hedgewars/hwengine.pas
author sheepluva
Sat, 18 Jan 2014 18:20:43 +0100
changeset 10013 4d7302e9b617
parent 10012 82dd9f0c88f7
child 10015 4feced261c68
permissions -rw-r--r--
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     ;
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{$IFDEF HWLIBRARY}
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(argc: LongInt; argv: PPChar); cdecl; export;
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procedure GenLandPreview(port: Longint); cdecl; export;
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implementation
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{$ELSE}
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procedure preInitEverything(); forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            SetScale(zoom);
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            ScriptCall('onGameStart');
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame, gsChat:
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            begin
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            if not cOnlyStats then DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        s:= '/Screenshots/hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if MakeScreenshot(s, 1) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: Longword;
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    isTerminated: boolean;
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{$IFDEF SDL2}
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    previousGameState: TGameState;
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{$ELSE}
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    prevFocusState: boolean;
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{$ENDIF}
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL2}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do
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        begin
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            case event.type_ of
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{$IFDEF SDL2}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                        begin
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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koda
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                        KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym), event.key.keysym.sym); //TODO correct for keymodifiers
8742
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   161
                        end
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                    else
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                        if GameState >= gsGame then ProcessKey(event.key);
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                SDL_KEYUP:
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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                SDL_WINDOWEVENT:
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parents: 4976
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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                    begin
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                        GameState:= previousGameState;
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{$IFDEF ANDROID}
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                        //This call is used to reinitialize the glcontext and reload the textures
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                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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{$ENDIF}
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                    end
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   187
                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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                    begin
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koda
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   189
                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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   191
                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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   192
                    end;
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   193
{$IFDEF USE_TOUCH_INTERFACE}
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                SDL_FINGERMOTION:
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koda
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                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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   196
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   199
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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{$ENDIF}
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{$ELSE}
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                SDL_KEYDOWN:
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   205
                    if GameState = gsChat then
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   206
                        KeyPressChat(event.key.keysym.unicode, event.key.keysym.sym)
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                    else
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                        if GameState >= gsGame then ProcessKey(event.key);
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                SDL_KEYUP:
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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6580
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                SDL_MOUSEBUTTONDOWN:
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186229af4fc1 GCI2012: Remove Quit Prompt On Mouse Click
Drew Gottlieb
parents: 8215
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   214
                    if GameState = gsConfirm then
8948
c8a6f789398d Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr
parents: 8924
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   215
                        ParseCommand('quit', true)
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Drew Gottlieb
parents: 8215
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   216
                    else
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                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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   218
6580
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                SDL_MOUSEBUTTONUP:
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   220
                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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   221
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803b277e4894 hate Smaxx (tested)
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parents: 2905
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   222
                SDL_ACTIVEEVENT:
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   223
                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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   224
                    begin
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unc0rr
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   225
                        prevFocusState:= cHasFocus;
2947
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parents: 2905
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   226
                        cHasFocus:= event.active.gain = 1;
5521
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unc0rr
parents: 5505
diff changeset
   227
                        if prevFocusState xor cHasFocus then
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5505
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   228
                            onFocusStateChanged()
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   229
                    end;
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   230
6580
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   231
                SDL_VIDEORESIZE:
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   232
                begin
5816
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sheepluva
parents: 5815
diff changeset
   233
                    // using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   234
                    // Change by sheepluva:
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   235
                    // Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values.
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
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   236
                    // Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   237
                    cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth);
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   238
                    cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight);
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   239
                    cScreenResizeDelay:= RealTicks+500;
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   240
                end;
3463
23c50be687a9 update sdl functions to latest revision
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parents: 3449
diff changeset
   241
{$ENDIF}
6580
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lovelacer
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   242
                SDL_JOYAXISMOTION:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   243
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   244
                SDL_JOYHATMOTION:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   245
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   246
                SDL_JOYBUTTONDOWN:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   247
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   248
                SDL_JOYBUTTONUP:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   249
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   250
                SDL_QUITEV:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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parents: 6415
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   251
                    isTerminated:= true
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   252
            end; //end case event.type_ of
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   253
        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   254
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   255
        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   256
            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   257
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parents: 7021
diff changeset
   258
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   259
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   260
        begin
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   261
            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   262
            cWindowedWidth:= cNewScreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   263
            cWindowedHeight:= cNewScreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   264
            cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   265
            cScreenHeight:= cWindowedHeight;
3463
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koda
parents: 3449
diff changeset
   266
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   267
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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parents: 7021
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   268
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
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diff changeset
   269
            ScriptOnScreenResize();
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   270
            InitCameraBorders();
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   271
            InitTouchInterface();
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
diff changeset
   272
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
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   273
        end;
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   274
831a25c74c7b revisit isTerminated in hwengine
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   275
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   276
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   277
        begin
7578
d5c880e6d772 engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com>
parents: 7483
diff changeset
   278
            isTerminated := isTerminated or DoTimer(CurrTime - PrevTime);
6863
4d1ce4b4f7c6 formatting
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parents: 6734
diff changeset
   279
            PrevTime:= CurrTime
4d1ce4b4f7c6 formatting
koda
parents: 6734
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   280
        end
4d1ce4b4f7c6 formatting
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parents: 6734
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   281
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
koda
parents: 6734
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   282
        IPCCheckSock();
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   283
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   284
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   285
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   286
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   287
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   288
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   289
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   290
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   291
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   292
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
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parents: 7151
diff changeset
   293
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   294
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   295
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   296
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   297
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   298
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   299
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   300
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   301
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   302
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   303
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   304
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   305
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   306
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   307
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   308
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   309
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   310
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   311
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   312
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   313
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   314
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   315
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   316
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   317
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   318
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   319
///////////////////////////////////////////////////////////////////////////////
8327
a6f3452f5f94 convert Game() library call to argc,argv format so that we can use the new parsing functions
koda
parents: 8325
diff changeset
   320
procedure Game{$IFDEF HWLIBRARY}(argc: LongInt; argv: PPChar); cdecl; export{$ENDIF};
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   321
