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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 #include <QDebug> |
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20 #include <QModelIndex> |
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21 |
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22 #include "ammoSchemeModel.h" |
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23 #include "hwconsts.h" |
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24 |
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25 QList<QVariant> defaultScheme = QList<QVariant>() |
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26 << QVariant("Default") // name 0 |
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27 << QVariant(false) // fortsmode 1 |
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28 << QVariant(false) // team divide 2 |
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29 << QVariant(false) // solid land 3 |
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30 << QVariant(false) // border 4 |
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31 << QVariant(false) // low gravity 5 |
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32 << QVariant(false) // laser sight 6 |
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33 << QVariant(false) // invulnerable 7 |
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34 << QVariant(false) // reset health 8 |
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35 << QVariant(false) // vampiric 9 |
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36 << QVariant(false) // karma 10 |
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37 << QVariant(false) // artillery 11 |
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38 << QVariant(true) // random order 12 |
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39 << QVariant(false) // king 13 |
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40 << QVariant(false) // place hog 14 |
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41 << QVariant(false) // shared ammo 15 |
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42 << QVariant(false) // disable girders 16 |
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43 << QVariant(false) // disable land objects 17 |
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44 << QVariant(false) // AI survival 18 |
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45 << QVariant(false) // inf. attack 19 |
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46 << QVariant(false) // reset weps 20 |
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47 << QVariant(false) // per hog ammo 21 |
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48 << QVariant(false) // no wind 22 |
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49 << QVariant(false) // more wind 23 |
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50 << QVariant(false) // tag team 24 |
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51 << QVariant(false) // bottom border 25 |
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52 << QVariant(100) // damage modfier 26 |
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53 << QVariant(45) // turn time 27 |
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54 << QVariant(100) // init health 28 |
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55 << QVariant(15) // sudden death 29 |
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56 << QVariant(5) // case prob 30 |
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57 << QVariant(3) // mines time 31 |
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58 << QVariant(4) // mines number 32 |
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59 << QVariant(0) // mine dud pct 33 |
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60 << QVariant(2) // explosives 34 |
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61 << QVariant(35) // health case pct 35 |
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62 << QVariant(25) // health case amt 36 |
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63 << QVariant(47) // water rise amt 37 |
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64 << QVariant(5) // health dec amt 38 |
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65 << QVariant(100) // rope modfier 39 |
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66 << QVariant(100) // get away time 40 |
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67 ; |
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68 |
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69 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
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70 QAbstractTableModel(parent), |
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71 fileConfig(fileName, QSettings::IniFormat) |
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72 { |
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73 predefSchemesNames = QStringList() |
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74 << "Default" |
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75 << "Pro Mode" |
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76 << "Shoppa" |
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77 << "Clean Slate" |
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78 << "Minefield" |
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79 << "Barrel Mayhem" |
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80 << "Tunnel Hogs" |
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81 << "Fort Mode" |
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82 << "Timeless" |
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83 << "Thinking with Portals" |
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84 << "King Mode" |
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85 ; |
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86 |
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87 numberOfDefaultSchemes = predefSchemesNames.size(); |
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88 |
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89 spNames = QStringList() |
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90 << "name" // 0 |
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91 << "fortsmode" // 1 |
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92 << "divteams" // 2 |
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93 << "solidland" // 3 |
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94 << "border" // 4 |
