
--new
--------
if bestTime == trackTime then
--AddCaption("wooooooooooooooooooooooooooooo")
fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
for i = 0, (currCount-1) do
fastX[i] = currX[i]
fastY[i] = currY[i]
end
fastCount = currCount
fastIndex = 0
--currCount = 0 -- is this needed?
else
currCount = 0
fastIndex = 0
end
end
function onNewRound()
roundNumber = roundNumber + 1
totalComment = ""
for i = 0, (TeamsCount-1) do
if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]]
if teamScore[i] ~= 1000000 then
teamComment[i] = string.format(loc("%s: %.1fs"), teamNameArr[i], (teamScore[i]/1000)) .. "|"
else
teamComment[i] = string.format(loc("%s: Did not finish"), teamNameArr[i]) .. "|"
end
totalComment = totalComment .. teamComment[i]
elseif teamNameArr[i] == " " then
teamComment[i] = "|"
end
end
ShowMission( loc("TechRacer"),
loc("Status update"),
string.format(loc("Rounds complete: %d/%d"), roundNumber, roundLimit) .. "|" .. " " .. "|" ..
loc("Best team times: ") .. "|" .. totalComment, 0, 4000)
-- end game if its at round limit
if roundNumber >= roundLimit then
-- Sort the scores for the ranking list
local unfinishedArray = {}
local sortedTeams = {}
local k = 1
for i = 0, TeamsCount-1 do
if teamScore[i] ~= 1000000 and teamNameArr[i] ~= " " then
sortedTeams[k] = {}
sortedTeams[k].name = teamNameArr[i]
sortedTeams[k].score = teamScore[i]
k = k + 1
else
table.insert(unfinishedArray, string.format(loc("%s did not finish the race."), teamNameArr[i]))
end
end
table.sort(sortedTeams, function(team1, team2) return team1.score < team2.score end)
-- Write all the stats!
for i = 1, #sortedTeams do
SendStat(siPointType, loc("milliseconds"))
SendStat(siPlayerKills, sortedTeams[i].score, sortedTeams[i].name)
end
if #sortedTeams >= 1 then
SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name))
SendStat(siCustomAchievement, string.format(loc("%s wins with a best time of %.1fs."), sortedTeams[1].name, (sortedTeams[1].score/1000)))
for i=1,#unfinishedArray do
SendStat(siCustomAchievement, unfinishedArray[i])
end
else
SendStat(siGameResult, loc("Round draw"))
SendStat(siCustomAchievement, loc("Nobody managed to finish the race. What a shame!"))
SendStat(siCustomAchievement, loc("Maybe you should try an easier TechRacer map."))
end
-- Kill all the losers
for i = 0, (numhhs-1) do
if GetHogClan(hhs[i]) ~= bestClan then
SetEffect(hhs[i], heResurrectable, 0)
SetHealth(hhs[i],0)
end
end
gameOver = true
for i=0, wpCount-1 do
-- Fade out waypoints
SetVisualGearValues(wpCirc[i], nil, nil, 0, 0, nil, 6)
end
EndTurn(true)
end
end
function CheckForNewRound()
-------------
------ new
-------------
--[[turnN = turnN + 1
if gameBegun == false then
if turnN == 2 then
for i = 0, (numhhs-1) do
if hhs[i] ~= nil then
SetEffect(hhs[i], heResurrectable, 0)
SetHealth(hhs[i],0)
end
end
gameOver = true
TurnTimeLeft = 1
end
else
end]]
--[[if roundBegun == true then
if RoundHasChanged == true then
roundN = roundN + 1
RoundHasChanged = false
onNewRound()
end
if lastRound ~= TotalRounds then -- new round, but not really
if RoundHasChanged == false then
RoundHasChanged = true
end
end
AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)
lastRound = TotalRounds
end]]
------------
----- old
------------
if GetHogClan(CurrentHedgehog) == firstClan then
onNewRound()
end
end
function DisableTumbler(endTurn)
if endTurn == nil then endTurn = true end
if racerActive then