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   322
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   323
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   324
begin
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   325
{$IFDEF HWLIBRARY}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   326
    preInitEverything();
8327
a6f3452f5f94 convert Game() library call to argc,argv format so that we can use the new parsing functions
koda
parents: 8325
diff changeset
   327
    parseCommandLine(argc, argv);
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   328
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   329
    initEverything(true);
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   330
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   331
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   332
    AddFileLog('Prefix: "' + PathPrefix +'"');
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   333
    AddFileLog('UserPrefix: "' + UserPathPrefix +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   334
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   335
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   336
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   337
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   338
    WriteToConsole('Init SDL... ');
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   339
    if not cOnlyStats then SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   340
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   341
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   342
{$IFDEF SDL2}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   343
    SDL_StartTextInput();
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   344
{$ELSE}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   345
    SDL_EnableUNICODE(1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   346
{$ENDIF}
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   347
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   348
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   349
    WriteToConsole('Init SDL_ttf... ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   350
    SDLTry(TTF_Init() <> -1, true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   351
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   352
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   353
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   354
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   355
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   356
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   357
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   358
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   359
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   360
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   361
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   362
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   363
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   364
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   365
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   366
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   367
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   368
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   369
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   370
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   371
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   372
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   373
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   374
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   375
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   376
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   377
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   378
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   379
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   380
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   381
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   382
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   383
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   384
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   385
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   386
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   387
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   388
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   389
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   390
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   391
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   392
            InitIPC;
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   393
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   394
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   395
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   396
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   397
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   398
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   399
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   400
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   401
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   402
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   403
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   404
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   405
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   406
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   407
        SetSound(false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   408
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   409
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   410
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   411
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   412
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
9249
7b8c82785145 Configuration for tag display default
nemo
parents: 9080
diff changeset
   413
    //ParseCommand('rotmask', true);
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   414
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   415
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   416
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   417
        RecorderMainLoop()
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   418
    else
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   419
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   420
        MainLoop();
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   421
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   422
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   423
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   424
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   425
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   426
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   427
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   428
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   429
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   430
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   431
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   432
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   433
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   434
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   435
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   436
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   437
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   438
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   439
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   440
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   441
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   442
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   443
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   444
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   445
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   446
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   447
    uIO.initModule;                 // sets up sockets
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   448
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   449
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   450
    begin
10009
88929358d2e1 Convert some ansistrings to pchars
unc0rr
parents: 9998
diff changeset
   451
        uLocale.initModule;
7959
644b757d20e6 Start work on physfs support in engine
unc0rr
parents: 7929
diff changeset
   452
        uPhysFSLayer.initModule;
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   453
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   454
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   455
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   456
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   457
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   458
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   459
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   460
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   461
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   462
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   463
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   464
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   465
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   466
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   467
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   468
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   469
        uScript.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   470
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   471
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   472
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   473
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   474
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   475
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   476
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   477
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   478
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   479
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   480
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   481
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   482
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   483
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   484
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   485
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   486
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   487
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   488
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   489
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   490
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   491
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   492
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   493
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   494
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   495
        uScript.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   496
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   497
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   498
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   499
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   500
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   501
        uAmmos.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   502
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   503
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   504
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   505
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   506
        uTextures.freeModule;
7959
644b757d20e6 Start work on physfs support in engine
unc0rr
parents: 7929
diff changeset
   507
        uPhysFSLayer.freeModule;
10009
88929358d2e1 Convert some ansistrings to pchars
unc0rr
parents: 9998
diff changeset
   508
        uLocale.freeModule;
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   509
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   510
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   511
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   512
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   513
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   514
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   515
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   516
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   517
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   518
    uUtils.freeModule;              // closes debug file
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   519
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   520
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   521
///////////////////////////////////////////////////////////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   522
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   523
var Preview: TPreview;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   524
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   525
    initEverything(false);
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7837
diff changeset
   526
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   527
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   528
    ipcPort:= port;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6611
diff changeset
   529
    InitStepsFlags:= cifRandomize;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   530
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   531
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   532
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   533
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   534
7051
db17476d7a37 Avoid returning an array for the sake of pas2c
nemo
parents: 7049
diff changeset
   535
    GenPreview(Preview);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   536
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   537
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   538
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   539
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   540
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   541
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   542
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   543
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   544
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   545
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   546
/////////////////////////////////// m a i n ///////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   547
///////////////////////////////////////////////////////////////////////////////
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   548
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   549
    preInitEverything();
9249
7b8c82785145 Configuration for tag display default
nemo
parents: 9080
diff changeset
   550
    cTagsMask:= htTeamName or htName or htHealth; // this one doesn't fit nicely w/ reset of other variables. suggestions welcome
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   551
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   552
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   553
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   554
        GenLandPreview()
8308
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   555
    else if GameType <> gmtSyntax then
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   556
        Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   557
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   558
    // return 1 when engine is not called correctly
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   559
    halt(LongInt(GameType = gmtSyntax));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   560
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   561
end.