equal
deleted
inserted
replaced
72 |
72 |
73 private slots: |
73 private slots: |
74 void GoToSaves(); |
74 void GoToSaves(); |
75 void GoToDemos(); |
75 void GoToDemos(); |
76 void GoToNet(); |
76 void GoToNet(); |
77 void GoToSelectWeapon(); |
77 void GoToEditWeapons(); |
78 void GoToSelectWeaponSet(int index); |
78 void GoToNewWeapons(); |
79 void GoToSelectNewWeapon(); |
79 void GoToWeapons(int index); |
80 void GoToScheme(int index); |
80 void GoToScheme(int index); |
81 void GoToEditScheme(); |
81 void GoToEditScheme(); |
82 void GoToNewScheme(); |
82 void GoToNewScheme(); |
83 void GoToPage(int id); |
83 void GoToPage(int id); |
84 void GoBack(); |
84 void GoBack(); |
121 void ForcedDisconnect(const QString & reason); |
121 void ForcedDisconnect(const QString & reason); |
122 void ShowFatalErrorMessage(const QString &); |
122 void ShowFatalErrorMessage(const QString &); |
123 void GetRecord(RecordType type, const QByteArray & record); |
123 void GetRecord(RecordType type, const QByteArray & record); |
124 void CreateNetGame(); |
124 void CreateNetGame(); |
125 void UpdateWeapons(); |
125 void UpdateWeapons(); |
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126 void DeleteWeapons(QString weaponsName); |
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127 void AddWeapons(QString weaponsName, QString ammo); |
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128 void EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo); |
126 void onFrontendFullscreen(bool value); |
129 void onFrontendFullscreen(bool value); |
127 void onFrontendEffects(bool value); |
130 void onFrontendEffects(bool value); |
128 void Music(bool checked); |
131 void Music(bool checked); |
129 void UpdateCampaignPage(int index); |
132 void UpdateCampaignPage(int index); |
130 void UpdateCampaignPageTeam(int index); |
133 void UpdateCampaignPageTeam(int index); |