project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/EngineProtocol/GameConfig.java
branchhedgeroid
changeset 5475 06a87ff38ffb
child 5508 dcf1b3645af6
equal deleted inserted replaced
5473:a68f900c4e8c 5475:06a87ff38ffb
       
     1 package org.hedgewars.mobile.EngineProtocol;
       
     2 
       
     3 import java.io.IOException;
       
     4 import java.io.OutputStream;
       
     5 import java.util.ArrayList;
       
     6 import java.util.UUID;
       
     7 
       
     8 import android.os.Parcel;
       
     9 import android.os.Parcelable;
       
    10 import android.util.Log;
       
    11 
       
    12 public class GameConfig implements Parcelable{
       
    13 	
       
    14 	public GameMode mode = GameMode.MODE_LOCAL;
       
    15 	public Map map = null;
       
    16 	public String theme = null;
       
    17 	public Scheme scheme = null;
       
    18 	public Weapon weapon = null;
       
    19 	
       
    20 	public String mission = null;
       
    21 	public String seed = null;
       
    22 	
       
    23 	public ArrayList<Team> teams = new ArrayList<Team>(8);
       
    24 	
       
    25 	public GameConfig(){
       
    26 		
       
    27 	}
       
    28 	
       
    29 	public GameConfig(Parcel in){
       
    30 		readFromParcel(in);	
       
    31 	}
       
    32 	
       
    33 
       
    34 	
       
    35 	public void sendToEngine(EngineProtocolNetwork epn) throws IOException{
       
    36 		Log.d("HW_Frontend", "Sending Gameconfig...");
       
    37 		int teamCount = 8;
       
    38 		epn.sendToEngine("TL"); //Write game mode
       
    39 		if(mission != null) epn.sendToEngine(mission);
       
    40 		
       
    41 		//seed info
       
    42 		epn.sendToEngine(String.format("eseed {%s}", UUID.randomUUID().toString()));
       
    43 		
       
    44 		map.sendToEngine(epn);
       
    45 		//dimensions of the map
       
    46 		//templatefilter_command
       
    47 		//mapgen_command
       
    48 		//mazesize_command
       
    49 		
       
    50 		//epn.sendToEngine(String.format("etheme %s", theme));
       
    51 		
       
    52 		//scheme.sendToEngine(epn);
       
    53 		
       
    54 		//weapon.sendToEngine(os, teamCount);
       
    55 		
       
    56 		for(Team t : teams){
       
    57 			//t.sendToEngine(os, teamCount, 50, 0);
       
    58 		}
       
    59 		
       
    60 		
       
    61 	}
       
    62 	
       
    63 	public int describeContents() {
       
    64 		return 0;
       
    65 	}
       
    66 
       
    67 	public void writeToParcel(Parcel dest, int flags) {
       
    68 		dest.writeString(mode.name());
       
    69 		dest.writeParcelable(map, flags);
       
    70 		dest.writeString(theme);
       
    71 		dest.writeParcelable(scheme, flags);
       
    72 		dest.writeParcelable(weapon, flags);
       
    73 		dest.writeString(mission);
       
    74 		dest.writeString(seed);
       
    75 		dest.writeParcelableArray((Team[])teams.toArray(new Team[1]), 0);
       
    76 	}
       
    77 	
       
    78 	private void readFromParcel(Parcel src){
       
    79 		mode = GameMode.valueOf(src.readString());
       
    80 		map = src.readParcelable(Map.class.getClassLoader());
       
    81 		theme = src.readString();
       
    82 		scheme = src.readParcelable(Scheme.class.getClassLoader());
       
    83 		weapon = src.readParcelable(Weapon.class.getClassLoader());
       
    84 		mission = src.readString();
       
    85 		seed = src.readString();
       
    86 		Parcelable[] parcelables = src.readParcelableArray(Team[].class.getClassLoader());
       
    87 		for(Parcelable team : parcelables){
       
    88 			teams.add((Team)team);
       
    89 		}
       
    90 		
       
    91 	}
       
    92 	
       
    93 	public static final Parcelable.Creator<GameConfig> CREATOR = new Parcelable.Creator<GameConfig>() {
       
    94 		public GameConfig createFromParcel(Parcel source) {
       
    95 			return new GameConfig(source);
       
    96 		}
       
    97 		public GameConfig[] newArray(int size) {
       
    98 			return new GameConfig[size];
       
    99 		}
       
   100 	};
       
   101 	
       
   102 }