equal
deleted
inserted
replaced
479 BezierizeEdge(pa, _0_25); |
479 BezierizeEdge(pa, _0_25); |
480 |
480 |
481 DrawEdge(pa, 0); |
481 DrawEdge(pa, 0); |
482 |
482 |
483 if maze_inverted then |
483 if maze_inverted then |
484 FillLand(1, 1+off_y) |
484 FillLand(1, 1+off_y, 0, 0) |
485 else |
485 else |
486 begin |
486 begin |
487 x := 0; |
487 x := 0; |
488 while Land[cellsize div 2 + cellsize + off_y, x] = lfBasic do |
488 while Land[cellsize div 2 + cellsize + off_y, x] = lfBasic do |
489 x := x + 1; |
489 x := x + 1; |
490 while Land[cellsize div 2 + cellsize + off_y, x] = 0 do |
490 while Land[cellsize div 2 + cellsize + off_y, x] = 0 do |
491 x := x + 1; |
491 x := x + 1; |
492 FillLand(x+1, cellsize div 2 + cellsize + off_y); |
492 FillLand(x+1, cellsize div 2 + cellsize + off_y, 0, 0); |
493 end; |
493 end; |
494 |
494 |
495 MaxHedgehogs:= 32; |
495 MaxHedgehogs:= 32; |
496 if (GameFlags and gfDisableGirders) <> 0 then |
496 if (GameFlags and gfDisableGirders) <> 0 then |
497 hasGirders:= false |
497 hasGirders:= false |