gameServer2/src/server/client.rs
changeset 13119 1e39b8749072
parent 12853 a9d105dc5c95
child 13419 81e0ed105f5d
equal deleted inserted replaced
13118:1ddb8aac5e30 13119:1e39b8749072
     1 use mio::net::TcpStream;
     1 pub type ClientId = usize;
     2 use mio::*;
       
     3 use std::io::Write;
       
     4 use std::io;
       
     5 use netbuf;
       
     6 
       
     7 use utils;
       
     8 use protocol::ProtocolDecoder;
       
     9 use protocol::messages::*;
       
    10 use super::actions::Action::*;
       
    11 use super::actions::Action;
       
    12 
     2 
    13 pub struct HWClient {
     3 pub struct HWClient {
    14     sock: TcpStream,
     4     pub id: ClientId,
    15     decoder: ProtocolDecoder,
       
    16     buf_out: netbuf::Buf,
       
    17 
       
    18     pub id: usize,
       
    19     pub room_id: Option<usize>,
     5     pub room_id: Option<usize>,
    20     pub nick: String,
     6     pub nick: String,
    21     pub protocol_number: u32,
     7     pub protocol_number: u32,
    22     pub is_master: bool,
     8     pub is_master: bool,
    23     pub is_ready: bool,
     9     pub is_ready: bool,
    24     pub is_joined_mid_game: bool,
    10     pub is_joined_mid_game: bool,
    25 }
    11 }
    26 
    12 
    27 impl HWClient {
    13 impl HWClient {
    28     pub fn new(sock: TcpStream) -> HWClient {
    14     pub fn new(id: ClientId) -> HWClient {
    29         HWClient {
    15         HWClient {
    30             sock: sock,
    16             id,
    31             decoder: ProtocolDecoder::new(),
       
    32             buf_out: netbuf::Buf::new(),
       
    33             room_id: None,
    17             room_id: None,
    34             id: 0,
       
    35 
       
    36             nick: String::new(),
    18             nick: String::new(),
    37             protocol_number: 0,
    19             protocol_number: 0,
    38             is_master: false,
    20             is_master: false,
    39             is_ready: false,
    21             is_ready: false,
    40             is_joined_mid_game: false,
    22             is_joined_mid_game: false,
    41         }
    23         }
    42     }
    24     }
    43 
       
    44     pub fn register(&mut self, poll: &Poll, token: Token) {
       
    45         poll.register(&self.sock, token, Ready::readable() | Ready::writable(),
       
    46                       PollOpt::edge())
       
    47             .ok().expect("could not register socket with event loop");
       
    48 
       
    49         self.send_msg(HWServerMessage::Connected(utils::PROTOCOL_VERSION));
       
    50     }
       
    51 
       
    52     pub fn deregister(&mut self, poll: &Poll) {
       
    53         poll.deregister(&self.sock)
       
    54             .ok().expect("could not deregister socket");
       
    55     }
       
    56 
       
    57     pub fn send_raw_msg(&mut self, msg: &[u8]) {
       
    58         self.buf_out.write(msg).unwrap();
       
    59         self.flush();
       
    60     }
       
    61 
       
    62     pub fn send_string(&mut self, msg: &String) {
       
    63         self.send_raw_msg(&msg.as_bytes());
       
    64     }
       
    65 
       
    66     pub fn send_msg(&mut self, msg: HWServerMessage) {
       
    67         self.send_string(&msg.to_raw_protocol());
       
    68     }
       
    69 
       
    70     fn flush(&mut self) {
       
    71         self.buf_out.write_to(&mut self.sock).unwrap();
       
    72         self.sock.flush();
       
    73     }
       
    74 
       
    75     pub fn readable(&mut self, _poll: &Poll) -> Vec<Action> {
       
    76         let v = self.decoder.read_from(&mut self.sock).unwrap();
       
    77         debug!("Read {} bytes", v);
       
    78         let mut response = Vec::new();
       
    79         {
       
    80             for msg in self.decoder.extract_messages() {
       
    81                 response.push(ReactProtocolMessage(msg));
       
    82             }
       
    83         }
       
    84         self.decoder.sweep();
       
    85         response
       
    86     }
       
    87 
       
    88     pub fn writable(&mut self, _poll: &Poll) -> io::Result<()> {
       
    89         self.buf_out.write_to(&mut self.sock)?;
       
    90 
       
    91         Ok(())
       
    92     }
       
    93 
       
    94     pub fn error(&mut self, _poll: &Poll) -> Vec<Action> {
       
    95         return vec![ByeClient("Connection reset".to_string())]
       
    96     }
       
    97 }
    25 }