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1 use gfx::{ |
1 mod map; |
2 format, |
2 mod gl; |
3 ConstantBuffer, |
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4 DepthTarget, |
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5 RenderTarget, |
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6 TextureSampler, |
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7 VertexBuffer, |
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8 }; |
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9 |
3 |
10 struct Camera { |
4 pub use self::map::*; |
11 pos: [f32; 2] |
5 use self::gl::*; |
12 } |
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13 |
6 |
14 fn render() { |
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15 |
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16 } |
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17 |
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