QTfrontend/team.cpp
author sheepluva
Fri, 21 Oct 2011 04:11:26 +0200
changeset 6164 62aa418ed214
parent 6060 fdfc01419815
child 6223 cc3eb9b7230f
permissions -rw-r--r--
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QFile>
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#include <QTextStream>
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#include <QStringList>
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#include <QLineEdit>
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#include <QCryptographicHash>
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#include <QSettings>
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#include "team.h"
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#include "hwform.h"
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#include "hats.h"
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HWTeam::HWTeam(const QString & teamname) :
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    m_difficulty(0),
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    m_numHedgehogs(4),
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    m_isNetTeam(false)
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{
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    m_name = teamname;
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    OldTeamName = m_name;
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs[i].Name = (QLineEdit::tr("hedgehog %1").arg(i+1));
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = "Statue";
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    m_fort = "Plane";
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = cbinds[i].strbind;
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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}
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HWTeam::HWTeam(const QStringList& strLst) :
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  m_numHedgehogs(4),
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  m_isNetTeam(true)
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{
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    // net teams are configured from QStringList
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    if(strLst.size() != 23) throw HWTeamConstructException();
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    m_name = strLst[0];
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    m_grave = strLst[1];
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    m_fort = strLst[2];
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    m_voicepack = strLst[3];
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    m_flag = strLst[4];
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    m_owner = strLst[5];
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    m_difficulty = strLst[6].toUInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs[i].Name=strLst[i * 2 + 7];
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        m_hedgehogs[i].Hat=strLst[i * 2 + 8];
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// Somehow claymore managed an empty hat.  Until we figure out how, this should avoid a repeat
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// Checking net teams is probably pointless, but can't hurt.
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        if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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}
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HWTeam::HWTeam() :
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  m_difficulty(0),
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  m_numHedgehogs(4),
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  m_isNetTeam(false)
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{
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    m_name = QString("Team");
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs[i].Name.sprintf("hedgehog %d", i);
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = QString("Simple"); // default
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    m_fort = QString("Island"); // default
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = cbinds[i].strbind;
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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}
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bool HWTeam::loadFromFile()
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{
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    QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt", QSettings::IniFormat, 0);
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    teamfile.setIniCodec("UTF-8");
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    m_name = teamfile.value("Team/Name", m_name).toString();
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    m_grave = teamfile.value("Team/Grave", "Statue").toString();
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    m_fort = teamfile.value("Team/Fort", "Plane").toString();
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    m_voicepack = teamfile.value("Team/Voicepack", "Default").toString();
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    m_flag = teamfile.value("Team/Flag", "hedgewars").toString();
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    m_difficulty = teamfile.value("Team/Difficulty", 0).toInt();
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    m_rounds = teamfile.value("Team/Rounds", 0).toInt();
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    m_wins = teamfile.value("Team/Wins", 0).toInt();
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    m_campaignProgress = teamfile.value("Team/CampaignProgress", 0).toInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        QString hh = QString("Hedgehog%1/").arg(i);
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        m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i+1)).toString();
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        m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
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        m_hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt();
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        m_hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt();
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        m_hedgehogs[i].Deaths = teamfile.value(hh + "Deaths", 0).toInt();
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        m_hedgehogs[i].Suicides = teamfile.value(hh + "Suicides", 0).toInt();
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    }
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    for(int i = 0; i < BINDS_NUMBER; i++)
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        m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), cbinds[i].strbind).toString();
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    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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        if(achievements[i][0][0])
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            AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
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        else
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            break;
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    return true;
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}
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bool HWTeam::fileExists()
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{
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    QFile f(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt");
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    return f.exists();
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}
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bool HWTeam::deleteFile()
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{
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    if(m_isNetTeam)
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        return false;
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    QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt");
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    cfgfile.remove();
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    return true;
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}
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bool HWTeam::saveToFile()
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{
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    if (OldTeamName != m_name)
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    {
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        QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + OldTeamName + ".hwt");
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        cfgfile.remove();
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        OldTeamName = m_name;
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    }
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    QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt", QSettings::IniFormat, 0);
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    teamfile.setIniCodec("UTF-8");
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    teamfile.setValue("Team/Name", m_name);
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    teamfile.setValue("Team/Grave", m_grave);
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    teamfile.setValue("Team/Fort", m_fort);
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    teamfile.setValue("Team/Voicepack", m_voicepack);
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    teamfile.setValue("Team/Flag", m_flag);
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    teamfile.setValue("Team/Difficulty", m_difficulty);
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    teamfile.setValue("Team/Rounds", m_rounds);