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95 << "lowgrav" // 5 |
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96 << "laser" // 6 |
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97 << "invulnerability" // 7 |
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98 << "resethealth" // 8 |
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99 << "vampiric" // 9 |
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100 << "karma" // 10 |
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101 << "artillery" // 11 |
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102 << "randomorder" // 12 |
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103 << "king" // 13 |
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104 << "placehog" // 14 |
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105 << "sharedammo" // 15 |
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106 << "disablegirders" // 16 |
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107 << "disablelandobjects" // 17 |
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108 << "aisurvival" // 18 |
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109 << "infattack" // 19 |
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110 << "resetweps" // 20 |
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111 << "perhogammo" // 21 |
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112 << "disablewind" // 22 |
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113 << "morewind" // 23 |
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114 << "tagteam" // 24 |
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115 << "bottomborder" // 25 |
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116 << "damagefactor" // 26 |
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117 << "turntime" // 27 |
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118 << "health" // 28 |
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119 << "suddendeath" // 29 |
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120 << "caseprobability" // 30 |
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121 << "minestime" // 31 |
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122 << "minesnum" // 32 |
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123 << "minedudpct" // 33 |
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124 << "explosives" // 34 |
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125 << "healthprobability" // 35 |
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126 << "healthcaseamount" // 36 |
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127 << "waterrise" // 37 |
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128 << "healthdecrease" // 38 |
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129 << "ropepct" // 39 |
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130 << "getawaytime" // 40 |
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131 ; |
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132 |
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133 QList<QVariant> proMode; |
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134 proMode |
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135 << predefSchemesNames[1] // name 0 |
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136 << QVariant(false) // fortsmode 1 |
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137 << QVariant(false) // team divide 2 |
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138 << QVariant(false) // solid land 3 |
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139 << QVariant(false) // border 4 |
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140 << QVariant(false) // low gravity 5 |
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141 << QVariant(false) // laser sight 6 |
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142 << QVariant(false) // invulnerable 7 |
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143 << QVariant(false) // reset health 8 |
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144 << QVariant(false) // vampiric 9 |
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145 << QVariant(false) // karma 10 |
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146 << QVariant(false) // artillery 11 |
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147 << QVariant(true) // random order 12 |
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148 << QVariant(false) // king 13 |
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149 << QVariant(false) // place hog 14 |
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150 << QVariant(true) // shared ammo 15 |
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151 << QVariant(false) // disable girders 16 |
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152 << QVariant(false) // disable land objects 17 |
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153 << QVariant(false) // AI survival 18 |
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154 << QVariant(false) // inf. attack 19 |
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155 << QVariant(false) // reset weps 20 |
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156 << QVariant(false) // per hog ammo 21 |
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157 << QVariant(false) // no wind 22 |
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158 << QVariant(false) // more wind 23 |
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159 << QVariant(false) // tag team 24 |
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160 << QVariant(false) // bottom border 25 |
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161 << QVariant(100) // damage modfier 26 |
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162 << QVariant(15) // turn time 27 |
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163 << QVariant(100) // init health 28 |
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164 << QVariant(15) // sudden death 29 |
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165 << QVariant(0) // case prob 30 |
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166 << QVariant(3) // mines time 31 |
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167 << QVariant(0) // mines number 32 |
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168 << QVariant(0) // mine dud pct 33 |
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169 << QVariant(2) // explosives 34 |
