397 02:11=%1 seems too busy to play |
397 02:11=%1 seems too busy to play |
398 02:11=Beam him up, Scotty! |
398 02:11=Beam him up, Scotty! |
399 02:11=%1 has to go |
399 02:11=%1 has to go |
400 |
400 |
401 ; Weapon Categories |
401 ; Weapon Categories |
402 03:00=Timed Grenade |
402 03:00=Timed grenade |
403 03:01=Timed Grenade |
403 03:01=Timed grenade |
404 03:02=Ballistic Weapon |
404 03:02=Ballistic weapon |
405 03:03=Guided Weapon |
405 03:03=Guided weapon |
406 03:04=Gun (multiple shots) |
406 03:04=Gun (multiple shots) |
407 03:05=Digging Tool |
407 03:05=Digging tool |
408 03:06=Action |
408 03:06=Action |
409 03:07=Transport Utility |
409 03:07=Transport utility |
410 03:08=Proximity Bomb |
410 03:08=Proximity bomb |
411 03:09=Gun (multiple shots) |
411 03:09=Gun (multiple shots) |
412 03:10=BOOM! |
412 03:10=BOOM! |
413 03:11=Bonk! |
413 03:11=Bonk! |
414 03:12=Martial Arts |
414 03:12=Martial arts |
415 03:13=UNUSED |
415 03:13=UNUSED |
416 03:14=Transport Utility |
416 03:14=Transport utility |
417 03:15=Airborne Attack |
417 03:15=Airborne attack |
418 03:16=Airborne Attack |
418 03:16=Airborne attack |
419 03:17=Digging Tool |
419 03:17=Digging tool |
420 03:18=Utility |
420 03:18=Utility |
421 03:19=Transport Utility |
421 03:19=Transport utility |
422 03:20=Action |
422 03:20=Action |
423 03:21=Ballistic Weapon |
423 03:21=Ballistic weapon |
424 03:22=Call me Indiana! |
424 03:22=Call me Indiana! |
425 03:23=(Really) Martial Arts |
425 03:23=(Really) Martial Arts |
426 03:24=The cake is NOT a lie! |
426 03:24=The cake is NOT a lie! |
427 03:25=Costume Kit |
427 03:25=Costume kit |
428 03:26=Juicy Grenade |
428 03:26=Juicy grenade |
429 03:27=Fiery Grenade |
429 03:27=Fiery grenade |
430 03:28=Ballistic Weapon |
430 03:28=Ballistic weapon |
431 03:29=Ballistic Weapon |
431 03:29=Ballistic weapon |
432 03:30=Airborne Attack |
432 03:30=Airborne attack |
433 03:31=Remote Controlled Bomb |
433 03:31=Remote-controlled bomb |
434 03:32=Temporary Effect |
434 03:32=Temporary effect |
435 03:33=Temporary Effect |
435 03:33=Temporary effect |
436 03:34=Temporary Effect |
436 03:34=Temporary effect |
437 03:35=Temporary Effect |
437 03:35=Temporary effect |
438 03:36=Temporary Effect |
438 03:36=Temporary effect |
439 03:37=Temporary Effect |
439 03:37=Temporary effect |
440 03:38=Gun (multiple shots) |
440 03:38=Gun (multiple shots) |
441 03:39=Transport Utility |
441 03:39=Transport utility |
442 03:40=Incinerating Grenade |
442 03:40=Incinerating grenade |
443 03:41=Huge fan of Squawks |
443 03:41=Huge fan of Squawks |
444 03:42=I'm making a note here... |
444 03:42=I'm making a note here ... |
445 ; the misspelled "Beethoven" is intentional (-> to beat) |
445 ; the misspelled "Beethoven" is intentional (-> to beat) |
446 03:43=Performing Beathoven's deadly sonata |
446 03:43=Performing Beathoven's deadly sonata |
447 03:44=Best before: 1923 |
447 03:44=Best before: 1923 |
448 03:45=The power of science |
448 03:45=The power of science |
449 03:46=Hot Hot Hot! |
449 03:46=Hot, hot, hot! |
450 03:47=Stick these somewhere useful! |
450 03:47=Stick these somewhere useful! |
451 03:48=It's Hammer time! |
451 03:48=It's Hammer Time! |
452 03:49=Bring back the dead TO hell! |
452 03:49=Bring back the dead TO hell! |
453 03:50=Moles fan |
453 03:50=Moles fan |
454 03:51=Found on the ground |
454 03:51=Found on the ground |
455 03:52=UNUSED |
455 03:52=UNUSED |
456 03:53=Type 40 |
456 03:53=Type 40 |
457 ;03:54=Build something |
457 ;03:54=Build something |
458 03:54=Utility |
458 03:54=Utility |
459 03:55=It doesn't get cooler than this! |
459 03:55=It doesn't get cooler than this! |
460 03:56=Please use or misuse |
460 03:56=Please use or misuse |
461 03:57=Utility |
461 03:57=Utility |
|
462 03:58=Floating proximity bomb |
462 |
463 |
463 ; Weapon Descriptions (use | as line breaks) |
464 ; Weapon Descriptions (use | as line breaks) |
464 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power |
465 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power |
465 04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power |
466 04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set cluster bomb's timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power |
466 04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power |
467 04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power |
467 04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power |
468 04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power |
468 04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times) |
469 04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times) |
469 04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging |
470 04:05=Move underground! Use the pick hammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging|Left/Right: Move while drilling |
470 04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting |
471 04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting |
471 04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons |
472 04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Up/Down: Retract/Extend rope|Long Jump: Drop grenades or similar weapons |
472 04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet |
473 04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet|Precise + 1-5: Set mine's bounce strength |
473 04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times) |
474 04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times) |
474 04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet |
475 04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet |
475 04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you |
476 04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you |
476 04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the amazing Shoryuken. |
477 04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the amazing Shoryuken. |
477 04:13=UNUSED |
478 04:13=UNUSED |
478 04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons |
