equal
deleted
inserted
replaced
37 mainLayout(this) |
37 mainLayout(this) |
38 { |
38 { |
39 this->gameSettings = gameSettings; |
39 this->gameSettings = gameSettings; |
40 this->sdli = sdli; |
40 this->sdli = sdli; |
41 this->notify = notify; |
41 this->notify = notify; |
42 if(notify && gameSettings->value("audio/frontendsound", true).toBool()) { |
42 if(notify && gameSettings->value("frontend/sound", true).toBool()) { |
43 QDir tmpdir; |
43 QDir tmpdir; |
44 |
44 |
45 tmpdir.cd(datadir->absolutePath()); |
45 tmpdir.cd(datadir->absolutePath()); |
46 tmpdir.cd("Sounds/voices"); |
46 tmpdir.cd("Sounds/voices"); |
47 sdli->SDLMusicInit(); |
47 sdli->SDLMusicInit(); |
236 { |
236 { |
237 QListWidgetItem * item = new QListWidgetItem(nick); |
237 QListWidgetItem * item = new QListWidgetItem(nick); |
238 updateIcon(item); |
238 updateIcon(item); |
239 chatNicks->addItem(item); |
239 chatNicks->addItem(item); |
240 |
240 |
241 if(notifyNick && notify && gameSettings->value("audio/frontendsound", true).toBool()) { |
241 if(notifyNick && notify && gameSettings->value("frontend/sound", true).toBool()) { |
242 Mix_PlayChannel(-1, sound[rand()%4], 0); |
242 Mix_PlayChannel(-1, sound[rand()%4], 0); |
243 } |
243 } |
244 } |
244 } |
245 |
245 |
246 void HWChatWidget::nickRemoved(const QString& nick) |
246 void HWChatWidget::nickRemoved(const QString& nick) |