hedgewars/uGearsList.pas
author unc0rr
Sat, 07 Jul 2012 23:31:59 +0400
changeset 7351 34efdd1f230f
parent 7337 c224cd2d32f3
child 7364 ee87ad50e18d
permissions -rw-r--r--
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game) - Send LEFT message after deletion of player's teams (no idea if this breaks anything, but this is more accurate behavior)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils;
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
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inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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gear^.FlightTime:= 0;
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.nImpactSounds:= 0;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= $FFFF;
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gear^.Power:= 0;
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if CurrentHedgehog <> nil then gear^.Hedgehog:= CurrentHedgehog;
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if Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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case Kind of
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     gtGrenade,
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     gtClusterBomb,
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     gtGasBomb: begin
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                gear^.ImpactSound:= sndGrenadeImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtWatermelon: begin
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                gear^.ImpactSound:= sndMelonImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 6;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_995;
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                gear^.Density:= _2;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtMelonPiece: begin
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                gear^.Density:= _2;
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                end;
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    gtHedgehog: begin
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= cHHRadius;
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                gear^.Elasticity:= _0_35;
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                gear^.Friction:= _0_999;
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                gear^.Angle:= cMaxAngle div 2;
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                gear^.Density:= _3;
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                gear^.Z:= cHHZ;
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                if (GameFlags and gfAISurvival) <> 0 then
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                    if gear^.Hedgehog^.BotLevel > 0 then
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                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
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                end;
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       gtShell: begin
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                gear^.Radius:= 4;
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                gear^.Density:= _1;
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                end;
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       gtSnowball: begin
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                gear^.ImpactSound:= sndMudballImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.Radius:= 4;
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                gear^.Elasticity:= _1;
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                gear^.Friction:= _1;
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                gear^.Density:= _0_5;
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                end;
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     gtFlake: begin
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                with Gear^ do
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                    begin
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                    Pos:= 0;
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                    Radius:= 1;
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                    DirAngle:= random(360);
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                    if State and gstTmpFlag = 0 then
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                        begin
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                        dx.isNegative:= GetRandom(2) = 0;
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                        dx.QWordValue:= GetRandom(100000000);
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                        dy.isNegative:= false;
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                        dy.QWordValue:= GetRandom(70000000);
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                        if GetRandom(2) = 0 then
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                            dx := -dx
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                        end;
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                    State:= State or gstInvisible;
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                    Health:= random(vobFrameTicks);
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                    Timer:= random(vobFramesCount);
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                    Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
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                    end
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diff changeset
   188
                end;
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diff changeset
   189
       gtGrave: begin
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   190
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   191
                gear^.nImpactSounds:= 1;
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nemo
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diff changeset
   192
                gear^.Radius:= 10;
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nemo
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diff changeset
   193
                gear^.Elasticity:= _0_6;
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parents: 6580
diff changeset
   194
                end;
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   195
         gtBee: begin
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parents: 6580
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   196
                gear^.Radius:= 5;
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nemo
parents: 6580
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   197
                gear^.Timer:= 500;
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nemo
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   198
                gear^.RenderTimer:= true;
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   199
                gear^.Elasticity:= _0_9;
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   200
                gear^.Tag:= 0;
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parents: 6580
diff changeset
   201
                end;
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diff changeset
   202
   gtSeduction: begin
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parents: 6580
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   203
                gear^.Radius:= 250;
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parents: 6580
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   204
                end;
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   205
 gtShotgunShot: begin
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parents: 6580
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   206
                gear^.Timer:= 900;
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   207
                gear^.Radius:= 2
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   208
                end;
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diff changeset
   209
  gtPickHammer: begin
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parents: 6580
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   210
                gear^.Radius:= 10;
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nemo
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   211
                gear^.Timer:= 4000
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diff changeset
   212
                end;
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parents: 6580
diff changeset
   213
   gtHammerHit: begin
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nemo
parents: 6580
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   214
                gear^.Radius:= 8;
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nemo
parents: 6580
diff changeset
   215
                gear^.Timer:= 125
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nemo
parents: 6580
diff changeset
   216
                end;
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   217
        gtRope: begin
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   218
                gear^.Radius:= 3;
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nemo
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diff changeset
   219
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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nemo
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diff changeset
   220
                RopePoints.Count:= 0;
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nemo