currCount = 0
fastIndex = 0
racerActive = false -- newadd
if endTurn then
EndTurn(true)
end
if trackFinished and not gameOver then
for i=0, wpCount-1 do
SetVisualGearValues(wpCirc[i], nil, nil, 255, 255, nil, 2)
end
elseif not gameOver then
for i=0, wpCount-1 do
SetVisualGearValues(wpCirc[i], nil, nil, 32, 32, nil, 1)
end
end
end
end
function HandleGhost()
-- get the current xy of the racer at this point
currX[currCount] = GetX(CurrentHedgehog)
currY[currCount] = GetY(CurrentHedgehog)
currCount = currCount + 1
-- draw a ping of smoke where the fastest player was at this point
if (fastCount ~= 0) and (fastIndex < fastCount) then
fastIndex = fastIndex + 1
tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
--AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
else
--AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
end
end
function BoomGirder(x,y,rot)
girTime = 1
if rot < 4 then
AddGear(x, y, gtGrenade, 0, 0, 0, girTime)
elseif rot == 4 then
g = AddGear(x-45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x-30, y, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x+30, y, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x+45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
elseif rot == 5 then ------- diag
g = AddGear(x+45, y+45, gtGrenade, 0, 0, 0, girTime) --n
g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x-45, y-45, gtGrenade, 0, 0, 0, girTime) --n
elseif rot == 6 then
g = AddGear(x, y-45, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x, y+30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x, y-30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y+45, gtGrenade, 0, 0, 0, girTime) -- needed?
elseif rot == 7 then -------
g = AddGear(x+45, y-45, gtGrenade, 0, 0, 0, girTime) --n
g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x-45, y+45, gtGrenade, 0, 0, 0, girTime) --n
end
end
function RemoveGear(gear)
if (isATrackedGear(gear) == true) and (GetGearType(gear) ~= gtHedgehog) then
DeleteGear(gear)
end
end
function ClearMap()
runOnGears(RemoveGear)
end
function CallBob(x,y)
if not racerActive and not gameOver then
if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then
wpX[wpCount] = x
wpY[wpCount] = y
wpCol[wpCount] = 0xffffffff
wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
local minO, maxO, flashing = FlashingHelper(wpCount)
-- Make first waypoint flash very noticably before the hog starts racing
SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[wpCount])
wpCount = wpCount + 1
--AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
end
end
end
function HandleFreshMapCreation()
-- the boom stage, boom girders, reset ammo, and delete other map objects
if activationStage == 1 then
ClearMap()
activationStage = activationStage + 1
-- the creation stage, place girders and needed gears, grant ammo
elseif activationStage == 2 then
InterpretPoints()
-- these are from onParameters()
if (mapID == nil) or (mapID == 0) then
LoadMap(2000)
else
LoadMap(mapID)
end
if gameOver then
for i = 0,(wpCount-1) do
SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 164, 224, 1, 10, 0, wpRad, 5, wpCol[wpCount])
end
else
for i = 0,(wpCount-1) do
DeleteVisualGear(wpCirc[i])
end
wpCount = 0
for i = 1, techCount-1 do
CallBob(techX[i],techY[i])
end
end
activationStage = 200
--runOnHogs(RestoreHog)
if ufoFuel == 2000 then
SetAmmoDescriptionAppendix(amJetpack, loc("On this map you get infinite fuel."))
