equal
deleted
inserted
replaced
|
1 precision mediump float; |
|
2 |
1 uniform sampler2D tex0; |
3 uniform sampler2D tex0; |
2 uniform vec4 tint; |
4 uniform vec4 tint; |
3 uniform bool enableTexture; |
5 uniform bool enableTexture; |
4 |
6 |
5 varying vec2 tex; |
7 varying vec2 tex; |