parents: 6580
diff changeset
   221
                end;
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nemo
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   222
        gtMine: begin
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nemo
parents: 6580
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   223
                gear^.ImpactSound:= sndMineImpact;
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nemo
parents: 6580
diff changeset
   224
                gear^.nImpactSounds:= 1;
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nemo
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diff changeset
   225
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   226
                gear^.State:= gear^.State or gstMoving;
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nemo
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   227
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   228
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   229
                gear^.Friction:= _0_995;
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nemo
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diff changeset
   230
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   231
                if cMinesTime < 0 then
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nemo
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diff changeset
   232
                    gear^.Timer:= getrandom(51)*100
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nemo
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diff changeset
   233
                else
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nemo
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diff changeset
   234
                    gear^.Timer:= cMinesTime;
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nemo
parents: 6580
diff changeset
   235
                end;
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   236
       gtSMine: begin
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nemo
parents: 6580
diff changeset
   237
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   238
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   239
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   240
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   241
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   242
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   243
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   244
                end;
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   245
        gtCase: begin
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nemo
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diff changeset
   246
                gear^.ImpactSound:= sndGraveImpact;
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nemo
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diff changeset
   247
                gear^.nImpactSounds:= 1;
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nemo
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diff changeset
   248
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   249
                gear^.Elasticity:= _0_3;
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   250
                gear^.Timer:= 500
6581
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nemo
parents: 6580
diff changeset
   251
                end;
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   252
  gtExplosives: begin
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parents: 6580
diff changeset
   253
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   254
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   255
                gear^.Radius:= 16;
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nemo
parents: 6580
diff changeset
   256
                gear^.Elasticity:= _0_4;
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nemo
parents: 6580
diff changeset
   257
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   258
                gear^.Density:= _6;
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nemo
parents: 6580
diff changeset
   259
                gear^.Health:= cBarrelHealth;
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nemo
parents: 6580
diff changeset
   260
                gear^.Z:= cHHZ-1
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nemo
parents: 6580
diff changeset
   261
                end;
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nemo
parents: 6580
diff changeset
   262
  gtDEagleShot: begin
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nemo
parents: 6580
diff changeset
   263
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   264
                gear^.Health:= 50
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nemo
parents: 6580
diff changeset
   265
                end;
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nemo
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diff changeset
   266
  gtSniperRifleShot: begin
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nemo
parents: 6580
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   267
                gear^.Radius:= 1;
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nemo
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diff changeset
   268
                gear^.Health:= 50
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diff changeset
   269
                end;
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   270
    gtDynamite: begin
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parents: 6580
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   271
                gear^.Radius:= 3;
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nemo
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   272
                gear^.Elasticity:= _0_55;
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nemo
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   273
                gear^.Friction:= _0_03;
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nemo
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diff changeset
   274
                gear^.Density:= _2;
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nemo
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   275
                gear^.Timer:= 5000;
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   276
                end;
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   277
     gtCluster: begin
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parents: 6580
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   278
                gear^.Radius:= 2;
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nemo
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   279
                gear^.Density:= _1_5;
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nemo
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   280
                gear^.RenderTimer:= true
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nemo
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   281
                end;
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   282
      gtShover: gear^.Radius:= 20;
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nemo
parents: 6580
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   283
       gtFlame: begin
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nemo
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diff changeset
   284
                gear^.Tag:= GetRandom(32);
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nemo
parents: 6580
diff changeset
   285
                gear^.Radius:= 1;
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nemo
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   286
                gear^.Health:= 5;
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nemo
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diff changeset
   287
                gear^.Density:= _1;
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nemo
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diff changeset
   288
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
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nemo
parents: 6580
diff changeset
   289
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   290
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   291
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
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   292
                    end
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diff changeset
   293
                end;
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   294
   gtFirePunch: begin
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diff changeset
   295
                gear^.Radius:= 15;
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nemo
parents: 6580
diff changeset
   296
                gear^.Tag:= Y
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diff changeset
   297
                end;
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diff changeset
   298
     gtAirBomb: begin
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nemo
parents: 6580
diff changeset
   299
                gear^.Radius:= 5;
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nemo
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diff changeset
   300
                gear^.Density:= _2;
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nemo
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diff changeset
   301
                end;
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diff changeset
   302
   gtBlowTorch: begin
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nemo
parents: 6580
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   303
                gear^.Radius:= cHHRadius + cBlowTorchC;
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nemo
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   304
                gear^.Timer:= 7500
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nemo