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    teamfile.setValue("Team/Wins", m_wins);
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    teamfile.setValue("Team/CampaignProgress", m_campaignProgress);
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        QString hh = QString("Hedgehog%1/").arg(i);
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        teamfile.setValue(hh + "Name", m_hedgehogs[i].Name);
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        teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat);
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        teamfile.setValue(hh + "Rounds", m_hedgehogs[i].Rounds);
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        teamfile.setValue(hh + "Kills", m_hedgehogs[i].Kills);
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        teamfile.setValue(hh + "Deaths", m_hedgehogs[i].Deaths);
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        teamfile.setValue(hh + "Suicides", m_hedgehogs[i].Suicides);
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    }
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    for(int i = 0; i < BINDS_NUMBER; i++)
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        teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind);
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    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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        if(achievements[i][0][0])
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            teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
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        else
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            break;
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    return true;
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   195
}
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QStringList HWTeam::teamGameConfig(quint32 InitHealth) const
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{
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    QStringList sl;
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    if (m_isNetTeam)
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    {
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        sl.push_back(QString("eaddteam %3 %1 %2").arg(m_color.rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toLatin1(), QCryptographicHash::Md5).toHex())));
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        sl.push_back("erdriven");
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    }
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    else sl.push_back(QString("eaddteam %3 %1 %2").arg(m_color.rgb() & 0xffffff).arg(m_name).arg(playerHash));
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    sl.push_back(QString("egrave " + m_grave));
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    sl.push_back(QString("efort " + m_fort));
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    sl.push_back(QString("evoicepack " + m_voicepack));
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    sl.push_back(QString("eflag " + m_flag));
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   211
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    if (!m_isNetTeam)
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        for(int i = 0; i < BINDS_NUMBER; i++)
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            if(!m_binds[i].strbind.isEmpty())
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                sl.push_back(QString("ebind " + m_binds[i].strbind + " " + m_binds[i].action));
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   216
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    for (int t = 0; t < m_numHedgehogs; t++)
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    {
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      sl.push_back(QString("eaddhh %1 %2 %3")
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               .arg(QString::number(m_difficulty),
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                QString::number(InitHealth),
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                m_hedgehogs[t].Name));
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      sl.push_back(QString("ehat %1")
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               .arg(m_hedgehogs[t].Hat));
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    }
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    return sl;
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   227
}
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   228
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bool HWTeam::isNetTeam() const
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{
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  return m_isNetTeam;
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}
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bool HWTeam::operator==(const HWTeam& t1) const {
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  return m_name==t1.m_name;
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}
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bool HWTeam::operator<(const HWTeam& t1) const {
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  return m_name<t1.m_name; // if names are equal - test if it is net team
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   241
}
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   243
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//// Methods for member inspection+modification ////
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// name
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QString HWTeam::name() const { return m_name; }
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   void HWTeam::setName(const QString & name) { m_name = name; }
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// single hedgehog
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const HWHog & HWTeam::hedgehog(unsigned int idx) const { return m_hedgehogs[idx]; }
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         void HWTeam::setHedgehog(unsigned int idx, HWHog hh) { m_hedgehogs[idx] = hh; }
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// owner
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QString HWTeam::owner() const { return m_owner; }
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// difficulty
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unsigned int HWTeam::difficulty() const { return m_difficulty; }
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        void HWTeam::setDifficulty(unsigned int level) { m_difficulty = level; }
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// color
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QColor HWTeam::color() const { return m_color; }
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  void HWTeam::setColor(const QColor & color) { m_color = color; }
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6024
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// binds
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QString HWTeam::keyBind(unsigned int idx) const { return m_binds[idx].strbind; }
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   void HWTeam::bindKey(unsigned int idx, const QString & key) { m_binds[idx].strbind = key; }
6015
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// flag
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void    HWTeam::setFlag(const QString & flag) { m_flag = flag; }
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QString HWTeam::flag() const { return m_flag; }
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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// fort
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void    HWTeam::setFort(const QString & fort) { m_fort = fort; }
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QString HWTeam::fort() const { return m_fort; }
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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// grave
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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void HWTeam::setGrave(const QString & grave) { m_grave = grave; }
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QString HWTeam::grave() const { return m_grave; }
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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// voicepack - getter/setter
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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void HWTeam::setVoicepack(const QString & voicepack) { m_voicepack = voicepack; }
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QString HWTeam::voicepack() const { return m_voicepack; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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// campaignProgress - getter
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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unsigned int HWTeam::campaignProgress() const { return m_campaignProgress; };
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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// amount of hedgehogs
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unsigned char HWTeam::numHedgehogs() const { return m_numHedgehogs; }
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         void HWTeam::setNumHedgehogs(unsigned char num) { m_numHedgehogs = num; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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// rounds+wins - incrementors
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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void HWTeam::incRounds() { m_rounds++; }
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void HWTeam::incWins() { m_wins++; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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