equal
deleted
inserted
replaced
265 if TargetPos[TargetNumber].InfFuel then |
265 if TargetPos[TargetNumber].InfFuel then |
266 InfFuel = true |
266 InfFuel = true |
267 else |
267 else |
268 InfFuel = false |
268 InfFuel = false |
269 end |
269 end |
|
270 UpdateInfFuel() |
270 |
271 |
271 -- Func (if present) will be run instead of the ordinary spawning handling |
272 -- Func (if present) will be run instead of the ordinary spawning handling |
272 if TargetPos[TargetNumber].Modifier then -- If there is a modifier, run the function |
273 if TargetPos[TargetNumber].Modifier then -- If there is a modifier, run the function |
273 TargetPos[TargetNumber].Func() |
274 TargetPos[TargetNumber].Func() |
274 return true |
275 return true |
354 if TargetPos[TargetNumber].InfFuel then |
355 if TargetPos[TargetNumber].InfFuel then |
355 InfFuel = true |
356 InfFuel = true |
356 else |
357 else |
357 InfFuel = false |
358 InfFuel = false |
358 end |
359 end |
|
360 UpdateInfFuel() |
359 |
361 |
360 SetGearPosition(Player, X, Y) |
362 SetGearPosition(Player, X, Y) |
361 end |
363 end |
362 |
364 |
363 function onGameInit() |
365 function onGameInit() |
428 AddAmmo(Player, amGrenade, 1) |
430 AddAmmo(Player, amGrenade, 1) |
429 end |
431 end |
430 if (TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget) and BazookasLeft > 0 then |
432 if (TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget) and BazookasLeft > 0 then |
431 AddAmmo(Player, amBazooka, BazookasLeft) |
433 AddAmmo(Player, amBazooka, BazookasLeft) |
432 end |
434 end |
|
435 UpdateInfFuel() |
433 -- If player starts using saucer, the player probably finished reading and the mission panel |
436 -- If player starts using saucer, the player probably finished reading and the mission panel |
434 -- would just get in the way. So we hide it! |
437 -- would just get in the way. So we hide it! |
435 HideMission() |
438 HideMission() |
436 end |
439 end |
437 if GetGearType(Gear) == gtGrenade then |
440 if GetGearType(Gear) == gtGrenade then |
524 AddCaption(loc("+1 Grenade"), 0xDDDD00FF, capgrpAmmoinfo) |
527 AddCaption(loc("+1 Grenade"), 0xDDDD00FF, capgrpAmmoinfo) |
525 AddAmmo(Player, amGrenade, 1) |
528 AddAmmo(Player, amGrenade, 1) |
526 end |
529 end |
527 end |
530 end |
528 end |
531 end |
529 ResetFuel() |
532 end |
530 end |
533 |
531 |
534 function UpdateInfFuel() |
532 -- Used to ensure infinite fuel |
535 if SaucerGear then |
533 function ResetFuel() |
536 if InfFuel then |
534 if SaucerGear and InfFuel then |
537 SetHealth(SaucerGear, JETPACK_FUEL_INFINITE) |
535 SetHealth(SaucerGear, 2000) |
538 elseif GetHealth(SaucerGear == JETPACK_FUEL_INFINITE) then |
536 end |
539 SetHealth(SaucerGear, 2000) |
537 end |
540 end |
538 |
541 end |
539 onUp = ResetFuel |
542 end |
540 onLeft = ResetFuel |
|
541 onRight = ResetFuel |
|
542 |
543 |
543 function onGearDamage(Gear) |
544 function onGearDamage(Gear) |
544 if Gear == Player then |
545 if Gear == Player then |
545 CleanUpGears() |
546 CleanUpGears() |
546 GrenadeThrown = false |
547 GrenadeThrown = false |