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170 << QVariant(35) // health case pct 35 |
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171 << QVariant(25) // health case amt 36 |
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172 << QVariant(47) // water rise amt 37 |
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173 << QVariant(5) // health dec amt 38 |
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174 << QVariant(100) // rope modfier 39 |
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175 << QVariant(100) // get away time 40 |
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176 ; |
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177 |
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178 QList<QVariant> shoppa; |
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179 shoppa |
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180 << predefSchemesNames[2] // name 0 |
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181 << QVariant(false) // fortsmode 1 |
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182 << QVariant(false) // team divide 2 |
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183 << QVariant(true) // solid land 3 |
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184 << QVariant(true) // border 4 |
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185 << QVariant(false) // low gravity 5 |
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186 << QVariant(false) // laser sight 6 |
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187 << QVariant(false) // invulnerable 7 |
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188 << QVariant(false) // reset health 8 |
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189 << QVariant(false) // vampiric 9 |
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190 << QVariant(false) // karma 10 |
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191 << QVariant(false) // artillery 11 |
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192 << QVariant(true) // random order 12 |
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193 << QVariant(false) // king 13 |
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194 << QVariant(false) // place hog 14 |
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195 << QVariant(true) // shared ammo 15 |
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196 << QVariant(true) // disable girders 16 |
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197 << QVariant(false) // disable land objects 17 |
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198 << QVariant(false) // AI survival 18 |
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199 << QVariant(false) // inf. attack 19 |
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200 << QVariant(true) // reset weps 20 |
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201 << QVariant(false) // per hog ammo 21 |
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202 << QVariant(false) // no wind 22 |
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203 << QVariant(false) // more wind 23 |
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204 << QVariant(false) // tag team 24 |
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205 << QVariant(false) // bottom border 25 |
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206 << QVariant(100) // damage modfier 26 |
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207 << QVariant(30) // turn time 27 |
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208 << QVariant(100) // init health 28 |
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209 << QVariant(50) // sudden death 29 |
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210 << QVariant(1) // case prob 30 |
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211 << QVariant(3) // mines time 31 |
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212 << QVariant(0) // mines number 32 |
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213 << QVariant(0) // mine dud pct 33 |
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214 << QVariant(0) // explosives 34 |
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215 << QVariant(0) // health case pct 35 |
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216 << QVariant(25) // health case amt 36 |
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217 << QVariant(47) // water rise amt 37 |
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218 << QVariant(5) // health dec amt 38 |
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219 << QVariant(100) // rope modfier 39 |
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220 << QVariant(100) // get away time 40 |
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221 ; |
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222 |
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223 QList<QVariant> cleanslate; |
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224 cleanslate |
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225 << predefSchemesNames[3] // name 0 |
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226 << QVariant(false) // fortsmode 1 |
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227 << QVariant(false) // team divide 2 |
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228 << QVariant(false) // solid land 3 |
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229 << QVariant(false) // border 4 |
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230 << QVariant(false) // low gravity 5 |
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231 << QVariant(false) // laser sight 6 |
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232 << QVariant(false) // invulnerable 7 |
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233 << QVariant(true) // reset health 8 |
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234 << QVariant(false) // vampiric 9 |
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235 << QVariant(false) // karma 10 |
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236 << QVariant(false) // artillery 11 |
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237 << QVariant(true) // random order 12 |
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238 << QVariant(false) // king 13 |
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239 << QVariant(false) // place hog 14 |
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240 << QVariant(false) // shared ammo 15 |
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241 << QVariant(false) // disable girders 16 |
