hedgewars/uGearsRender.pas
changeset 14998 39dd40aca1b1
parent 14995 e796e9a88394
child 15024 af2f6f4074de
equal deleted inserted replaced
14997:216376ea0df1 14998:39dd40aca1b1
   758                             DrawSprite(sprCensored, ox - 32, oy - 20, 0);
   758                             DrawSprite(sprCensored, ox - 32, oy - 20, 0);
   759                         end;
   759                         end;
   760                     defaultPos:= false
   760                     defaultPos:= false
   761                     end;
   761                     end;
   762                 gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   762                 gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   763                 gtLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
   763                 gtLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
   764                 gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
   764                 gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
   765             end;
   765             end;
   766 
   766 
   767             case CurAmmoGear^.Kind of
   767             case CurAmmoGear^.Kind of
   768                 gtShotgunShot,
   768                 gtShotgunShot,
   917                             DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
   917                             DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
   918                         end;
   918                         end;
   919                     end;
   919                     end;
   920                 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   920                 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   921                 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   921                 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
   922                 amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
   922                 amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
   923                 amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
   923                 amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
   924                 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
   924                 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
   925             end;
   925             end;
   926 
   926 
   927             case amt of
   927             case amt of