equal
deleted
inserted
replaced
585 ShowMission(loc("First Blood"), loc("The Torment"), |
585 ShowMission(loc("First Blood"), loc("The Torment"), |
586 loc("Your next task is to collect some crates by using the rope!") .. "|" .. |
586 loc("Your next task is to collect some crates by using the rope!") .. "|" .. |
587 loc("Press [Left] and [Right] to change the difficulty.") .. "| |" .. |
587 loc("Press [Left] and [Right] to change the difficulty.") .. "| |" .. |
588 dstr .. "| |" .. |
588 dstr .. "| |" .. |
589 loc("Press [Attack] to begin."), |
589 loc("Press [Attack] to begin."), |
590 0, 300000) |
590 0, 9999000) |
591 end |
591 end |
592 |
592 |
593 function SetChoice() |
593 function SetChoice() |
594 AnimSetInputMask(0) |
594 AnimSetInputMask(0) |
595 difficultyChoice = true |
595 difficultyChoice = true |
685 if ShowAnimation() == false then |
685 if ShowAnimation() == false then |
686 return |
686 return |
687 end |
687 end |
688 ExecuteAfterAnimations() |
688 ExecuteAfterAnimations() |
689 CheckEvents() |
689 CheckEvents() |
|
690 end |
|
691 |
|
692 local choiceDialogTimer = 0 |
|
693 function onGameTick20() |
|
694 -- Make sure the choice dialog never disappears while it is active |
|
695 if difficultyChoice then |
|
696 choiceDialogTimer = choiceDialogTimer + 20 |
|
697 if choiceDialogTimer > 9990000 then |
|
698 ChoiceDialog() |
|
699 choiceDialogTimer = 0 |
|
700 end |
|
701 end |
690 end |
702 end |
691 |
703 |
692 function onGearDelete(gear) |
704 function onGearDelete(gear) |
693 if gear == ropeCrate1 then |
705 if gear == ropeCrate1 then |
694 rope1Taken = true |
706 rope1Taken = true |