1 use integral_geometry::Point; |
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2 |
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3 pub struct Outline { |
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4 points: Vec<Point>, |
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5 } |
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6 |
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7 fn check_intersect( |
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8 segment1_start: &Point, |
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9 segment1_end: &Point, |
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10 segment2_start: &Point, |
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11 segment2_end: &Point, |
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12 ) -> bool { |
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13 let dm: i32 = (segment2_end.y - segment2_start.y) * (segment1_end.x - segment1_start.x) |
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14 - (segment2_end.x - segment2_start.x) * (segment1_end.y - segment1_start.y); |
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15 |
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16 if dm == 0 { |
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17 return false; |
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18 } |
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19 |
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20 let c1: i32 = (segment2_end.x - segment2_start.x) * (segment1_start.y - segment2_start.y) |
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21 - (segment2_end.y - segment2_start.y) * (segment1_start.x - segment2_start.x); |
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22 |
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23 if dm > 0 { |
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24 if (c1 < 0) || (c1 > dm) { |
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25 return false; |
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26 } |
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27 } else { |
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28 if (c1 > 0) || (c1 < dm) { |
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29 return false; |
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30 } |
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31 } |
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32 |
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33 let c2: i32 = (segment1_end.x - segment2_start.x) * (segment1_start.y - segment2_start.y) |
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34 - (segment1_end.y - segment2_start.y) * (segment1_start.x - segment2_start.x); |
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35 |
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36 if dm > 0 { |
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37 if (c2 < 0) || (c2 > dm) { |
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38 return false; |
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39 } |
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40 } else { |
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41 if (c2 > 0) || (c2 < dm) { |
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42 return false; |
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43 } |
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44 } |
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45 |
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46 true |
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47 } |
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48 |
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49 impl Outline { |
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50 fn check_intersects_self_at_index(&self, index: usize) -> bool { |
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51 if index <= 0 || index > self.points.len() { |
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52 return false; |
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53 } |
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54 |
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55 for i in 1..=self.points.len() - 3 { |
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56 if i <= index - 1 || i >= index + 2 { |
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57 if i != index - 1 && check_intersect( |
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58 &self.points[index], |
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59 &self.points[index - 1], |
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60 &self.points[i], |
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61 &self.points[i - 1], |
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62 ) { |
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63 return true; |
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64 } |
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65 if i != index + 2 && check_intersect( |
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66 &self.points[index], |
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67 &self.points[index + 1], |
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68 &self.points[i], |
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69 &self.points[i - 1], |
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70 ) { |
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71 return true; |
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72 } |
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73 } |
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74 } |
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75 |
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76 false |
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77 } |
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78 } |
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79 |
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80 #[cfg(test)] |
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81 #[test] |
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82 fn intersection() { |
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83 let p1 = Point { x: 0, y: 0 }; |
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84 let p2 = Point { x: 0, y: 10 }; |
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85 let p3 = Point { x: -5, y: 5 }; |
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86 let p4 = Point { x: 5, y: 5 }; |
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87 let p5 = Point { x: 5, y: 16 }; |
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88 |
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89 assert!(check_intersect(&p1, &p2, &p3, &p4)); |
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90 assert!(!check_intersect(&p1, &p2, &p3, &p5)); |
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91 } |
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