296 |
296 |
297 function onAmmoStoreInit() |
297 function onAmmoStoreInit() |
298 SetAmmo(amDEagle, 0, 0, 0, 6) |
298 SetAmmo(amDEagle, 0, 0, 0, 6) |
299 SetAmmo(amGirder, 0, 0, 0, 2) |
299 SetAmmo(amGirder, 0, 0, 0, 2) |
300 SetAmmo(amRope, 0, 0, 0, 1) |
300 SetAmmo(amRope, 0, 0, 0, 1) |
|
301 SetAmmo(amSkip, 9, 0, 0, 1) |
301 if tonumber(getBonus(2)) == 1 then |
302 if tonumber(getBonus(2)) == 1 then |
302 SetAmmo(amWatermelon, 0, 0, 0, 2) |
303 SetAmmo(amWatermelon, 0, 0, 0, 2) |
303 SetAmmo(amSniperRifle, 0, 0, 0, 2) |
304 SetAmmo(amSniperRifle, 0, 0, 0, 2) |
304 else |
305 else |
305 SetAmmo(amWatermelon, 0, 0, 0, 1) |
306 SetAmmo(amWatermelon, 0, 0, 0, 1) |