# HG changeset patch # User Wuzzy # Date 1544303749 -3600 # Node ID 07c9bdc45115776cebfcb462f634edf945f671d6 # Parent cf49fac6e88a631a2a3314e497d442b2f338ae8c Remove weird fallbacks for sndHmm diff -r cf49fac6e88a -r 07c9bdc45115 hedgewars/uSound.pas --- a/hedgewars/uSound.pas Sat Dec 08 21:43:13 2018 +0100 +++ b/hedgewars/uSound.pas Sat Dec 08 22:15:49 2018 +0100 @@ -502,14 +502,6 @@ GetFallbackV := sndReinforce else if (snd in [sndAmazing, sndBrilliant, sndExcellent]) then GetFallbackV := sndEnemyDown - // Hmm is for enemy turn start - else if snd = sndHmm then - // these are not ideal fallbacks, but those were the voices which were used in older versions - // for enemy turn start - if random(2) = 0 then - GetFallbackV := sndIllGetYou - else - GetFallbackV := sndJustYouWait else GetFallbackV := sndNone; end;