ChangeLog.txt
changeset 15583 e1078c72ad60
parent 15546 6b9655be1e7f
child 15584 b2b72fc7fc14
equal deleted inserted replaced
15582:6a38a30e772a 15583:e1078c72ad60
     5  + Various small HUD tweaks
     5  + Various small HUD tweaks
     6  + Racer: Allow to set turn time in game scheme
     6  + Racer: Allow to set turn time in game scheme
     7  + Racer: Reset mines, air mines and sticky mines every turn
     7  + Racer: Reset mines, air mines and sticky mines every turn
     8  + A Space Adventure: Spacetrip: Meteorite appears blown-up after victory
     8  + A Space Adventure: Spacetrip: Meteorite appears blown-up after victory
     9  + New flags: serbia, montenegro
     9  + New flags: serbia, montenegro
       
    10  + Themes: Rising flakes fade out at the top
    10  * Racer: Resize waypoints in custom-sized drawn maps
    11  * Racer: Resize waypoints in custom-sized drawn maps
    11  * Mutant: Fix impossible to become mutant after mutant is gone
    12  * Mutant: Fix impossible to become mutant after mutant is gone
    12  * A Classic Fairytale: Mission 1: Fix possibility of getting stuck in “Leap of Faith” section
    13  * A Classic Fairytale: Mission 1: Fix possibility of getting stuck in “Leap of Faith” section
    13  * A Space Adventure: The First Stop: Fix broken victory condition when eliminating minions
    14  * A Space Adventure: The First Stop: Fix broken victory condition when eliminating minions
    14  * A Space Adventure: Killing the Specialists: Don't award player health if enemy hurts itself
    15  * A Space Adventure: Killing the Specialists: Don't award player health if enemy hurts itself