32 name = loc("Hog Solo"), |
32 name = loc("Hog Solo"), |
33 x = 1100, |
33 x = 1100, |
34 y = 560 |
34 y = 560 |
35 } |
35 } |
36 local enemiesOdd = { |
36 local enemiesOdd = { |
37 {name = "Hog 1", x = 2000 , y = 175}, |
37 {name = loc("Hog 1"), x = 2000 , y = 175}, |
38 {name = "Hog III", x = 1950 , y = 1110}, |
38 {name = loc("Hog III"), x = 1950 , y = 1110}, |
39 {name = "Hog 100", x = 1270 , y = 1480}, |
39 {name = loc("Hog 100"), x = 1270 , y = 1480}, |
40 {name = "Hog Saturn", x = 240 , y = 790}, |
40 {name = loc("Hog Saturn"), x = 240 , y = 790}, |
41 {name = "Hog nueve", x = 620 , y = 1950}, |
41 {name = loc("Hog nueve"), x = 620 , y = 1950}, |
42 {name = "Hog onze", x = 720 , y = 1950}, |
42 {name = loc("Hog onze"), x = 720 , y = 1950}, |
43 {name = "Hog dertien", x = 1620 , y = 1950}, |
43 {name = loc("Hog dertien"), x = 1620 , y = 1950}, |
44 {name = "Hog 3x5", x = 1720 , y = 1950}, |
44 {name = loc("Hog 3x5"), x = 1720 , y = 1950}, |
45 } |
45 } |
46 local enemiesEven = { |
46 local enemiesEven = { |
47 {name = "Hog two", x = 660, y = 140}, |
47 {name = loc("Hog two"), x = 660, y = 140}, |
48 {name = "Hog D", x = 1120, y = 1250}, |
48 {name = loc("Hog D"), x = 1120, y = 1250}, |
49 {name = "Hog exi", x = 1290, y = 1250}, |
49 {name = loc("Hog exi"), x = 1290, y = 1250}, |
50 {name = "Hog octo", x = 820, y = 1950}, |
50 {name = loc("Hog octo"), x = 820, y = 1950}, |
51 {name = "Hog decar", x = 920, y = 1950}, |
51 {name = loc("Hog decar"), x = 920, y = 1950}, |
52 {name = "Hog Hephaestus", x = 1820, y = 1950}, |
52 {name = loc("Hog Hephaestus"), x = 1820, y = 1950}, |
53 {name = "Hog 7+7", x = 1920, y = 1950}, |
53 {name = loc("Hog 7+7"), x = 1920, y = 1950}, |
54 {name = "Hog EOF", x = 1200, y = 560}, |
54 {name = loc("Hog EOF"), x = 1200, y = 560}, |
55 } |
55 } |
56 -- teams |
56 -- teams |
57 local teamA = { |
57 local teamA = { |
58 name = loc("Hog Solo"), |
58 name = loc("Hog Solo"), |
59 color = tonumber("38D61C",16) -- green |
59 color = tonumber("38D61C",16) -- green |
199 return allDead |
199 return allDead |
200 end |
200 end |
201 |
201 |
202 -------------- ACTIONS ------------------ |
202 -------------- ACTIONS ------------------ |
203 |
203 |
204 -- game ends anyway but I want to sent custom stats probably... |
|
205 function heroDeath(gear) |
204 function heroDeath(gear) |
206 SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 |
205 SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 |
207 SendStat('siCustomAchievement', loc("You have to eliminate all the enemies")) --11 |
206 SendStat('siCustomAchievement', loc("You have to eliminate all the enemies")) --11 |
208 SendStat('siCustomAchievement', loc("Read the Challenge Objectives from within the mission for more details")) --11 |
207 SendStat('siCustomAchievement', loc("Read the Challenge Objectives from within the mission for more details")) --11 |
209 SendStat('siPlayerKills','1',teamB.name) |
208 SendStat('siPlayerKills','1',teamB.name) |