ChangeLog.txt
changeset 12727 23fb2179945f
parent 12710 1ab53b945140
child 12728 745d5c9a3abc
equal deleted inserted replaced
12726:54300512e742 12727:23fb2179945f
   261  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
   261  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
   262  * Fixed Target Practice missions getting stuck when a target dropped into water
   262  * Fixed Target Practice missions getting stuck when a target dropped into water
   263  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
   263  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
   264  * Climb Home: Fix game getting stuck when a player reached home in multiplayer
   264  * Climb Home: Fix game getting stuck when a player reached home in multiplayer
   265  * Climb Home: Fix Lua error messages and broken stats screen
   265  * Climb Home: Fix Lua error messages and broken stats screen
       
   266  * Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
   266 
   267 
   267 Frontend:
   268 Frontend:
   268  + Campaign screen shows which campaigns and missions you've completed so far
   269  + Campaign screen shows which campaigns and missions you've completed so far
   269  + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
   270  + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
   270  + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
   271  + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.