89 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
86 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
90 end |
87 end |
91 |
88 |
92 AddAmmo(cannibals[5], amDEagle, 0) |
89 AddAmmo(cannibals[5], amDEagle, 0) |
93 |
90 |
94 AddEvent(CheckGirderTaken, {}, DoGirderTaken, {}, 0) |
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95 AddEvent(CheckOnFirstGirder, {}, DoOnFirstGirder, {}, 0) |
91 AddEvent(CheckOnFirstGirder, {}, DoOnFirstGirder, {}, 0) |
96 AddEvent(CheckTookSniper, {}, DoTookSniper, {}, 0) |
92 AddEvent(CheckTookSniper, {}, DoTookSniper, {}, 0) |
97 AddEvent(CheckFailedCourse, {}, DoFailedCourse, {}, 0) |
93 AddEvent(CheckFailedCourse, {}, DoFailedCourse, {}, 0) |
98 SetGearMessage(leaks, 0) |
94 SetGearMessage(leaks, 0) |
99 TurnsLeft = 12 |
95 TurnsLeft = 12 |
214 end |
210 end |
215 |
211 |
216 function AfterPastFlowerAnim() |
212 function AfterPastFlowerAnim() |
217 PlaceMinesDuo() |
213 PlaceMinesDuo() |
218 AddEvent(CheckDensePit, {}, DoDensePit, {}, 0) |
214 AddEvent(CheckDensePit, {}, DoDensePit, {}, 0) |
219 AddEvent(CheckTookGirder1, {}, DoTookGirder1, {}, 0) |
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220 AddEvent(CheckTookGirder2, {}, DoTookGirder2, {}, 0) |
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221 SetGearMessage(leaks, 0) |
215 SetGearMessage(leaks, 0) |
222 SetGearMessage(dense, 0) |
216 SetGearMessage(dense, 0) |
223 EndTurn(0) |
217 EndTurn(0) |
224 ShowMission(loc("The Journey Back"), loc("The Savior"), |
218 ShowMission(loc("The Journey Back"), loc("The Savior"), |
225 loc("Get Dense Cloud out of the pit!") .. "|" .. |
219 loc("Get Dense Cloud out of the pit!") .. "|" .. |
754 |
748 |
755 function DoTookFire() |
749 function DoTookFire() |
756 AddAmmo(leaks, amFirePunch, 100) |
750 AddAmmo(leaks, amFirePunch, 100) |
757 end |
751 end |
758 |
752 |
759 function CheckTookGirder1() |
|
760 return girder1Taken |
|
761 end |
|
762 |
|
763 function CheckTookGirder2() |
|
764 return girder2Taken |
|
765 end |
|
766 |
|
767 function DoTookGirder1() |
|
768 AddAmmo(dense, amGirder, 2) |
|
769 end |
|
770 |
|
771 function DoTookGirder2() |
|
772 AddAmmo(dense, amGirder, 3) |
|
773 end |
|
774 |
|
775 function CheckDensePit() |
753 function CheckDensePit() |
776 if GetHealth(dense) ~= nil then |
754 if GetHealth(dense) ~= nil then |
777 return GetY(dense) < 1250 and StoppedGear(dense) |
755 return GetY(dense) < 1250 and StoppedGear(dense) |
778 else |
756 else |
779 return false |
757 return false |
860 RestoreHedge(cyborg) |
838 RestoreHedge(cyborg) |
861 RestoreHedge(princess) |
839 RestoreHedge(princess) |
862 AnimWait(cyborg, 1) |
840 AnimWait(cyborg, 1) |
863 AddFunction({func = AddAnim, args = {midAnim}}) |
841 AddFunction({func = AddAnim, args = {midAnim}}) |
864 AddFunction({func = AddFunction, args = {{func = AfterMidAnimAlone, args = {}}}}) |
842 AddFunction({func = AddFunction, args = {{func = AfterMidAnimAlone, args = {}}}}) |
865 end |
|
866 |
|
867 function CheckGirderTaken() |
|
868 return girderTaken |
|
869 end |
|
870 |
|
871 function DoGirderTaken() |
|
872 AddAmmo(leaks, amGirder, 2) |
|
873 -- AddAmmo(leaks, amGirder, 3) |
|
874 end |
843 end |
875 |
844 |
876 function CheckOnFirstGirder() |
845 function CheckOnFirstGirder() |
877 return leaksDead == false and GetX(leaks) < 1160 and StoppedGear(leaks) |
846 return leaksDead == false and GetX(leaks) < 1160 and StoppedGear(leaks) |
878 end |
847 end |
1039 denseDead = true |
1008 denseDead = true |
1040 elseif gear == cyborg then |
1009 elseif gear == cyborg then |
1041 cyborgDead = true |
1010 cyborgDead = true |
1042 elseif gear == princess and not victory then |
1011 elseif gear == princess and not victory then |
1043 princessDead = true |
1012 princessDead = true |
1044 elseif gear == girderCrate then |
|
1045 girderTaken = true |
|
1046 elseif gear == girderCrate1 then |
|
1047 girder1Taken = true |
|
1048 elseif gear == girderCrate2 then |
|
1049 girder2Taken = true |
|
1050 elseif gear == sniperCrate then |
1013 elseif gear == sniperCrate then |
1051 sniperTaken = true |
1014 sniperTaken = true |
1052 else |
1015 else |
1053 for i = 1, 4 do |
1016 for i = 1, 4 do |
1054 if gear == cannibals[i] then |
1017 if gear == cannibals[i] then |