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242 << QVariant(false) // disable land objects 17 |
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243 << QVariant(false) // AI survival 18 |
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244 << QVariant(true) // inf. attack 19 |
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245 << QVariant(true) // reset weps 20 |
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246 << QVariant(false) // per hog ammo 21 |
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247 << QVariant(false) // no wind 22 |
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248 << QVariant(false) // more wind 23 |
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249 << QVariant(false) // tag team 24 |
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250 << QVariant(false) // bottom border 25 |
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251 << QVariant(100) // damage modfier 26 |
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252 << QVariant(45) // turn time 27 |
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253 << QVariant(100) // init health 28 |
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254 << QVariant(15) // sudden death 29 |
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255 << QVariant(5) // case prob 30 |
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256 << QVariant(3) // mines time 31 |
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257 << QVariant(4) // mines number 32 |
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258 << QVariant(0) // mine dud pct 33 |
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259 << QVariant(2) // explosives 34 |
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260 << QVariant(35) // health case pct 35 |
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261 << QVariant(25) // health case amt 36 |
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262 << QVariant(47) // water rise amt 37 |
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263 << QVariant(5) // health dec amt 38 |
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264 << QVariant(100) // rope modfier 39 |
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265 << QVariant(100) // get away time 40 |
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266 ; |
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267 |
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268 QList<QVariant> minefield; |
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269 minefield |
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270 << predefSchemesNames[4] // name 0 |
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271 << QVariant(false) // fortsmode 1 |
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272 << QVariant(false) // team divide 2 |
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273 << QVariant(false) // solid land 3 |
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274 << QVariant(false) // border 4 |
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275 << QVariant(false) // low gravity 5 |
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276 << QVariant(false) // laser sight 6 |
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277 << QVariant(false) // invulnerable 7 |
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278 << QVariant(false) // reset health 8 |
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279 << QVariant(false) // vampiric 9 |
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280 << QVariant(false) // karma 10 |
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281 << QVariant(false) // artillery 11 |
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282 << QVariant(true) // random order 12 |
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283 << QVariant(false) // king 13 |
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284 << QVariant(false) // place hog 14 |
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285 << QVariant(true) // shared ammo 15 |
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286 << QVariant(true) // disable girders 16 |
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287 << QVariant(false) // disable land objects 17 |
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288 << QVariant(false) // AI survival 18 |
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289 << QVariant(false) // inf. attack 19 |
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290 << QVariant(false) // reset weps 20 |
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291 << QVariant(false) // per hog ammo 21 |
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292 << QVariant(false) // no wind 22 |
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293 << QVariant(false) // more wind 23 |
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294 << QVariant(false) // tag team 24 |
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295 << QVariant(false) // bottom border 25 |
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296 << QVariant(100) // damage modfier 26 |
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297 << QVariant(30) // turn time 27 |
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298 << QVariant(50) // init health 28 |
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299 << QVariant(15) // sudden death 29 |
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300 << QVariant(0) // case prob 30 |
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301 << QVariant(0) // mines time 31 |
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302 << QVariant(80) // mines number 32 |
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303 << QVariant(0) // mine dud pct 33 |
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304 << QVariant(0) // explosives 34 |
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305 << QVariant(35) // health case pct 35 |
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306 << QVariant(25) // health case amt 36 |
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307 << QVariant(47) // water rise amt 37 |
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308 << QVariant(5) // health dec amt 38 |
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309 << QVariant(100) // rope modfier 39 |
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310 << QVariant(100) // get away time 40 |
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311 ; |
