diff -r a0455a050ca8 -r 5f55e9202122 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Tue Aug 02 00:28:49 2011 +0200 +++ b/hedgewars/GSHandlers.inc Thu Aug 04 19:52:27 2011 -0400 @@ -257,16 +257,14 @@ AllInactive := false; Gear^.Y := Gear^.Y + cDrownSpeed; Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed; - if (not SuddenDeathDmg and (cWaterOpacity > $FE)) or (SuddenDeathDmg and (cSDWaterOpacity > $FE)) or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then - DeleteGear(Gear); // Create some bubbles (0.5% might be better but causes too few bubbles sometimes) if ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then - AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, - vgtBubble) + AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble) else if Random(12) = 0 then - AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, - vgtBubble) + AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble); + if (not SuddenDeathDmg and (cWaterOpacity > $FE)) or (SuddenDeathDmg and (cSDWaterOpacity > $FE)) or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then + DeleteGear(Gear); end; ////////////////////////////////////////////////////////////////////////////////