758 DrawSprite(sprCensored, ox - 32, oy - 20, 0); |
758 DrawSprite(sprCensored, ox - 32, oy - 20, 0); |
759 end; |
759 end; |
760 defaultPos:= false |
760 defaultPos:= false |
761 end; |
761 end; |
762 gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
762 gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
763 gtLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle); |
763 gtLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle); |
764 gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle); |
764 gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle); |
765 end; |
765 end; |
766 |
766 |
767 case CurAmmoGear^.Kind of |
767 case CurAmmoGear^.Kind of |
768 gtShotgunShot, |
768 gtShotgunShot, |
917 DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80); |
917 DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80); |
918 end; |
918 end; |
919 end; |
919 end; |
920 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
920 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
921 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
921 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
922 amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle); |
922 amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle); |
923 amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle); |
923 amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle); |
924 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here |
924 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here |
925 end; |
925 end; |
926 |
926 |
927 case amt of |
927 case amt of |