equal
deleted
inserted
replaced
40 playHeight:= LAND_HEIGHT; |
40 playHeight:= LAND_HEIGHT; |
41 topY:= 0; |
41 topY:= 0; |
42 |
42 |
43 lx:= LongInt(LAND_WIDTH) - 1; |
43 lx:= LongInt(LAND_WIDTH) - 1; |
44 |
44 |
|
45 // use maximum available map width if there is no special world edge |
45 if WorldEdge = weNone then |
46 if WorldEdge = weNone then |
46 begin |
47 begin |
47 playWidth:= LAND_WIDTH; |
48 playWidth:= LAND_WIDTH; |
48 leftX := 0; |
49 leftX := 0; |
49 rightX:= lx; |
50 rightX:= lx; |
|
51 EXIT; |
|
52 end; |
|
53 |
|
54 // keep fort distance consistent if we're in wrap mode on fort map |
|
55 if (cMapGen = mgForts) and (WorldEdge = weWrap) then |
|
56 begin |
|
57 // edges were adjusted already in MakeFortsMap() in uLand |
50 EXIT; |
58 EXIT; |
51 end; |
59 end; |
52 |
60 |
53 ly:= LongInt(LAND_HEIGHT) - 1; |
61 ly:= LongInt(LAND_HEIGHT) - 1; |
54 |
62 |