hedgewars/VGSHandlers.inc
author nemo
Wed, 16 Nov 2011 16:36:17 -0500
changeset 6390 3807d4cad077
parent 6302 db8bdbb34e03
child 6553 91365db8b82c
permissions -rw-r--r--
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for visual gears.
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 *
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 * Since the effects of visual gears do not affect the course of the game,
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 * no "synchronization" between players is required.
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 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
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 * is usually not necessary and therefore undesirable.
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 *)
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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begin
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if vobCount = 0 then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    inc(FrameTicks, Steps);
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    if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then
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        begin
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        dec(FrameTicks, vobFrameTicks);
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        inc(Frame);
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        if Frame = vobFramesCount then Frame:= 0
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        end
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    else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then
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        begin
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        dec(FrameTicks, vobSDFrameTicks);
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        inc(Frame);
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        if Frame = vobSDFramesCount then Frame:= 0
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        end;
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    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps;
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    if SuddenDeathDmg then
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        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps
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    else
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        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder) and
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       (round(X) <= cRightScreenBorder) and
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       (round(Y) - 75 <= LAND_HEIGHT) and
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       (Timer > 0) and (Timer-Steps > 0) then
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        begin
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        if tdX > 0 then sign := 1
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        else sign:= -1;
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        tdX:= tdX - 0.005*Steps*sign;
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        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then tdX:= 0;
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        if tdX > 0 then sign := 1
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        else sign:= -1;
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        tdY:= tdY - 0.005*Steps*sign;
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        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then tdY:= 0;
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        dec(Timer, Steps)
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        end
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    else
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        begin
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        if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else
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        if round(X) > cRightScreenBorder then X:= X - cScreenSpace;
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        // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
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        if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then Y:= Y - (1024 + 300) // TODO - configure in theme (jellies for example could use limited range)
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        else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then Y:= Y - (1024 + 25);
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        Timer:= 0;
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        tdX:= 0;
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        tdY:= 0
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        end;
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    end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.FrameTicks > Steps then
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    dec(Gear^.FrameTicks, Steps)
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else
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    DeleteVisualGear(Gear);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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var s: Longword;
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    t: real;
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begin
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Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX) * Steps;
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// up-and-down-bounce magic
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s := (GameTicks + Gear^.Timer) mod 4096;
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t := 8 * hwFloat2Float(AngleSin(s mod 2048));
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if (s < 2048) then t := -t;
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Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
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if round(Gear^.X) < cLeftScreenBorder then Gear^.X:= Gear^.X + cScreenSpace else
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if round(Gear^.X) > cRightScreenBorder then Gear^.X:= Gear^.X - cScreenSpace
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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//Gear^.dY:= Gear^.dY + cGravityf;
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if Gear^.FrameTicks <= Steps then
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    if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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    else
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        begin
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        dec(Gear^.Frame);
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        Gear^.FrameTicks:= cExplFrameTicks
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        end
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    else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
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Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
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while Gear^.Angle > cMaxAngle do
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    Gear^.Angle:= Gear^.Angle - cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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begin
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Steps := Steps;
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if Gear^.Timer <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.Timer, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    begin
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    DeleteVisualGear(Gear);
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    exit
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    end
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else
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    dec(Gear^.FrameTicks, Steps);
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if Gear^.FrameTicks < $FF then
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   Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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var vgt: PVisualGear;
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
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if (Gear^.State and gstTmpFlag) = 0 then
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    begin
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    Gear^.dY:= Gear^.dY + cGravityf * Steps;
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    if ((GameTicks mod 200) < Steps + 1) then
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        begin
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        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
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        if vgt <> nil then
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            begin
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            vgt^.dx:= 0;
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            vgt^.dy:= 0;
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            vgt^.State:= gstTmpFlag;
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            end;
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        end
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    end
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   208
else
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    inc(Steps, Steps);
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if Gear^.FrameTicks <= Steps then
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       DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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   229
else
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    dec(Gear^.FrameTicks, Steps)
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   231
end;
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.Y:= Gear^.Y - 0.02 * Steps;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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   239
else
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    dec(Gear^.FrameTicks, Steps)
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   241
end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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begin
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4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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   246
    Gear^.X:= Gear^.X + Gear^.dX * Steps;
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    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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4172
03fe080d99d6 Don't use operator /=
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   250
    Gear^.dX := Gear^.dX / (1.001 * Steps);
03fe080d99d6 Don't use operator /=
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   251
    Gear^.dY := Gear^.dY / (1.001 * Steps);
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    if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then
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   254
        DeleteVisualGear(Gear)
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   255
    else
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   256
        dec(Gear^.FrameTicks, Steps)
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   257
end;
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   258
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   259
////////////////////////////////////////////////////////////////////////////////
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   260
procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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   261
begin
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   262
    Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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   264
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   265
    if Gear^.FrameTicks <= Steps then
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   266
        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   267
        else
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   268
            begin
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   269
            if Random(2) = 0 then dec(Gear^.Frame);
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   270
            Gear^.FrameTicks:= cExplFrameTicks
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   271
            end
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        else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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begin
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ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   278
    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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   279
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   280
    Gear^.scale:= Gear^.scale + 0.0025 * Steps;
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   281
    Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
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   282
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   283
    if Gear^.alpha < 0 then DeleteVisualGear(Gear)
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   284
end;
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   286
////////////////////////////////////////////////////////////////////////////////
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   287
procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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   288
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   289
    Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
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   290
    Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
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   291
3593
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   292
    Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
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   293
    //Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
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   294
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   295
    if Gear^.FrameTicks <= Steps then
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   296
        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   297
        else
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   298
            begin
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   299
            if Random(2) = 0 then dec(Gear^.Frame);
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   300
            Gear^.FrameTicks:= cExplFrameTicks
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   301
            end
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   302
        else dec(Gear^.FrameTicks, Steps)
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   303
end;
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   304
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   305
////////////////////////////////////////////////////////////////////////////////
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   306
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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   307
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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diff changeset
   308
    Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
3441
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   309
    Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
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   310
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   311
    Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
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diff changeset
   312
    Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
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   313
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   314
    if Gear^.FrameTicks <= Steps then
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   315
        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   316
        else
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   317
            begin
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   318
            dec(Gear^.Frame);
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diff changeset
   319
            Gear^.FrameTicks:= cExplFrameTicks
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   320
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   321
        else dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   322
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   323
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   324
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   325
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   326
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   327
  if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   328
      DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   329
  else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   330
      dec(Gear^.FrameTicks, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   331
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   332
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   333
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   334
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   335
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   336
  Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   337
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   338
  Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   339
  Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   340
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   341
  if round(Gear^.Y) > cWaterLine then begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   342
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   343
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   344
    end;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   345
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   346
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   347
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   348
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   349
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   350
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   351
if Gear^.Timer >= Gear^.FrameTicks then DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   354
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   355
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   356
    if Gear^.alpha < 0 then Gear^.alpha:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   357
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   358
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   359
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   360
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   361
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   362
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   363
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   364
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   365
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   366
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   367
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   368
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   369
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   373
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   374
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   375
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   376
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   377
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   378
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   379
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   380
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   381
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
            SortFactor: QWord;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   383
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   385
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   386
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   387
var i, t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   388
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   389
for t:= 1 to Steps do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   390
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   391
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   392
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   393
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   394
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   395
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   396
                {$WARNINGS OFF}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   397
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   398
                team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   399
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   400
                end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   401
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
    if (Gear^.Timer = 0) or (currsorter <> Gear) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
        if currsorter = Gear then currsorter:= nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
        DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   406
        exit
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   407
        end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   409
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   410
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   412
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   413
    b: boolean;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   414
    t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   415
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   416
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   417
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   418
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   419
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   420
        dy:= TeamsArray[t]^.DrawHealthY;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   421
        dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   422
        team:= TeamsArray[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
        SortFactor:= TeamsArray[t]^.Clan^.ClanHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
        SortFactor:= (SortFactor shl  3) + TeamsArray[t]^.Clan^.ClanIndex;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
        SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   426
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   427
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   428
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   429
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   430
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   431
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   433
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   435
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   436
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   437
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   438
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   439
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   440
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   441
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   442
for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   443
    with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
        dec(t, team^.HealthTex^.h + 2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
        ny:= t;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   447
        dy:= dy - ny
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   448
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   449
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   450
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   451
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   452
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   453
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   454
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   455
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   456
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   457
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   458
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   459
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   460
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   461
if (Gear^.Hedgehog^.Gear <> nil) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   462
    begin
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   463
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.FrameTicks);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   464
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   465
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
if Gear^.Timer = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   468
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   469
    if Gear^.Hedgehog^.SpeechGear = Gear then
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   470
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   472
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   473
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   474
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   475
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   478
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   479
with Gear^.Hedgehog^ do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   480
    if SpeechGear <> nil then SpeechGear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   482
Gear^.Hedgehog^.SpeechGear:= Gear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   484
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   485
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
case Gear^.FrameTicks of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   489
    1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   490
    2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   491
    3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   492
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   493
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   495
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   496
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   497
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   499
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   501
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   502
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   503
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   504
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   505
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   506
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   507
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
5581
cc43f382ed9a Check for dX too
nemo
parents: 5580
diff changeset
   508
