hedgewars/uStats.pas
changeset 14042 006f97a6f6a7
parent 14038 1ac129df8e5b
child 14366 2ab312c47dc3
equal deleted inserted replaced
14041:44f20c9e6861 14042:006f97a6f6a7
   313             if CurrentHedgehog^.stats.GotRevenge then
   313             if CurrentHedgehog^.stats.GotRevenge then
   314                 begin
   314                 begin
   315                 AddVoice(sndRevenge, CurrentHedgehog^.Team^.voicepack);
   315                 AddVoice(sndRevenge, CurrentHedgehog^.Team^.voicepack);
   316                 // If revenge taunt was added, one of the following voices is
   316                 // If revenge taunt was added, one of the following voices is
   317                 // added as fallback (4th param), in case of a missing Revenge sound file.
   317                 // added as fallback (4th param), in case of a missing Revenge sound file.
   318                 if random(2) = 0 then
   318                 case random(4) of
   319                     AddVoice(sndRegret, vpHurtEnemy, false, true)
   319                     0: AddVoice(sndRegret, vpHurtEnemy, false, true);
   320                 else
   320                     1: AddVoice(sndGonnaGetYou, vpHurtEnemy, false, true);
   321                     AddVoice(sndGonnaGetYou, vpHurtEnemy, false, true);
   321                     2: AddVoice(sndIllGetYou, vpHurtEnemy, false, true);
       
   322                     3: AddVoice(sndJustYouWait, vpHurtEnemy, false, true);
       
   323                     end;
   322                 end
   324                 end
   323             else
   325             else
   324                 if LeaveMeAlone then
   326                 if LeaveMeAlone then
   325                     if random(2) = 0 then
   327                     if random(2) = 0 then
   326                         AddVoice(sndCutItOut, vpHurtEnemy)
   328                         AddVoice(sndCutItOut, vpHurtEnemy)
   327                     else
   329                     else
   328                         AddVoice(sndLeaveMeAlone, vpHurtEnemy)
   330                         AddVoice(sndLeaveMeAlone, vpHurtEnemy)
   329                 else
   331                 else
   330                     if random(2) = 0 then
   332                     case random(4) of
   331                         AddVoice(sndRegret, vpHurtEnemy)
   333                         0: AddVoice(sndRegret, vpHurtEnemy);
   332                     else
   334                         1: AddVoice(sndGonnaGetYou, vpHurtEnemy);
   333                         AddVoice(sndGonnaGetYou, vpHurtEnemy)
   335                         2: AddVoice(sndIllGetYou, vpHurtEnemy);
       
   336                         3: AddVoice(sndJustYouWait, vpHurtEnemy);
       
   337                     end
   334 
   338 
   335     // Missed shot
   339     // Missed shot
   336     // A miss is defined as a shot with a damaging weapon with 0 kills, 0 damage, 0 hogs poisoned and 0 targets hit
   340     // A miss is defined as a shot with a damaging weapon with 0 kills, 0 damage, 0 hogs poisoned and 0 targets hit
   337     else if AmmoDamagingUsed and (Kills <= killsCheck) and (PoisonTurn = 0) and (PoisonClan = 0) and (DamageTurn = 0) and (HitTargets = 0) then
   341     else if AmmoDamagingUsed and (Kills <= killsCheck) and (PoisonTurn = 0) and (PoisonClan = 0) and (DamageTurn = 0) and (HitTargets = 0) then
   338         // Chance to call hedgehog stupid or nutter if sacrificed for nothing
   342         // Chance to call hedgehog stupid or nutter if sacrificed for nothing