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312 |
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313 QList<QVariant> barrelmayhem; |
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314 barrelmayhem |
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315 << predefSchemesNames[5] // name 0 |
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316 << QVariant(false) // fortsmode 1 |
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317 << QVariant(false) // team divide 2 |
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318 << QVariant(false) // solid land 3 |
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319 << QVariant(false) // border 4 |
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320 << QVariant(false) // low gravity 5 |
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321 << QVariant(false) // laser sight 6 |
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322 << QVariant(false) // invulnerable 7 |
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323 << QVariant(false) // reset health 8 |
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324 << QVariant(false) // vampiric 9 |
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325 << QVariant(false) // karma 10 |
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326 << QVariant(false) // artillery 11 |
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327 << QVariant(true) // random order 12 |
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328 << QVariant(false) // king 13 |
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329 << QVariant(false) // place hog 14 |
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330 << QVariant(true) // shared ammo 15 |
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331 << QVariant(false) // disable girders 16 |
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332 << QVariant(false) // disable land objects 17 |
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333 << QVariant(false) // AI survival 18 |
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334 << QVariant(false) // inf. attack 19 |
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335 << QVariant(false) // reset weps 20 |
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336 << QVariant(false) // per hog ammo 21 |
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337 << QVariant(false) // no wind 22 |
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338 << QVariant(false) // more wind 23 |
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339 << QVariant(false) // tag team 24 |
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340 << QVariant(false) // bottom border 25 |
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341 << QVariant(100) // damage modfier 26 |
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342 << QVariant(30) // turn time 27 |
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343 << QVariant(100) // init health 28 |
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344 << QVariant(15) // sudden death 29 |
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345 << QVariant(0) // case prob 30 |
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346 << QVariant(0) // mines time 31 |
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347 << QVariant(0) // mines number 32 |
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348 << QVariant(0) // mine dud pct 33 |
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349 << QVariant(80) // explosives 34 |
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350 << QVariant(35) // health case pct 35 |
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351 << QVariant(25) // health case amt 36 |
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352 << QVariant(47) // water rise amt 37 |
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353 << QVariant(5) // health dec amt 38 |
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354 << QVariant(100) // rope modfier 39 |
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355 << QVariant(100) // get away time 40 |
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356 ; |
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357 |
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358 QList<QVariant> tunnelhogs; |
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359 tunnelhogs |
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360 << predefSchemesNames[6] // name 0 |
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361 << QVariant(false) // fortsmode 1 |
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362 << QVariant(false) // team divide 2 |
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363 << QVariant(false) // solid land 3 |
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364 << QVariant(true) // border 4 |
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365 << QVariant(false) // low gravity 5 |
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366 << QVariant(false) // laser sight 6 |
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367 << QVariant(false) // invulnerable 7 |
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368 << QVariant(false) // reset health 8 |
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369 << QVariant(false) // vampiric 9 |
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370 << QVariant(false) // karma 10 |
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371 << QVariant(false) // artillery 11 |
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372 << QVariant(true) // random order 12 |
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373 << QVariant(false) // king 13 |
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374 << QVariant(false) // place hog 14 |
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375 << QVariant(true) // shared ammo 15 |
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376 << QVariant(true) // disable girders 16 |
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377 << QVariant(true) // disable land objects 17 |
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378 << QVariant(false) // AI survival 18 |
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379 << QVariant(false) // inf. attack 19 |
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380 << QVariant(false) // reset weps 20 |
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381 << QVariant(false) // per hog ammo 21 |
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382 << QVariant(false) // no wind 22 |
