equal
deleted
inserted
replaced
125 |
125 |
126 SendHealthStatsOff() |
126 SendHealthStatsOff() |
127 AddAnim(dialog01) |
127 AddAnim(dialog01) |
128 end |
128 end |
129 |
129 |
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130 function onEndTurn() |
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131 if not hero.dead and CurrentHedgehog == hero.gear and challengeStarted then |
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132 heroLost() |
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133 end |
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134 end |
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135 |
130 function onNewTurn() |
136 function onNewTurn() |
131 if not hero.dead and CurrentHedgehog == ally.gear and challengeStarted then |
137 if not hero.dead and CurrentHedgehog == ally.gear and challengeStarted then |
132 heroLost() |
138 heroLost() |
133 elseif not hero.dead and CurrentHedgehog == hero.gear and challengeStarted then |
139 elseif not hero.dead and CurrentHedgehog == hero.gear and challengeStarted then |
134 SetWeapon(amJetpack) |
140 SetWeapon(amJetpack) |
183 end |
189 end |
184 if heroTurn and challengeStarted and not gameEnded and not hero.dead and ReadyTimeLeft == 0 then |
190 if heroTurn and challengeStarted and not gameEnded and not hero.dead and ReadyTimeLeft == 0 then |
185 local time = totalTime - TurnTimeLeft |
191 local time = totalTime - TurnTimeLeft |
186 local timePrinted = time / 1000 |
192 local timePrinted = time / 1000 |
187 SetTeamLabel(teamA.name, string.format(loc("%.1fs"), timePrinted)) |
193 SetTeamLabel(teamA.name, string.format(loc("%.1fs"), timePrinted)) |
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194 if TurnTimeLeft <= 0 then |
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195 local wp = waypoints[currentWaypoint-1] |
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196 if wp ~= nil then |
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197 DeleteVisualGear(wp.gear) |
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198 DeleteVisualGear(wp.gear2) |
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199 end |
|
200 end |
188 end |
201 end |
189 end |
202 end |
190 |
203 |
191 function onGearDelete(gear) |
204 function onGearDelete(gear) |
192 if gear == hero.gear then |
205 if gear == hero.gear then |
249 EndTurn(true) |
262 EndTurn(true) |
250 challengeStarted = true |
263 challengeStarted = true |
251 end |
264 end |
252 |
265 |
253 function placeNextWaypoint() |
266 function placeNextWaypoint() |
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267 if gameEnded then |
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268 return |
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269 end |
254 if currentWaypoint > 1 then |
270 if currentWaypoint > 1 then |
255 local wp = waypoints[currentWaypoint-1] |
271 local wp = waypoints[currentWaypoint-1] |
256 DeleteVisualGear(wp.gear) |
272 DeleteVisualGear(wp.gear) |
257 DeleteVisualGear(wp.gear2) |
273 DeleteVisualGear(wp.gear2) |
258 end |
274 end |
306 end |
322 end |
307 return false |
323 return false |
308 end |
324 end |
309 |
325 |
310 function checkIfHeroInWaypoint() |
326 function checkIfHeroInWaypoint() |
311 if not hero.dead then |
327 if (not hero.dead) and (TurnTimeLeft > 0) then |
312 local wp = waypoints[currentWaypoint-1] |
328 local wp = waypoints[currentWaypoint-1] |
313 if gearIsInCircle(hero.gear, wp.x, wp.y, radius+4, false) then |
329 if gearIsInCircle(hero.gear, wp.x, wp.y, radius+4, false) then |
314 SetWind(GetRandom(201)-100) |
330 SetWind(GetRandom(201)-100) |
315 return true |
331 return true |
316 end |
332 end |
323 SendStat(siCustomAchievement, loc("To win the game you have to pass into the rings in time.")) |
339 SendStat(siCustomAchievement, loc("To win the game you have to pass into the rings in time.")) |
324 SendStat(siCustomAchievement, loc("You'll get extra time in case you need it when you pass a ring.")) |
340 SendStat(siCustomAchievement, loc("You'll get extra time in case you need it when you pass a ring.")) |
325 SendStat(siCustomAchievement, loc("Green double rings also give you a new flying saucer.")) |
341 SendStat(siCustomAchievement, loc("Green double rings also give you a new flying saucer.")) |
326 SendStat(siCustomAchievement, loc("Use the attack key twice to change the flying saucer while being in air.")) |
342 SendStat(siCustomAchievement, loc("Use the attack key twice to change the flying saucer while being in air.")) |
327 sendSimpleTeamRankings({teamA.name}) |
343 sendSimpleTeamRankings({teamA.name}) |
|
344 gameEnded = true |
328 EndGame() |
345 EndGame() |
329 end |
346 end |