623 AddAmmo(cyborgs[1], amShotgun, 100) |
623 AddAmmo(cyborgs[1], amShotgun, 100) |
624 AddAmmo(cyborgs[1], amSwitch, 100) |
624 AddAmmo(cyborgs[1], amSwitch, 100) |
625 end |
625 end |
626 |
626 |
627 function AddHogs() |
627 function AddHogs() |
628 AddTeam(loc("Natives"), 0x4980C1, "Bone", "Island", "HillBilly", "cm_birdy") |
628 AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
629 for i = 1, 7 do |
629 for i = 1, 7 do |
630 natives[i] = AddHog(nativeNames[i], 0, 200, nativeHats[i]) |
630 natives[i] = AddHog(nativeNames[i], 0, 200, nativeHats[i]) |
631 gearDead[natives[i]] = false |
631 gearDead[natives[i]] = false |
632 end |
632 end |
633 |
633 |
634 AddTeam(loc("011101001"), 0xFF0204, "ring", "UFO", "Robot", "cm_binary") |
634 AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
635 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
635 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
636 gearDead[cyborg] = false |
636 gearDead[cyborg] = false |
637 |
637 |
638 AddTeam(loc("011101000"), 0xFFFF01, "ring", "UFO", "Robot", "cm_binary") |
638 AddTeam(loc("011101000"), -9, "ring", "UFO", "Robot", "cm_binary") |
639 for i = 1, 4 do |
639 for i = 1, 4 do |
640 cyborgs[i] = AddHog(cyborgNames[i], 2, 100, "cyborg2") |
640 cyborgs[i] = AddHog(cyborgNames[i], 2, 100, "cyborg2") |
641 gearDead[cyborgs[i]] = false |
641 gearDead[cyborgs[i]] = false |
642 SetEffect(cyborgs[i], heArtillery, 1) |
642 SetEffect(cyborgs[i], heArtillery, 1) |
643 end |
643 end |