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383 << QVariant(false) // more wind 23 |
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384 << QVariant(false) // tag team 24 |
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385 << QVariant(false) // bottom border 25 |
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386 << QVariant(100) // damage modfier 26 |
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387 << QVariant(30) // turn time 27 |
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388 << QVariant(100) // init health 28 |
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389 << QVariant(15) // sudden death 29 |
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390 << QVariant(5) // case prob 30 |
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391 << QVariant(3) // mines time 31 |
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392 << QVariant(10) // mines number 32 |
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393 << QVariant(10) // mine dud pct 33 |
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394 << QVariant(10) // explosives 34 |
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395 << QVariant(35) // health case pct 35 |
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396 << QVariant(25) // health case amt 36 |
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397 << QVariant(47) // water rise amt 37 |
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398 << QVariant(5) // health dec amt 38 |
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399 << QVariant(100) // rope modfier 39 |
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400 << QVariant(100) // get away time 40 |
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401 ; |
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402 |
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403 QList<QVariant> forts; |
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404 forts |
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405 << predefSchemesNames[7] // name 0 |
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406 << QVariant(true) // fortsmode 1 |
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407 << QVariant(true) // team divide 2 |
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408 << QVariant(false) // solid land 3 |
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409 << QVariant(false) // border 4 |
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410 << QVariant(true) // low gravity 5 |
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411 << QVariant(false) // laser sight 6 |
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412 << QVariant(false) // invulnerable 7 |
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413 << QVariant(false) // reset health 8 |
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414 << QVariant(false) // vampiric 9 |
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415 << QVariant(false) // karma 10 |
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416 << QVariant(false) // artillery 11 |
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417 << QVariant(true) // random order 12 |
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418 << QVariant(false) // king 13 |
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419 << QVariant(false) // place hog 14 |
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420 << QVariant(false) // shared ammo 15 |
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421 << QVariant(false) // disable girders 16 |
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422 << QVariant(false) // disable land objects 17 |
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423 << QVariant(false) // AI survival 18 |
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424 << QVariant(false) // inf. attack 19 |
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425 << QVariant(false) // reset weps 20 |
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426 << QVariant(false) // per hog ammo 21 |
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427 << QVariant(false) // no wind 22 |
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428 << QVariant(false) // more wind 23 |
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429 << QVariant(false) // tag team 24 |
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430 << QVariant(false) // bottom border 25 |
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431 << QVariant(100) // damage modfier 26 |
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432 << QVariant(45) // turn time 27 |
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433 << QVariant(100) // init health 28 |
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434 << QVariant(15) // sudden death 29 |
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435 << QVariant(5) // case prob 30 |
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436 << QVariant(3) // mines time 31 |
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437 << QVariant(0) // mines number 32 |
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438 << QVariant(0) // mine dud pct 33 |
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439 << QVariant(0) // explosives 34 |
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440 << QVariant(35) // health case pct 35 |
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441 << QVariant(25) // health case amt 36 |
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442 << QVariant(47) // water rise amt 37 |
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443 << QVariant(5) // health dec amt 38 |
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444 << QVariant(100) // rope modfier 39 |
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445 << QVariant(100) // get away time 40 |
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446 ; |
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447 |
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448 QList<QVariant> timeless; |
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449 timeless |
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450 << predefSchemesNames[8] // name 0 |
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451 << QVariant(false) // fortsmode 1 |
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452 << QVariant(false) // team divide 2 |
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453 << QVariant(false) // solid land 3 |
