author | Medo <smaxein@googlemail.com> |
Tue, 10 Jul 2012 19:33:57 +0200 | |
changeset 7320 | e704706008d4 |
parent 7314 | 6171f0bad318 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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*/ |
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/** |
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* Models the list of rooms on a server for netplay. |
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*/ |
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#ifndef ROOMLIST_H_ |
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#define ROOMLIST_H_ |
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#include <stdbool.h> |
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typedef struct { |
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bool inProgress; // true if the game is running |
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char *name; |
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int playerCount; |
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int teamCount; |
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char *owner; |
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char *map; // This is either a map name, or one of +rnd+, +maze+ or +drawn+. |
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char *scheme; |
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char *weapons; |
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} flib_room; |
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typedef struct { |
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int roomCount; |
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flib_room **rooms; |
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} flib_roomlist; |
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flib_roomlist *flib_roomlist_create(); |
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void flib_roomlist_destroy(flib_roomlist *list); |
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/** |
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* Insert a new room at the start of the list. The room is defined by the params-array, |
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* which must consist of 8 non-null strings, as sent by the server in netplay. |
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* |
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* Returns 0 on success. |
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*/ |
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int flib_roomlist_add(flib_roomlist *list, char **params); |
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/** |
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* Update the room with the name [name] with parameters sent by the server. |
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* |
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* Returns 0 on success. |
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*/ |
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int flib_roomlist_update(flib_roomlist *list, const char *name, char **params); |
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/** |
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* Returns the room with the name [name] from the list if it exists, NULL otherwise |
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*/ |
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flib_room *flib_roomlist_find(const flib_roomlist *list, const char *name); |
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/** |
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* Removes all rooms from the list |
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*/ |
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void flib_roomlist_clear(flib_roomlist *list); |
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/** |
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* Delete the room with the name [name] from the room list. |
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* Returns 0 on success. |
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*/ |
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int flib_roomlist_delete(flib_roomlist *list, const char *name); |
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#endif |