equal
deleted
inserted
replaced
123 void GameStateChanged(GameState gameState); |
123 void GameStateChanged(GameState gameState); |
124 void ForcedDisconnect(const QString & reason); |
124 void ForcedDisconnect(const QString & reason); |
125 void ShowFatalErrorMessage(const QString &); |
125 void ShowFatalErrorMessage(const QString &); |
126 void GetRecord(RecordType type, const QByteArray & record); |
126 void GetRecord(RecordType type, const QByteArray & record); |
127 void CreateNetGame(); |
127 void CreateNetGame(); |
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128 void PlayOfficialServerDemo(); |
128 void UpdateWeapons(); |
129 void UpdateWeapons(); |
129 void DeleteWeapons(QString weaponsName); |
130 void DeleteWeapons(QString weaponsName); |
130 void AddWeapons(QString weaponsName, QString ammo); |
131 void AddWeapons(QString weaponsName, QString ammo); |
131 void EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo); |
132 void EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo); |
132 void onFrontendFullscreen(bool value); |
133 void onFrontendFullscreen(bool value); |