author | Wuzzy <Wuzzy2@mail.ru> |
Mon, 07 Oct 2019 23:14:39 +0200 | |
changeset 15446 | 1c342763102f |
parent 11855 | ad435d95ca4b |
permissions | -rw-r--r-- |
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{- |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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\-} |
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-} |
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module NetRoutines where |
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||
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import Network.Socket |
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import Control.Concurrent.Chan |
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import Data.Time |
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import Control.Monad |
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import Data.Unique |
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import qualified Codec.Binary.Base64 as Base64 |
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import qualified Control.Exception as E |
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import System.Entropy |
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----------------------------- |
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import CoreTypes |
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import Utils |
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acceptLoop :: Socket -> Chan CoreMessage -> IO () |
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acceptLoop servSock chan = E.bracket openHandle closeHandle (forever . f) |
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where |
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f ch = E.try (Network.Socket.accept servSock) >>= \v -> case v of |
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Left (e :: E.IOException) -> return () |
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Right (sock, sockAddr) -> do |
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clientHost <- sockAddr2String sockAddr |
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currentTime <- getCurrentTime |
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sendChan' <- newChan |
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uid <- newUnique |
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salt <- liftM Base64.encode $ hGetEntropy ch 18 |
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let newClient = |
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(ClientInfo |
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uid |
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sendChan' |
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sock |
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clientHost |
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currentTime |
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"" |
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"" |
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salt |
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False |
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Logon procedure for checkers, introduce invisible clients
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False |
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0 |
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0 |
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False |
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False |
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False |
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Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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False |
8245 | 68 |
False |
8371 | 69 |
False |
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- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
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False |
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False |
11464 | 72 |
False |
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False |
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Nothing |
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Nothing |
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newEventsInfo |
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newEventsInfo |
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newEventsInfo |
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0 |
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[] |
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Filter out hog speech messages with non-local team index (not tested)
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[] |
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) |
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writeChan chan $ Accept newClient |
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return () |