479 04:14=Fear of heights? Better grab a parachute.|It will unfold automatically once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold or deactivate the parachute manually|Left/Right/Up/Down: Control your flight|Long Jump: Drop grenades or similar weapons |
479 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region |
480 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region |
480 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region |
481 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region |
481 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging |
482 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging|Up/down: Change digging direction |
482 04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position |
483 04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position |
483 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region |
484 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region|Left/Right: Choose facing direction |
484 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs |
485 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs|Switch: Select next hog|Precise + Switch: Select previous hog |
485 04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power |
486 04:21=Shoot a projectile that will release|multiple clusters upon impact. The|clusters are hurled backwards and are|more dangerous than the main projectile.|Attack: Shoot at full power |
486 04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you |
487 04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you |
487 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack |
488 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack |
488 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode |
489 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode |
489 04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog |
490 04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog |
490 04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power |
491 04:26=Throw this juicy (and bouncy) watermelon at|your enemies. Once the timer expires, it will|split into several explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power |
491 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power |
492 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power |
492 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power |
493 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power |
493 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming |
494 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming |
494 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region |
495 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region |
495 04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Left/Right: Steer the plane |
496 04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Left/Right: Steer the plane |
496 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate |
497 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate |
497 04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate |
498 04:33=Sometimes you just need that little extra boost to|deal some more damage. Activating this increases|the damage dealt by 50% for the rest of the turn.|Attack: Activate |
498 04:34=Can't touch me!|Attack: Activate |
499 04:34=Makes you immune to damage for the|rest of your turn. But don't be too|cocky, you could still drown.|Attack: Activate |
499 04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate |
500 04:35=Sometimes time's running too fast.|Grab 30 extra seconds to finish your attack.|Attack: Activate |
500 04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate |
501 04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate |
501 04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate |
502 04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb 80% of the damage|dealt to other hogs.|Attack: Activate |
502 04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice) |
503 04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target. Aiming is difficult, so as long this|weapon is activated, you have to hold your position.|Attack: Activate built-in laser sight, then fire (twice)|Left/Right: Turn around (between shots) |
503 04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility can|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons |
504 04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility can|take you to almost any position on the battlefield.|Attack: Activate/Deactivate|Up/Left/Right: Apply a short boost into one direction|Long Jump: Drop grenades or similar weapons|Precise + Long Jump: Launch weapon to crosshair|Precise + Up/Down: Adjust aim |
504 04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power |
505 04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power |
505 04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Be quick, as using Birdy eats into your turn|time!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction |
506 04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies to poison them!|Be quick, as using Birdy eats into your turn|time!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction |
506 04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours |
507 04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a ...|HUGE SUCCESS!|Disclaimer. Does not work on rubber bands.|Attack: Shoot a portal|Switch: Change portal colour |
507 04:43=Make your musical debut an explosive success!|Drop a piano from the heavens, but beware...|someone needs to play it, and that may cost you|your life!|Cursor: Select target region|F1-F9: Play the piano |
508 04:43=Make your musical debut an explosive success!|Drop a mighty piano from the heavens,|stomping everything in its path, but beware:|Your hog must be sacrificed to play the piano.|Cursor: Select target region|F1-F9: Play the piano |
508 04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set grenade's timer|Attack: Hold to throw with more power |
509 04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power |