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454 << QVariant(false) // border 4 |
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455 << QVariant(false) // low gravity 5 |
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456 << QVariant(false) // laser sight 6 |
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457 << QVariant(false) // invulnerable 7 |
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458 << QVariant(false) // reset health 8 |
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459 << QVariant(false) // vampiric 9 |
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460 << QVariant(false) // karma 10 |
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461 << QVariant(false) // artillery 11 |
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462 << QVariant(true) // random order 12 |
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463 << QVariant(false) // king 13 |
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464 << QVariant(false) // place hog 14 |
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465 << QVariant(false) // shared ammo 15 |
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466 << QVariant(false) // disable girders 16 |
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467 << QVariant(false) // disable land objects 17 |
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468 << QVariant(false) // AI survival 18 |
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469 << QVariant(false) // inf. attack 19 |
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470 << QVariant(false) // reset weps 20 |
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471 << QVariant(true) // per hog ammo 21 |
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472 << QVariant(false) // no wind 22 |
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473 << QVariant(false) // more wind 23 |
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474 << QVariant(false) // tag team 24 |
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475 << QVariant(false) // bottom border 25 |
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476 << QVariant(100) // damage modfier 26 |
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477 << QVariant(9999) // turn time 27 |
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478 << QVariant(100) // init health 28 |
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479 << QVariant(15) // sudden death 29 |
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480 << QVariant(5) // case prob 30 |
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481 << QVariant(3) // mines time 31 |
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482 << QVariant(5) // mines number 32 |
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483 << QVariant(10) // mine dud pct 33 |
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484 << QVariant(2) // explosives 34 |
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485 << QVariant(35) // health case pct 35 |
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486 << QVariant(30) // health case amt 36 |
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487 << QVariant(0) // water rise amt 37 |
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488 << QVariant(0) // health dec amt 38 |
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489 << QVariant(100) // rope modfier 39 |
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490 << QVariant(100) // get away time 40 |
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491 ; |
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492 |
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493 QList<QVariant> thinkingportals; |
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494 thinkingportals |
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495 << predefSchemesNames[9] // name 0 |
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496 << QVariant(false) // fortsmode 1 |
|
497 << QVariant(false) // team divide 2 |
|
498 << QVariant(false) // solid land 3 |
|
499 << QVariant(false) // border 4 |
|
500 << QVariant(false) // low gravity 5 |
|
501 << QVariant(false) // laser sight 6 |
|
502 << QVariant(false) // invulnerable 7 |
|
503 << QVariant(false) // reset health 8 |
|
504 << QVariant(false) // vampiric 9 |
|
505 << QVariant(false) // karma 10 |
|
506 << QVariant(true) // artillery 11 |
|
507 << QVariant(true) // random order 12 |
|
508 << QVariant(false) // king 13 |
|
509 << QVariant(false) // place hog 14 |
|
510 << QVariant(false) // shared ammo 15 |
|
511 << QVariant(false) // disable girders 16 |
|
512 << QVariant(false) // disable land objects 17 |
|
513 << QVariant(false) // AI survival 18 |
|
514 << QVariant(false) // inf. attack 19 |
|
515 << QVariant(false) // reset weps 20 |
|
516 << QVariant(false) // per hog ammo 21 |
|
517 << QVariant(false) // no wind 22 |
|
518 << QVariant(false) // more wind 23 |
|
519 << QVariant(false) // tag team 24 |
|
520 << QVariant(false) // bottom border 25 |
|
521 << QVariant(100) // damage modfier 26 |
|
522 << QVariant(45) // turn time 27 |
|
523 << QVariant(100) // init health 28 |
|
524 << QVariant(15) // sudden death 29 |
|
525 << QVariant(2) // case prob 30 |
|
526 << QVariant(3) // mines time 31 |
|
527 << QVariant(5) // mines number 32 |
|
528 << QVariant(0) // mine dud pct 33 |
|
529 << QVariant(5) // explosives 34 |
|
530 << QVariant(25) // health case pct 35 |
|
531 << QVariant(25) // health case amt 36 |
|
532 << QVariant(47) // water rise amt 37 |
|
533 << QVariant(5) // health dec amt 38 |
|
534 << QVariant(100) // rope modfier 39 |
|
535 << QVariant(100) // get away time 40 |
|
536 ; |
|
537 |
|
538 QList<QVariant> kingmode; |
|
539 kingmode |
|
540 << predefSchemesNames[10] // name 0 |
|
541 << QVariant(false) // fortsmode 1 |
|
542 << QVariant(false) // team divide 2 |
|
543 << QVariant(false) // solid land 3 |
|
544 << QVariant(false) // border 4 |
|
545 << QVariant(false) // low gravity 5 |
|
546 << QVariant(false) // laser sight 6 |
|
547 << QVariant(false) // invulnerable 7 |
|
548 << QVariant(false) // reset health 8 |
|
549 << QVariant(false) // vampiric 9 |
|
550 << QVariant(false) // karma 10 |
|
551 << QVariant(false) // artillery 11 |
|
552 << QVariant(true) // random order 12 |
|
553 << QVariant(true) // king 13 |
|
554 << QVariant(false) // place hog 14 |
|
555 << QVariant(false) // shared ammo 15 |
|
556 << QVariant(false) // disable girders 16 |
|
557 << QVariant(false) // disable land objects 17 |
|
558 << QVariant(false) // AI survival 18 |
