equal
deleted
inserted
replaced
306 |
306 |
307 if not PlacingHogs then // Reset various things I mucked with |
307 if not PlacingHogs then // Reset various things I mucked with |
308 begin |
308 begin |
309 for i:= 0 to ClansCount do |
309 for i:= 0 to ClansCount do |
310 if ClansArray[i] <> nil then |
310 if ClansArray[i] <> nil then |
|
311 begin |
311 ClansArray[i]^.TurnNumber:= 0; |
312 ClansArray[i]^.TurnNumber:= 0; |
|
313 ClansArray[i]^.DiedThisTurn:= false; |
|
314 end; |
312 ResetWeapons |
315 ResetWeapons |
313 end; |
316 end; |
314 |
317 |
315 end; |
318 end; |
316 |
319 |
469 with team^.Clan^ do |
472 with team^.Clan^ do |
470 begin |
473 begin |
471 ClanIndex:= Pred(ClansCount); |
474 ClanIndex:= Pred(ClansCount); |
472 Color:= TeamColor; |
475 Color:= TeamColor; |
473 TagTeamIndex:= 0; |
476 TagTeamIndex:= 0; |
474 Flawless:= true |
477 Flawless:= true; |
|
478 DiedThisTurn:= false; |
|
479 StatsHandled:= false; |
475 end |
480 end |
476 end |
481 end |
477 else |
482 else |
478 begin |
483 begin |
479 team^.Clan:= ClansArray[c]; |
484 team^.Clan:= ClansArray[c]; |