equal
deleted
inserted
replaced
12 -- globals |
12 -- globals |
13 local missionName = loc("Precise shooting") |
13 local missionName = loc("Precise shooting") |
14 local timeLeft = 0 |
14 local timeLeft = 0 |
15 local lastWeaponUsed = amNothing |
15 local lastWeaponUsed = amNothing |
16 local firstTurn = true |
16 local firstTurn = true |
|
17 local battleStarted = false |
17 local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies.").."|".. |
18 local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies.").."|".. |
18 loc("You can only use the sniper rifle or the watermelon bomb.").."|".. |
19 loc("You can only use the sniper rifle or the watermelon bomb.").."|".. |
19 loc("You'll have only 2 watermelon bombs during the game.").."|".. |
20 loc("You'll have only 2 watermelon bombs during the game.").."|".. |
20 loc("You'll get an extra sniper rifle every time you kill an enemy hog with a limit of max 4 rifles.").."|".. |
21 loc("You'll get an extra sniper rifle every time you kill an enemy hog with a limit of max 4 rifles.").."|".. |
21 loc("You'll get an extra teleport every time you kill an enemy hog with a limit of max 2 teleports.").."|".. |
22 loc("You'll get an extra teleport every time you kill an enemy hog with a limit of max 2 teleports.").."|".. |
24 loc("Some parts of the land are indestructible.") |
25 loc("Some parts of the land are indestructible.") |
25 -- dialogs |
26 -- dialogs |
26 local dialog01 = {} |
27 local dialog01 = {} |
27 -- mission objectives |
28 -- mission objectives |
28 local goals = { |
29 local goals = { |
29 [dialog01] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 4500}, |
30 ["init"] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 30000}, |
30 } |
31 } |
31 -- hogs |
32 -- hogs |
32 local hero = { |
33 local hero = { |
33 name = loc("Hog Solo"), |
34 name = loc("Hog Solo"), |
34 x = 1100, |
35 x = 1100, |
111 end |
112 end |
112 |
113 |
113 function onGameStart() |
114 function onGameStart() |
114 AnimWait(hero.gear, 3000) |
115 AnimWait(hero.gear, 3000) |
115 FollowGear(hero.gear) |
116 FollowGear(hero.gear) |
116 ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0) |
117 ShowMission(unpack(goals["init"])) |
117 |
118 |
118 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
119 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
119 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
120 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
120 |
121 |
121 --hero ammo |
122 --hero ammo |
138 |
139 |
139 function onNewTurn() |
140 function onNewTurn() |
140 if CurrentHedgehog == hero.gear then |
141 if CurrentHedgehog == hero.gear then |
141 if firstTurn then |
142 if firstTurn then |
142 TurnTimeLeft = 25000 |
143 TurnTimeLeft = 25000 |
|
144 battleStarted = true |
143 end |
145 end |
144 if lastWeaponUsed == amSkip then |
146 if lastWeaponUsed == amSkip then |
145 TurnTimeLeft = TurnTime + timeLeft |
147 TurnTimeLeft = TurnTime + timeLeft |
146 end |
148 end |
147 timeLeft = 0 |
149 timeLeft = 0 |
174 if availableSniper < 4 then |
176 if availableSniper < 4 then |
175 AddAmmo(hero.gear, amSniperRifle, availableSniper + 1 ) |
177 AddAmmo(hero.gear, amSniperRifle, availableSniper + 1 ) |
176 end |
178 end |
177 end |
179 end |
178 end |
180 end |
|
181 |
|
182 -- Hide mission panel when player does anything |
|
183 function hideMissionOnAction() |
|
184 if battleStarted then |
|
185 HideMission() |
|
186 end |
|
187 end |
|
188 |
|
189 onHogAttack = hideMissionOnAction |
|
190 onAttack = hideMissionOnAction |
|
191 onLeft = hideMissionOnAction |
|
192 onRight = hideMissionOnAction |
|
193 onUp = hideMissionOnAction |
|
194 onDown = hideMissionOnAction |
|
195 onLJump = hideMissionOnAction |
|
196 onHJump = hideMissionOnAction |
|
197 onSlot = hideMissionOnAction |
|
198 onSetWeapon = hideMissionOnAction |
|
199 onTimer = hideMissionOnAction |
179 |
200 |
180 function onPrecise() |
201 function onPrecise() |
181 if GameTime > 3000 then |
202 if GameTime > 3000 then |
182 SetAnimSkip(true) |
203 SetAnimSkip(true) |
183 end |
204 end |
239 end |
260 end |
240 |
261 |
241 -------------- ANIMATIONS ------------------ |
262 -------------- ANIMATIONS ------------------ |
242 |
263 |
243 function Skipanim(anim) |
264 function Skipanim(anim) |
244 if goals[anim] ~= nil then |
265 startBattle() |
245 ShowMission(unpack(goals[anim])) |
|
246 end |
|
247 startBattle() |
|
248 end |
266 end |
249 |
267 |
250 function AnimationSetup() |
268 function AnimationSetup() |
251 -- DIALOG 01 - Start, game instructions |
269 -- DIALOG 01 - Start, game instructions |
252 AddSkipFunction(dialog01, Skipanim, {dialog01}) |
270 AddSkipFunction(dialog01, Skipanim, {dialog01}) |