elseif ufoFuel ~= nil and ufoFuel ~= 0 then
SetAmmoDescriptionAppendix(amJetpack, string.format(loc("On this map you get %d%% fuel."), div(ufoFuel, 20)))
end
end
end
function TryRepositionHogs()
if MapHasBorder() == true then
for i = 0, (numhhs-1) do
if hhs[i] ~= nil then
SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
end
end
end
end
----------------------------------
-- GAME METHODS / EVENT HANDLERS
----------------------------------
function onParameters()
parseParams()
mapID = tonumber(params["m"])
--ufoFuel = tonumber(params["ufoFuel"])
roundLimit = tonumber(params["rounds"])
if (roundLimit == 0) or (roundLimit == nil) then
roundLimit = 3
end
if mapID == nil then
mapID = 2 + GetRandom(7)
end
end
function onGameInit()
if mapID == nil then
mapID = 2 + GetRandom(7)
end
addHashData(mapID)
Theme = "Cave"
Map = ""
MapGen = mgDrawn
TemplateFilter = 0
EnableGameFlags(gfInfAttack, gfDisableWind, gfBorder)
DisableGameFlags(gfSolidLand)
CaseFreq = 0
TurnTime = 90000
WaterRise = 0
HealthDecrease = 0
for x = 1, 16 do
AddPoint(x*100,100,5)
end
FlushPoints()
end
function limitHogs(gear)
cnthhs = cnthhs + 1
if cnthhs > 1 then
DeleteGear(gear)
end
end
function onSpecialPoint(x,y,flag)
if flag == 99 then
fastX[fastCount] = x
fastY[fastCount] = y
fastCount = fastCount + 1
elseif flag == 0 then
techX[techCount], techY[techCount] = x, y
techCount = techCount + 1
else
addHashData(x)
addHashData(y)
addHashData(flag)
specialPointsX[specialPointsCount] = x
specialPointsY[specialPointsCount] = y
specialPointsFlag[specialPointsCount] = flag
specialPointsCount = specialPointsCount + 1
end
end
function InterpretPoints()
-- flags run from 0 to 127
for i = 0, (specialPointsCount-1) do
-- Mines
if specialPointsFlag[i] == 1 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 1)
elseif specialPointsFlag[i] == 2 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 1000)
elseif specialPointsFlag[i] == 3 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 2000)
elseif specialPointsFlag[i] == 4 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 3000)
elseif specialPointsFlag[i] == 5 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 4000)
elseif specialPointsFlag[i] == 6 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 5000)
-- Sticky Mines
elseif specialPointsFlag[i] == 7 then
AddGear(specialPointsX[i], specialPointsY[i], gtSMine, 0, 0, 0, 0)
-- Air Mines
elseif specialPointsFlag[i] == 8 then
AddGear(specialPointsX[i], specialPointsY[i], gtAirMine, 0, 0, 0, 0)
-- Health Crates
elseif specialPointsFlag[i] == 9 then
SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),25)
elseif specialPointsFlag[i] == 10 then
SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),50)
elseif specialPointsFlag[i] == 11 then
SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),75)
elseif specialPointsFlag[i] == 12 then
SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),100)
-- Cleaver
elseif specialPointsFlag[i] == 13 then
AddGear(specialPointsX[i], specialPointsY[i], gtKnife, 0, 0, 0, 0)
-- Target
elseif specialPointsFlag[i] == 14 then
AddGear(specialPointsX[i], specialPointsY[i], gtTarget, 0, 0, 0, 0)
--Barrels
elseif specialPointsFlag[i] == 15 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),1)
elseif specialPointsFlag[i] == 16 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),25)
elseif specialPointsFlag[i] == 17 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),50)
elseif specialPointsFlag[i] == 18 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),75)
elseif specialPointsFlag[i] == 19 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),100)
-- There are about 58+- weps / utils
-- Weapon Crates
elseif (specialPointsFlag[i] >= 20) and (specialPointsFlag[i] < (#atkArray+20)) then
SpawnAmmoCrate(specialPointsX[i],specialPointsY[i],atkArray[specialPointsFlag[i]-19][1])
-- Utility Crates
