237 cCamLimitX = 1920; // X (left/right) camera limit, no border. Note: Influences sndFlyAway |
237 cCamLimitX = 1920; // X (left/right) camera limit, no border. Note: Influences sndFlyAway |
238 // Note: Also make sure it's far enough from airplane spawn |
238 // Note: Also make sure it's far enough from airplane spawn |
239 cCamLimitY = 2048; // Top Y camera limit, no border |
239 cCamLimitY = 2048; // Top Y camera limit, no border |
240 cCamLimitBorderX = 1920; // X (left/right) camera limit, with border |
240 cCamLimitBorderX = 1920; // X (left/right) camera limit, with border |
241 cCamLimitBorderY = 2048; // Top Y camera limit, with border |
241 cCamLimitBorderY = 2048; // Top Y camera limit, with border |
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242 |
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243 cFontPxToPtRatio = 1.3281472327365; |
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244 cBaseChatFontHeight = 12; |
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245 cChatScaleRelDelta = 0.1; |
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246 cMinChatScaleValue = 0.8; |
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247 cMaxChatScaleValue = 10.0; |
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248 |
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249 cDefaultUIScaleLevel = 1.0; |
242 |
250 |
243 // game flags |
251 // game flags |
244 gfAny = $FFFFFFFF; // mask for all possible gameflags |
252 gfAny = $FFFFFFFF; // mask for all possible gameflags |
245 gfOneClanMode = $00000001; // Game does not end if there's only one clan in play. For missions |
253 gfOneClanMode = $00000001; // Game does not end if there's only one clan in play. For missions |
246 gfMultiWeapon = $00000002; // Enter multishoot mode after attack with infinite shots. For target practice |
254 gfMultiWeapon = $00000002; // Enter multishoot mode after attack with infinite shots. For target practice |