equal
deleted
inserted
replaced
209 cHHZ = 1000; |
209 cHHZ = 1000; |
210 cCurrHHZ = Succ(cHHZ); |
210 cCurrHHZ = Succ(cHHZ); |
211 |
211 |
212 // some gear constants |
212 // some gear constants |
213 cBarrelHealth = 60; // initial barrel health |
213 cBarrelHealth = 60; // initial barrel health |
|
214 cSentryHealth = 60; // initial sentry health |
214 cShotgunRadius = 22; // radius of land a shotgun shot destroys |
215 cShotgunRadius = 22; // radius of land a shotgun shot destroys |
215 cBlowTorchC = 6; // blow torch gear radius component (added to cHHRadius to get the full radius) |
216 cBlowTorchC = 6; // blow torch gear radius component (added to cHHRadius to get the full radius) |
216 cakeDmg = 75; // default cake damage |
217 cakeDmg = 75; // default cake damage |
217 |
218 |
218 // key stuff |
219 // key stuff |