elseif (specialPointsFlag[i] >= (#atkArray+20)) and (specialPointsFlag[i] < (#atkArray+20+#utilArray)) then
SpawnUtilityCrate(specialPointsX[i],specialPointsY[i],utilArray[specialPointsFlag[i]-19-#atkArray][1])
--79-82 (reserved for future wep crates)
--89,88,87,86 and 85,84,83,82 (reserved for the 2 custom sprites and their landflags)
--90-99 reserved for scripted structures
--[[elseif specialPointsFlag[i] == 90 then
--PlaceStruc("generator")
elseif specialPointsFlag[i] == 91 then
--PlaceStruc("healingstation")
elseif specialPointsFlag[i] == 92 then
--PlaceStruc("respawner")
elseif specialPointsFlag[i] == 93 then
--PlaceStruc("teleportationnode")
elseif specialPointsFlag[i] == 94 then
--PlaceStruc("biofilter")
elseif specialPointsFlag[i] == 95 then
--PlaceStruc("supportstation")
elseif specialPointsFlag[i] == 96 then
--PlaceStruc("constructionstation")
elseif specialPointsFlag[i] == 97 then
--PlaceStruc("reflectorshield")
elseif specialPointsFlag[i] == 98 then
--PlaceStruc("weaponfilter")]]
elseif specialPointsFlag[i] == 98 then
portalDistance = specialPointsX[i]
ufoFuel = specialPointsY[i]
-- Normal Girders
elseif specialPointsFlag[i] == 100 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 101 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 102 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 103 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 104 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 105 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 106 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 107 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 4294967295, nil, nil, nil, lfNormal)
-- Invulnerable Girders
elseif specialPointsFlag[i] == 108 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 109 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 110 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 111 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 112 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 113 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 114 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 115 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 2516582650, nil, nil, nil, lfIndestructible)
-- Icy Girders
elseif specialPointsFlag[i] == 116 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 117 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 118 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 119 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 120 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 121 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 121 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 123 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 16448250, nil, nil, nil, lfIce)
-- Rubber Bands
elseif specialPointsFlag[i] == 124 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 0, 4294967295, nil, nil, nil, lfBouncy)
elseif specialPointsFlag[i] == 125 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 1, 4294967295, nil, nil, nil, lfBouncy)
elseif specialPointsFlag[i] == 126 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 2, 4294967295, nil, nil, nil, lfBouncy)
elseif specialPointsFlag[i] == 127 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 3, 4294967295, nil, nil, nil, lfBouncy)
-- Waypoints
else -- 0 / no value
CallBob(specialPointsX[i], specialPointsY[i])
end
end
end
function onGameStart()
SendGameResultOff()
SendRankingStatsOff()
SendAchievementsStatsOff()
SendHealthStatsOff()
trackTeams()
roundN = 0
lastRound = TotalRounds
RoundHasChanged = false -- true
RebuildTeamInfo()
for i=0 , TeamsCount - 1 do
cnthhs = 0
runOnHogsInTeam(limitHogs, teamNameArr[i])
end
ShowMission (
loc("TechRacer"),
loc("A Hedgewars mini-game"),
loc("Complete the track as fast as you can!") .. "|" ..
loc("Round limit:") .. " " .. roundLimit .. "|" ..
loc("You can further customize the race by changing the scheme script paramater.") .. "|" ..
