equal
deleted
inserted
replaced
87 hasGirders:= true; |
87 hasGirders:= true; |
88 |
88 |
89 leftX:= (LAND_WIDTH - playWidth) div 2; |
89 leftX:= (LAND_WIDTH - playWidth) div 2; |
90 rightX:= Pred(leftX + playWidth); |
90 rightX:= Pred(leftX + playWidth); |
91 topY:= LAND_HEIGHT - playHeight; |
91 topY:= LAND_HEIGHT - playHeight; |
92 |
92 cWaterLine:= LAND_HEIGHT; |
93 |
93 |
94 // let's assume those are powers of two |
94 // let's assume those are powers of two |
95 LAND_WIDTH_MASK:= not(LAND_WIDTH-1); |
95 LAND_WIDTH_MASK:= not(LAND_WIDTH-1); |
96 LAND_HEIGHT_MASK:= not(LAND_HEIGHT-1); |
96 LAND_HEIGHT_MASK:= not(LAND_HEIGHT-1); |
97 |
97 |