gameServer/ServerState.hs
branchserver_refactor
changeset 4622 8bdc879ee6b2
parent 4601 08ae94dd4c0d
child 4975 31da8979e5b1
equal deleted inserted replaced
4620:6122a43d3424 4622:8bdc879ee6b2
    25 
    25 
    26 clientRoomA :: StateT ServerState IO RoomIndex
    26 clientRoomA :: StateT ServerState IO RoomIndex
    27 clientRoomA = do
    27 clientRoomA = do
    28     (Just ci) <- gets clientIndex
    28     (Just ci) <- gets clientIndex
    29     rnc <- gets roomsClients
    29     rnc <- gets roomsClients
    30     liftIO $ clientRoomM rnc ci
    30     io $ clientRoomM rnc ci
    31 
    31 
    32 client's :: (ClientInfo -> a) -> StateT ServerState IO a
    32 client's :: (ClientInfo -> a) -> StateT ServerState IO a
    33 client's f = do
    33 client's f = do
    34     (Just ci) <- gets clientIndex
    34     (Just ci) <- gets clientIndex
    35     rnc <- gets roomsClients
    35     rnc <- gets roomsClients
    36     liftIO $ client'sM rnc f ci
    36     io $ client'sM rnc f ci
    37 
    37 
    38 allClientsS :: StateT ServerState IO [ClientInfo]
    38 allClientsS :: StateT ServerState IO [ClientInfo]
    39 allClientsS = gets roomsClients >>= liftIO . clientsM
    39 allClientsS = gets roomsClients >>= liftIO . clientsM
    40 
    40 
    41 roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
    41 roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
    42 roomClientsS ri = do
    42 roomClientsS ri = do
    43     rnc <- gets roomsClients
    43     rnc <- gets roomsClients
    44     liftIO $ roomClientsM rnc ri
    44     io $ roomClientsM rnc ri
    45 
    45 
    46 io :: IO a -> StateT ServerState IO a
    46 io :: IO a -> StateT ServerState IO a
    47 io = liftIO
    47 io = liftIO