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diff changeset
   305
                end;
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nemo
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diff changeset
   306
    gtSwitcher: begin
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nemo
parents: 6580
diff changeset
   307
                gear^.Z:= cCurrHHZ
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nemo
parents: 6580
diff changeset
   308
                end;
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   309
      gtTarget: begin
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   310
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
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   311
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
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   312
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   313
                gear^.Elasticity:= _0_3;
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nemo
parents: 6580
diff changeset
   314
                gear^.Timer:= 0
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nemo
parents: 6580
diff changeset
   315
                end;
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nemo
parents: 6580
diff changeset
   316
      gtTardis: begin
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nemo
parents: 6580
diff changeset
   317
                gear^.Timer:= 0;
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nemo
parents: 6580
diff changeset
   318
                gear^.Pos:= 1;
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nemo
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diff changeset
   319
                gear^.Z:= cCurrHHZ+1;
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nemo
parents: 6580
diff changeset
   320
                end;
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nemo
parents: 6580
diff changeset
   321
      gtMortar: begin
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nemo
parents: 6580
diff changeset
   322
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   323
                gear^.Elasticity:= _0_2;
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nemo
parents: 6580
diff changeset
   324
                gear^.Friction:= _0_08;
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nemo
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diff changeset
   325
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   326
                end;
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nemo
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diff changeset
   327
        gtWhip: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   328
      gtHammer: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   329
    gtKamikaze: begin
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nemo
parents: 6580
diff changeset
   330
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   331
                gear^.Radius:= 20
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nemo
parents: 6580
diff changeset
   332
                end;
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nemo
parents: 6580
diff changeset
   333
        gtCake: begin
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nemo
parents: 6580
diff changeset
   334
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   335
                gear^.Radius:= 7;
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nemo
parents: 6580
diff changeset
   336
                gear^.Z:= cOnHHZ;
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nemo
parents: 6580
diff changeset
   337
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   338
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
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nemo
parents: 6580
diff changeset
   339
                if not dX.isNegative then
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nemo
parents: 6580
diff changeset
   340
                    gear^.Angle:= 1
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nemo
parents: 6580
diff changeset
   341
                else
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nemo
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diff changeset
   342
                    gear^.Angle:= 3
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nemo
parents: 6580
diff changeset
   343
                end;
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nemo
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diff changeset
   344
 gtHellishBomb: begin
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nemo
parents: 6580
diff changeset
   345
                gear^.ImpactSound:= sndHellishImpact1;
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nemo
parents: 6580
diff changeset
   346
                gear^.nImpactSounds:= 4;
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nemo
parents: 6580
diff changeset
   347
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   348
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   349
                gear^.Elasticity:= _0_5;
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nemo
parents: 6580
diff changeset
   350
                gear^.Friction:= _0_96;
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nemo
parents: 6580
diff changeset
   351
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   352
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   353
                gear^.Timer:= 5000
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nemo
parents: 6580
diff changeset
   354
                end;
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nemo
parents: 6580
diff changeset
   355
       gtDrill: begin
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nemo
parents: 6580
diff changeset
   356
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   357
                    gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   358
                // Tag for drill strike. if 1 then first impact occured already
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nemo
parents: 6580
diff changeset
   359
                gear^.Tag := 0;
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nemo
parents: 6580
diff changeset
   360
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   361
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   362
                end;
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nemo
parents: 6580
diff changeset
   363
        gtBall: begin
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nemo
parents: 6580
diff changeset
   364
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   365
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   366
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   367
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   368
                gear^.Tag:= random(8);
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nemo
parents: 6580
diff changeset
   369
                gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   370
                gear^.Elasticity:= _0_7;
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nemo
parents: 6580
diff changeset
   371
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   372
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   373
                end;
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nemo
parents: 6580
diff changeset
   374
     gtBallgun: begin
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nemo
parents: 6580
diff changeset
   375
                gear^.Timer:= 5001;
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nemo
parents: 6580
diff changeset
   376
                end;
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nemo
parents: 6580
diff changeset
   377
     gtRCPlane: begin
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nemo
parents: 6580
diff changeset
   378
                gear^.Timer:= 15000;
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nemo
parents: 6580
diff changeset
   379
                gear^.Health:= 3;
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nemo
parents: 6580
diff changeset
   380
                gear^.Radius:= 8
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nemo
parents: 6580
diff changeset
   381
                end;
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nemo
parents: 6580
diff changeset
   382
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                gear^.Health:= 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.Damage:= 100
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
     gtMolotov: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                gear^.Health := 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                gear^.FlightTime := 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
         gtEgg: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                gear^.AdvBounce:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
 gtPoisonCloud: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
  gtNapalmBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                gear^.Timer:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7077
diff changeset
   461
      gtIceGun: gear^.Health:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   486
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   487
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   488
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   502
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   503
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   508
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   548
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   549
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   550
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
            with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
with Gear^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
end.