509 04:45=All those physics classes have finally|paid off, launch a devastating Sine|wave at your foes.|Watch out, this weapon packs quite a kick. (This weapon is incomplete)|Attack: Shoot |
510 04:45=All those physics classes have finally paid off!|Launch a devastating sine wave which burns itself|through terrain.|Watch out, this weapon has a strong knockback.|Attack: Shoot |
510 04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power |
511 04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power |
511 04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice) |
512 04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice) |
512 04:48=Why should the moles get all the abuse?|Wacking a hog can be just as fun! A good|blow from this hammer will shave off one|third of a hog's health and plunge them|underground.|Attack: Activate |
513 04:48=Why should the moles get all the abuse? Wacking|a hog (or mines, or barrels) can be just as fun!|A good blow from this hammer will shave off|one third of a hog's health (or one half with|Extra Damage) and plunge them underground.|Attack: Activate |
513 04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection |
514 04:49=Sacrifice your health to resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection |
514 04:50=Is someone hiding underground?|Dig them out with a drill strike!|Timer controls how far it will dig.|Left/Right: Determine attack direction|Cursor: Select target region |
515 04:50=Is someone hiding underground?|Dig them out with a drill strike!|Timer controls how far it will dig.|Left/Right: Determine attack direction|1-5: Set timer|Cursor: Select target region |
515 04:51=Get in a free shot by hurling a ball of mud.|Stings a bit, and knocks hogs back.|Attack: Hold to shoot with more power |
516 04:51=Get in a free shot by hurling a ball of mud.|Deals no damage, but knocks hogs and|objects back.|Attack: Hold to shoot with more power |
516 04:52=UNUSED |
517 04:52=UNUSED |
517 04:53=Take a trip through time and space,|while leaving your comrades to fight on alone.|Be prepared to return at any time,|or for Sudden Death or if they are all defeated.|Disclaimer. Does not function in Sudden Death,|if you are alone, or if you are a King.|Attack: Activate |
518 04:53=Take a trip through time and space,|while leaving your comrades to fight on alone.|Be prepared to return at any time,|or for Sudden Death or if they are all defeated.|Disclaimer. Does not function in Sudden Death,|if you are alone, or if you are a King.|Attack: Activate |
518 04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power |
519 04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power |
519 04:55=Bring back the ice-age!|Freeze hedgehogs, make the floor slippery or|save yourself from drowning by freezing the water.|Attack: Shoot |
520 04:55=Bring back the ice-age!|Freeze hedgehogs, make the floor slippery or|save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freezeray|Up/Down: Continue aiming |
520 04:56=You can throw two cleavers at your enemy,|block passages and tunnels and even use them for climbing!|Be careful! Playing with knifes is dangerous.|Attack: Hold to shoot with more power (twice) |
521 04:56=You can throw two cleavers at your enemy,|block passages and tunnels and even use them for climbing!|Be careful! Playing with knifes is dangerous.|Attack: Hold to shoot with more power (twice) |
521 04:57=Build an elastic bar made of rubber,|from which hedgehogs and other|things bounce off without taking fall damage.|Left/Right: Change rubber bar orientation|Cursor: Place rubber bar in a valid position |
522 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position |
|
523 04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power |
522 |
524 |
523 ; Game goal strings |
525 ; Game goal strings |
524 05:00=Game Modes |
526 05:00=Game Modes |
525 05:01=The following rules apply |
527 05:01=The following rules apply |
526 05:02=Forts: Defend your fortress; vanquish your enemies! |
528 05:02=Forts: Defend your fortress; vanquish your enemies! |
527 05:03=Low Gravity: Watch your step |
529 05:03=Low Gravity: Watch your step |
528 05:04=Invulnerability: Hogs are (almost) invulnerable |
530 05:04=Invulnerability: Hogs are (almost) invulnerable |
529 05:05=Vampirism: Hogs will be healed for the damage dealt |
531 05:05=Vampirism: Hogs will be healed for 80% of the damage dealt |
530 05:06=Karma: Hogs will be damaged for the damage dealt |
532 05:06=Karma: Hogs will be damaged for the damage dealt |
531 05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King |
533 05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King |
532 05:08=Place Hedgehogs: Place your hogs before the game starts |
534 05:08=Place Hedgehogs: Place your hogs before the game starts |
533 05:09=Artillery: Hogs can't walk to change position |
535 05:09=Artillery: Hogs can't walk to change position |
534 05:10=Indestructible Terrain: Most weapons won't destroy terrain |
536 05:10=Indestructible Terrain: Most weapons won't destroy terrain |
535 05:11=Shared Ammo: All teams of the same color share their ammunition |
537 05:11=Shared Ammo: All teams of the same color share their ammunition |
536 05:12=Mine Timers: Mines will detonate after %1 second(s) |
538 05:12=Mine Timers: Mines will detonate after %1 second(s) |
537 05:13=Mine Timers: Mines will detonate instantly |
539 05:13=Mine Timers: Mines will detonate instantly |
538 05:14=Mine Timers: Mines will detonate after 0 - 5 seconds |
540 05:14=Mine Timers: Mines will detonate after 0 - 5 seconds |
539 05:15=Damage Modifier: All weapons will do %1% damage |
541 05:15=Damage Modifier: (Almost) all weapons will deal %1% damage |
540 05:16=Health of all hogs is reset on end of turn |
542 05:16=Health of all hogs is reset on end of turn |
541 05:17=AI hogs respawn on death |
543 05:17=AI hogs respawn on death |
542 05:18=Unlimited Attacks |
544 05:18=Unlimited Attacks |
543 05:19=Weapons are reset on end of turn |
545 05:19=Weapons are reset on end of turn |
544 05:20=Weapons are not shared between hogs |
546 05:20=Weapons are not shared between hogs |