    Gear^.X:= Gear^.X + Gear^.dX * Steps
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   509
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   510
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   511
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   512
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   513
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   514
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   515
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   516
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   517
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   518
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   519
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   520
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   521
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   522
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   523
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   524
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   525
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   526
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   527
if Gear^.Hedgehog <> nil then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   528
    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   529
else
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   530
    Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   531
5578
nemo
parents: 5576
diff changeset
   532
Gear^.doStep:= @doStepHealthTagWork;
5576
bf30c60786a5 Move HealthTag dY init into AddGear
nemo
parents: 5563
diff changeset
   533
5596
nemo
parents: 5581
diff changeset
   534
if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0)  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   535
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   536
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   537
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   538
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   539
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   540
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   541
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   542
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   543
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   544
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   545
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   546
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   547
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   548
    if Gear^.State = 0 then
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   549
      begin
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   550
      DeleteVisualGear(Gear);
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   551
      exit;
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   552
      end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   553
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   554
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   555
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   556
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   557
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   560
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   561
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   562
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   563
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   564
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   565
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   566
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   567
    Gear^.Timer:= Gear^.Timer mod 76;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   568
    if Gear^.State > 5 then DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   569
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   570
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   571
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   572
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   573
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   574
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   575
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   576
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   577
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   578
gY:= round(Gear^.Y);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   579
for i:= 0 to 31 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   580
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   581
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   582
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   583
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   584
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   585
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   586
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   587
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   588
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   589
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   590
Gear^.doStep:= @doStepExplosionWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   591
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   592
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   593
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   594
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   595
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   596
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   597
var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   598
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   599
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   602
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   603
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
    end;
5804
98192121dc69 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo
parents: 5803
diff changeset
   606
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   607
if Gear^.Timer > 250 then DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   608
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   609
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   610
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   611
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   612
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   613
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   614
begin
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   615
//ScreenFade:= sfFromWhite;
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   616
//ScreenFadeValue:= round(60 * zoom * zoom);
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   617
//ScreenFadeSpeed:= 5;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   618
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   619
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   620
AddVisualGear(gX, gY, vgtSmokeRing);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   621
for i:= 0 to 46 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   622
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   623
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   624
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   625
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   626
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   627
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   628
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   629
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   630
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   631
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   632
Gear^.doStep:= @doStepBigExplosionWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   633
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3995
diff changeset
   634
performRumble();
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   635
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   636
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   637
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   638
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   639
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   640
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   641
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   642
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   643
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   644
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   645
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   646
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   647
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   648
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   649
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   650
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   651
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   652
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   653
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   654
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   655
begin
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   656
  if Gear^.FrameTicks <= Steps then
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   657
      DeleteVisualGear(Gear)
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   658
  else
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   659
      dec(Gear^.FrameTicks, Steps);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   660
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   661
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   662
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   663
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   664
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   665
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   666
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   667
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   668
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   669
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   670
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   671
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   672
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   673
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   674
                tmp:= Gear^.Tint and $FF;
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   675
                if tdY >= 0 then inc(tmp)
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   676
                else dec(tmp);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   677
                if tmp < round(dX) then tdY:= 1;
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   678
                if tmp > round(dY) then tdY:= -1;
4838
6c2528fe925d Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo
parents: 4806
diff changeset
   679
                if tmp > 255 then tmp := 255;
6c2528fe925d Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo
parents: 4806
diff changeset
   680
                if tmp < 0 then tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   681
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   682
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   683
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   684
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   685
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   686
////////////////////////////////////////////////////////////////////////////////
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   687
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   688
begin
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   689
    inc(Gear^.Timer, Steps);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   690
    
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   691
    while Gear^.Timer >= 10 do
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   692
        begin
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   693
        dec(Gear^.Timer, 10);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   694
        if WindBarWidth < Gear^.Tag then inc(WindBarWidth)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   695
        else if WindBarWidth > Gear^.Tag then dec(WindBarWidth);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   696
        end;
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   697
        
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   698
if WindBarWidth = Gear^.Tag then 
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   699
    DeleteVisualGear(Gear)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   700
end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   701
////////////////////////////////////////////////////////////////////////////////
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   702
procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   703
begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   704
Gear^.X:= Gear^.X + Gear^.dX * Steps;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   705
Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   706
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   707
if Gear^.FrameTicks <= Steps then
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   708
    DeleteVisualGear(Gear)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   709
else
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   710
    begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   711
    dec(Gear^.FrameTicks, Steps);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   712
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then 
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   713
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   714
    end
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   715
end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   716