hedgewars/GSHandlers.inc
changeset 7658 70a874a26414
parent 7649 df90970ae81a
child 7659 a5cf49dc993e
equal deleted inserted replaced
7657:347e18494fb9 7658:70a874a26414
  3838         if iscake then
  3838         if iscake then
  3839             iterator^.PortalCounter:= 33
  3839             iterator^.PortalCounter:= 33
  3840         else
  3840         else
  3841             begin
  3841             begin
  3842             inc(iterator^.PortalCounter);
  3842             inc(iterator^.PortalCounter);
       
  3843             iterator^.Active:= true;
  3843             iterator^.State:= iterator^.State and (not gstHHHJump)
  3844             iterator^.State:= iterator^.State and (not gstHHHJump)
  3844             end;
  3845             end;
  3845 
  3846 
  3846         // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
  3847         // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
  3847         // SYNCED ANGLE UPDATE
  3848         // SYNCED ANGLE UPDATE