"", 4, 4000
)
TryRepositionHogs()
activationStage = 2
HandleFreshMapCreation()
end
function onNewTurn()
CheckForNewRound()
TryRepositionHogs()
racerActive = false
activationStage = 1
--AddAmmo(CurrentHedgehog, amBazooka, 100)
--AddAmmo(CurrentHedgehog, amJetpack, 100)
--ClearMap()
trackTime = 0
currCount = 0 -- hopefully this solves problem
-- AddAmmo(CurrentHedgehog, amAirAttack, 0)
gTimer = 0
-- Set the waypoints to unactive on new round
if not gameOver then
for i = 0,(wpCount-1) do
wpActive[i] = false
wpCol[i] = 0xffffffff
local minO, maxO, flashing = FlashingHelper(i)
SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[i])
end
end
-- Handle Starting Stage of Game
if (gameOver == false) and (gameBegun == false) then
-- if wpCount >= 3 then
gameBegun = true
-- --[[activationStage = 200]]
roundNumber = 0
firstClan = GetHogClan(CurrentHedgehog)
--else
-- ShowMission(loc("RACER"),
-- loc("NOT ENOUGH WAYPOINTS"),
-- loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
-- AddAmmo(CurrentHedgehog, amAirAttack, 4000)
-- SetWeapon(amAirAttack)
-- end
end
if gameOver == true then
gameBegun = false
racerActive = false -- newadd
end
AddAmmo(CurrentHedgehog, amTardis, 0)
AddAmmo(CurrentHedgehog, amDrillStrike, 0)
AddAmmo(CurrentHedgehog, amMineStrike, 0)
AddAmmo(CurrentHedgehog, amNapalm, 0)
AddAmmo(CurrentHedgehog, amPiano, 0)
end
function onGameTick20()
if (jet ~= nil) and (ufoFuel ~= 0) then
if ufoFuel == 2000 then
SetHealth(jet, 2000)
end
end
runOnGears(PortalEffects)
-- airstrike detected, convert this into a potential waypoint spot
if cGear ~= nil then
x,y = GetGearPosition(cGear)
if x > -9000 then
x,y = GetGearTarget(cGear)
if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
AddCaption(loc("Please place the waypoint in the air and within the map boundaries"))
PlaySound(sndDenied)
elseif (y > WaterLine-50) then
AddCaption(loc("Please place the waypoint further away from the waterline"))
PlaySound(sndDenied)
else
CallBob(x, y)
if wpCount == wpLimit then
AddCaption(loc("Race complexity limit reached"))
DisableTumbler()
end
end
else
DeleteGear(cGear)
end
SetGearPosition(cGear, -10000, 0)
end
if activationStage < 10 then
HandleFreshMapCreation()
if not gameOver and gameBegun and not racerActive then
if cameraGear then
DeleteGear(cameraGear)
end
-- Move camera to first waypoint.
-- We use a dummy gear to feed FollowGear. It does not affect the race.
cameraGear = AddGear(wpX[0], wpY[0], gtGenericFaller, 0, 0, 0, 5000)
SetState(cameraGear, bor(GetState(cameraGear), gstNoGravity+gstInvisiblee))
FollowGear(cameraGear)
end
end
-- start the player tumbling with a boom once their turn has actually begun
if racerActive == false then
if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
-- if the gamehas started put the player in the middle of the first
--waypoint that was placed
--if activationStage == 200 then
if gameBegun == true then
AddCaption(loc("Good to go!"))
racerActive = true
trackTime = 0
SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
--AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
--SetGearVelocity(CurrentHedgehog,1000000,1000000)
SetGearMessage(CurrentHedgehog,gmLeft)
FollowGear(CurrentHedgehog)
HideMission()
activationStage = 201
else
-- still in placement mode
end
end
elseif (activationStage == 201) and (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
SetGearMessage(CurrentHedgehog,0)
activationStage = 202
end
-- has the player started his tumbling spree?