|
559 << QVariant(false) // inf. attack 19 |
|
560 << QVariant(false) // reset weps 20 |
|
561 << QVariant(false) // per hog ammo 21 |
|
562 << QVariant(false) // no wind 22 |
|
563 << QVariant(false) // more wind 23 |
|
564 << QVariant(false) // tag team 24 |
|
565 << QVariant(false) // bottom border 25 |
|
566 << QVariant(100) // damage modfier 26 |
|
567 << QVariant(45) // turn time 27 |
|
568 << QVariant(100) // init health 28 |
|
569 << QVariant(15) // sudden death 29 |
|
570 << QVariant(5) // case prob 30 |
|
571 << QVariant(3) // mines time 31 |
|
572 << QVariant(4) // mines number 32 |
|
573 << QVariant(0) // mine dud pct 33 |
|
574 << QVariant(2) // explosives 34 |
|
575 << QVariant(35) // health case pct 35 |
|
576 << QVariant(25) // health case amt 36 |
|
577 << QVariant(47) // water rise amt 37 |
|
578 << QVariant(5) // health dec amt 38 |
|
579 << QVariant(100) // rope modfier 39 |
|
580 << QVariant(100) // get away time 40 |
|
581 ; |
|
582 |
|
583 |
|
584 schemes.append(defaultScheme); |
|
585 schemes.append(proMode); |
|
586 schemes.append(shoppa); |
|
587 schemes.append(cleanslate); |
|
588 schemes.append(minefield); |
|
589 schemes.append(barrelmayhem); |
|
590 schemes.append(tunnelhogs); |
|
591 schemes.append(forts); |
|
592 schemes.append(timeless); |
|
593 schemes.append(thinkingportals); |
|
594 schemes.append(kingmode); |
|
595 |
|
596 |
|
597 int size = fileConfig.beginReadArray("schemes"); |
|
598 for (int i = 0; i < size; ++i) { |
|
599 fileConfig.setArrayIndex(i); |
|
600 |
|
601 if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString())) |
|
602 { |
|
603 QList<QVariant> scheme; |
|
604 |
|
605 for (int k = 0; k < spNames.size(); ++k) |
|
606 scheme << fileConfig.value(spNames[k], defaultScheme[k]); |
|
607 |
|
608 schemes.append(scheme); |
|
609 } |
|
610 } |
|
611 fileConfig.endArray(); |
|
612 } |
|
613 |
|
614 QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
|
615 { |
|
616 Q_UNUSED(section); |
|
617 Q_UNUSED(orientation); |
|
618 Q_UNUSED(role); |
|
619 |
|
620 return QVariant(); |
|
621 } |
|
622 |
|
623 int AmmoSchemeModel::rowCount(const QModelIndex &parent) const |
|
624 { |
|
625 if (parent.isValid()) |
|
626 return 0; |
|
627 else |
|
628 return schemes.size(); |
|
629 } |
|
630 |
|
631 int AmmoSchemeModel::columnCount(const QModelIndex & parent) const |
|
632 { |
|
633 if (parent.isValid()) |
|
634 return 0; |
|
635 else |
|
636 return defaultScheme.size(); |
|
637 } |
|
638 |
|
639 Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const |
|
640 { |
|
641 Q_UNUSED(index); |
|
642 |
|
643 return |
|
644 Qt::ItemIsEnabled |
|
645 | Qt::ItemIsSelectable |
|
646 | Qt::ItemIsEditable; |
|
647 } |
|
648 |
|
649 bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role) |
|
650 { |
|
651 if (!index.isValid() || index.row() < numberOfDefaultSchemes |
|
652 || index.row() >= schemes.size() |
|
653 || index.column() >= defaultScheme.size() |
|
654 || role != Qt::EditRole) |
|
655 return false; |
|
656 |
|
657 schemes[index.row()][index.column()] = value; |
|
658 |
|
659 emit dataChanged(index, index); |
|
660 return true; |
|
661 } |
|
662 |
|
663 bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent) |
|
664 { |
|
665 Q_UNUSED(count); |
|
666 |
|
667 beginInsertRows(parent, schemes.size(), schemes.size()); |
|
668 |
|
669 if (row == -1) |
|
670 { |
|
671 QList<QVariant> newScheme = defaultScheme; |
|
672 newScheme[0] = QVariant(tr("new")); |
|
673 schemes.insert(schemes.size(), newScheme); |
|
674 } |
|
675 else |
|
676 { |
|
677 QList<QVariant> newScheme = schemes[row]; |
|
678 newScheme[0] = QVariant(tr("copy of") + " " + newScheme[0].toString()); |
|
679 schemes.insert(schemes.size(), newScheme); |
|
680 } |
|
681 |
|
682 endInsertRows(); |
|
683 |
|
684 return true; |
|
685 } |
|
686 |
|
687 bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent) |
|
688 { |
|
689 if(count != 1 |
|
690 || row < numberOfDefaultSchemes |
|
691 || row >= schemes.size()) |
|
692 return false; |
|
693 |
|
694 beginRemoveRows(parent, row, row); |
|
695 |
|
696 schemes.removeAt(row); |
|
697 |
|
698 endRemoveRows(); |
|
699 |
|
700 return true; |
|
701 } |
|
702 |
|
703 QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const |
|
704 { |
|
705 if (!index.isValid() || index.row() < 0 |
|
706 || index.row() >= schemes.size() |
|
707 || index.column() >= defaultScheme.size() |
|
708 || (role != Qt::EditRole && role != Qt::DisplayRole) |
|
709 ) |
|
710 return QVariant(); |
|
711 |
|
712 return schemes[index.row()][index.column()]; |
|
713 } |
|
714 |
|
715 void AmmoSchemeModel::Save() |
|
716 { |
|
717 fileConfig.beginWriteArray("schemes", schemes.size() - numberOfDefaultSchemes); |
|
718 |
|
719 for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i) { |
|
720 fileConfig.setArrayIndex(i); |
|
721 |
|
722 QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes]; |
|
723 |
|
724 for (int k = 0; k < scheme.size(); ++k) |
|
725 fileConfig.setValue(spNames[k], scheme[k]); |
|
726 } |
|
727 fileConfig.endArray(); |
|
728 } |
|
729 |
|
730 |
|
731 NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) : |
|
732 QAbstractTableModel(parent) |
|
733 { |
|
734 netScheme = defaultScheme; |
|
735 } |
|
736 |
|
737 QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
|
738 { |
|
739 Q_UNUSED(section); |
|
740 Q_UNUSED(orientation); |
|
741 Q_UNUSED(role); |
|
742 |
|
743 return QVariant(); |
|
744 } |
|
745 |
|
746 int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const |
|
747 { |
|
748 if (parent.isValid()) |
|
749 return 0; |
|
750 else |
|
751 return 1; |
|
752 } |
|
753 |
|
754 int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const |
|
755 { |
|
756 if (parent.isValid()) |
|
757 return 0; |
|
758 else |
|
759 return defaultScheme.size(); |
|
760 } |
|
761 |
|
762 QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const |
|
763 { |
|
764 if (!index.isValid() || index.row() < 0 |
|
765 || index.row() > 1 |
|
766 || index.column() >= defaultScheme.size() |
|
767 || (role != Qt::EditRole && role != Qt::DisplayRole) |
|
768 ) |
|
769 return QVariant(); |
|
770 |
|
771 return netScheme[index.column()]; |
|
772 } |
|
773 |
|
774 void NetAmmoSchemeModel::setNetSchemeConfig(QStringList & cfg) |
|
775 { |
|
776 if(cfg.size() != netScheme.size()) |
|
777 { |
|
778 qWarning("Incorrect scheme cfg size"); |
|
779 return; |
|
780 } |
|
781 |
|
782 for(int i = 0; i < cfg.size(); ++i) |
|
783 netScheme[i] = QVariant(cfg[i]); |
|
784 |
|
785 reset(); |
|
786 } |