if (CurrentHedgehog ~= nil) then
--airstrike conversion used to be here
-- if the RACE has started, show tracktimes and keep tabs on waypoints
if (racerActive == true) and (activationStage == 202) then
--ghost
if GameTime%40 == 0 then
HandleGhost()
end
trackTime = trackTime + 20
if GameTime%100 == 0 then
AddCaption(string.format(loc("Time: %.1fs"), (trackTime/1000)), GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
if (CheckWaypoints() == true) then
AdjustScores()
DisableTumbler()
end
end
-- If hedgehog is not controlled anymore, stop racing mode
if band(GetState(CurrentHedgehog), gstHHDriven) == 0 then
DisableTumbler(false)
end
end
end
end
-- handle short range portal gun
function PortalEffects(gear)
if GetGearType(gear) == gtPortal then
tag = GetTag(gear)
if tag == 0 then
col = 0xfab02aFF -- orange ball
elseif tag == 1 then
col = 0x00FF00FF -- orange portal
elseif tag == 2 then
col = 0x364df7FF -- blue ball
elseif tag == 3 then
col = 0xFFFF00FF -- blue portal
end
if (tag == 0) or (tag == 2) then -- i.e ball form
tempE = AddVisualGear(GetX(gear), GetY(gear), vgtDust, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, 1, g9, col )
remLife = getGearValue(gear,"life")
remLife = remLife - 1
setGearValue(gear, "life", remLife)
if remLife == 0 then
tempE = AddVisualGear(GetX(gear)+15, GetY(gear), vgtSmoke, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )
tempE = AddVisualGear(GetX(gear)-15, GetY(gear), vgtSmoke, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )
tempE = AddVisualGear(GetX(gear), GetY(gear)+15, vgtSmoke, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )
tempE = AddVisualGear(GetX(gear), GetY(gear)-15, vgtSmoke, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )
PlaySound(sndVaporize)
DeleteGear(gear)
end
end
end
end
function onGearResurrect(gear)
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
if gear == CurrentHedgehog then
DisableTumbler(false)
end
end
function isATrackedGear(gear)
if (GetGearType(gear) == gtHedgehog) or
(GetGearType(gear) == gtGrenade) or
(GetGearType(gear) == gtTarget) or
(GetGearType(gear) == gtFlame) or
(GetGearType(gear) == gtExplosives) or
(GetGearType(gear) == gtPortal) or
(GetGearType(gear) == gtMine) or
(GetGearType(gear) == gtSMine) or
(GetGearType(gear) == gtAirMine) or
(GetGearType(gear) == gtCase)
then
return(true)
else
return(false)
end
end
function onGearAdd(gear)
if isATrackedGear(gear) then
trackGear(gear)
if GetGearType(gear) == gtPortal then
setGearValue(gear,"life",portalDistance)
elseif GetGearType(gear) == gtHedgehog then
hhs[numhhs] = gear
numhhs = numhhs + 1
SetEffect(gear, heResurrectable, 1)
end
end
if GetGearType(gear) == gtAirAttack then
cGear = gear
elseif GetGearType(gear) == gtJetpack then
jet = gear
if (ufoFuel ~= 0) then
SetHealth(jet, ufoFuel)
end
end
end
function onGearDelete(gear)
if isATrackedGear(gear) then
trackDeletion(gear)
elseif GetGearType(gear) == gtAirAttack then
cGear = nil
elseif GetGearType(gear) == gtJetpack then
jet = nil
elseif gear == cameraGear then
cameraGear = nil
end
end
function onAttack()
at = GetCurAmmoType()
usedWeapons[at] = 0
end
function onAchievementsDeclaration()
usedWeapons[amSkip] = nil
usedWeapons[amExtraTime] = nil
usedRope = usedWeapons[amRope] ~= nil
usedPortal = usedWeapons[amPortalGun] ~= nil
usedSaucer = usedWeapons[amJetpack] ~= nil
usedWeapons[amRope] = nil
usedWeapons[amPortalGun] = nil
usedWeapons[amJetpack] = nil
usedOther = next(usedWeapons) ~= nil
if usedOther then -- smth besides skip, rope, portal or saucer used
raceType = "unknown race"
elseif usedRope and not usedPortal and not usedSaucer then
raceType = "rope race"
elseif not usedRope and usedPortal and not usedSaucer then
raceType = "portal race"
elseif not usedRope and not usedPortal and usedSaucer then
raceType = "saucer race"
elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all?
raceType = "no tools race"
else -- at least two of rope, portal and saucer used
raceType = "mixed race"
end
map = detectMapWithDigest()
for i = 0, (numTeams-1) do
if teamScore[i] < 1000000 then
DeclareAchievement(raceType, teamNameArr[i], map, teamScore[i])
end
end
if map ~= nil and fastCount > 0 then
StartGhostPoints(fastCount)
for i = 0, (fastCount - 1) do
DumpPoint(fastX[i], fastY[i])
end
end
end
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
for i = 1, #atkArray do
SetAmmo(atkArray[i][1], 0, 0, 0, 1)
end
for i = 1, #utilArray do
SetAmmo(utilArray[i][1], 0, 0, 0, 1)
end
end